Run it
Copy the script and paste it into your executor.
-- anti fling
local function antiFling(player)
player.CharacterAppearanceLoaded:Wait()
for _, child in pairs(player.Character:GetChildren()) do
if child:IsA("BasePart") then
child.CanCollide = false
if child.Name == "Torso" then
child.Massless = true
end
local vector = Vector3.new()
child.Velocity = vector
child.RotVelocity = vector
end
end
end
for _, player in pairs(game:GetService("Players"):GetPlayers()) do
if player ~= game:GetService("Players").LocalPlayer then
antiFling(player)
end
end
game.Players.PlayerAdded:((Player)
Player.CharacterAdded:(()
(Player)
)
)anti fling

Universal