Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
UserInputService = :()
player = Players.LocalPlayer
settings = {
active = ,
flickActive = ,
angle = ,
interval = ,
pushForce = ,
jumpPower =
}
lastJump =
screenGui = .()
screenGui.Name =
screenGui.ResetOnSpawn =
screenGui.Parent = player:()
mainFrame = .()
mainFrame.Size = .(, , , )
mainFrame.Position = .(, , , )
mainFrame.BackgroundColor3 = .(, , )
mainFrame.Visible =
mainFrame.Active =
mainFrame.Draggable =
mainFrame.Parent = screenGui
.(, mainFrame)
title = .(, mainFrame)
title.Size = .(, , , )
title.BackgroundColor3 = .(, , )
title.Text =
title.TextColor3 = .(, , )
title.Font = .Font.GothamBold
title.TextSize =
.(, title)
()
mainFrame.Visible = mainFrame.Visible
UserInputService.InputBegan:((input, gameProcessed)
gameProcessed
UserInputService:(.KeyCode.LeftControl) input.KeyCode == .KeyCode.One
()
)
player.Chatted:((msg)
msg == ()
)
(text, pos, callback, color)
btn = .(, mainFrame)
btn.Size = .(, , , )
btn.Position = pos
btn.BackgroundColor3 = color .(, , )
btn.Text = text
btn.TextColor3 = .(, , )
btn.Font = .Font.GothamBold
btn.TextSize =
.(, btn)
btn.MouseButton1Click:(() (btn) )
btn
jpBox = .(, mainFrame)
jpBox.Size = .(, , , )
jpBox.Position = .(, , , )
jpBox.BackgroundColor3 = .(, , )
jpBox.Text =
jpBox.TextColor3 = .(, , )
jpBox.Font = .Font.GothamBold
.(, jpBox)
jpBox.FocusLost:((enter)
enter
num = (jpBox.Text:())
num
settings.jumpPower = num
jpBox.Text = .. num
)
(, .(, , , ), (b)
settings.active = settings.active
b.Text = settings.active
b.BackgroundColor3 = settings.active .(, , ) .(, , )
)
(, .(, , , ), (b)
settings.flickActive = settings.flickActive
b.Text = settings.flickActive
b.BackgroundColor3 = settings.flickActive .(, , ) .(, , )
)
(, .(, , , ), (b)
settings.angle = (settings.angle == )
b.Text = .. settings.angle ..
)
(, .(, , , ), ()
mainFrame.Visible =
, .(, , ))
(char, root)
overlapParams = OverlapParams.()
ignore = {char}
_, part (char:())
part:()
n = part.Name:()
n:() n:() n:() n:()
.(ignore, part)
overlapParams.FilterDescendantsInstances = ignore
overlapParams.FilterType = .RaycastFilterType.Exclude
hits = :(root.CFrame, .(, , ), overlapParams)
distinct =
checked = {}
_, p (hits)
p.CanCollide checked[p]
checked[p] =
distinct = distinct +
distinct >=
RunService.Heartbeat:(()
char = player.Character
hum = char char:()
root = char (char:() char.PrimaryPart)
root hum
hum.UseJumpPower =
hum.JumpPower = settings.jumpPower
settings.active hum.Jump == () - lastJump >= settings.interval
(char, root)
lastJump = ()
root.AssemblyLinearVelocity = .(root.AssemblyLinearVelocity.X, settings.pushForce, root.AssemblyLinearVelocity.Z)
settings.flickActive
root.CFrame = root.CFrame * .(, .(settings.angle), )
)
Universal