Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
TweenService = :()
UserInputService = :()
localPlayer = Players.LocalPlayer
playerGui = localPlayer:()
playerGui:()
playerGui.YOYO_Speed_UI:()
screen = .(, playerGui)
screen.Name =
screen.ResetOnSpawn =
watermark = .(, screen)
watermark.Size = .(, , , )
watermark.Position = .(, , , )
watermark.AnchorPoint = .(, )
watermark.Text =
watermark.TextColor3 = .(, , )
watermark.Font = .Font.GothamBold
watermark.TextSize =
watermark.BackgroundTransparency =
watermark.TextStrokeTransparency =
watermark.TextXAlignment = .TextXAlignment.Center
.(()
.()
tweenInfo = TweenInfo.(, .EasingStyle.Linear)
fadeText = TweenService:(watermark, tweenInfo, {TextTransparency = , TextStrokeTransparency = })
fadeText:()
fadeText.Completed:(()
watermark:()
)
)
toggle = .(, screen)
toggle.Name =
toggle.Size = .(, , , )
toggle.Position = .(, , , )
toggle.Text =
toggle.BackgroundColor3 = .(, , )
toggle.TextColor3 = .(, , )
toggle.Font = .Font.GothamBold
toggle.TextSize =
toggle.Draggable =
toggle.Active =
.(, toggle).CornerRadius = .(, )
strokeBtn = .(, toggle)
strokeBtn.Color = .(, , )
frame = .(, screen)
frame.Size = .(, , , )
frame.Position = .(, -, , -)
frame.BackgroundColor3 = .(, , )
frame.Visible =
frame.Draggable =
frame.Active =
.(, frame).CornerRadius = .(, )
strokeFrame = .(, frame)
strokeFrame.Color = .(, , )
title = .(, frame)
title.Size = .(, , , )
title.Text =
title.TextColor3 = .(, , )
title.Font = .Font.GothamBold
title.TextSize =
title.BackgroundTransparency =
input = .(, frame)
input.Size = .(, , , )
input.Position = .(, , , )
input.PlaceholderText =
input.Text =
input.BackgroundColor3 = .(, , )
input.TextColor3 = .(, , )
input.Font = .Font.GothamBold
.(, input).CornerRadius = .(, )
btn = .(, frame)
btn.Size = .(, , , )
btn.Position = .(, , , )
btn.Text =
btn.BackgroundColor3 = .(, , )
btn.TextColor3 = .(, , )
btn.Font = .Font.GothamBold
.(, btn).CornerRadius = .(, )
infJumpBtn = .(, frame)
infJumpBtn.Size = .(, , , )
infJumpBtn.Position = .(, , , )
infJumpBtn.Text =
infJumpBtn.BackgroundColor3 = .(, , )
infJumpBtn.TextColor3 = .(, , )
infJumpBtn.Font = .Font.GothamBold
.(, infJumpBtn).CornerRadius = .(, )
strokeInf = .(, infJumpBtn)
strokeInf.Color = .(, , )
toggle.MouseButton1Click:(()
frame.Visible = frame.Visible
)
targetSpeed =
speedLoop =
btn.MouseButton1Click:(()
val = (input.Text)
val
val > val =
val < val =
targetSpeed = val
speedLoop speedLoop:()
speedLoop = RunService.RenderStepped:(()
localPlayer.Character localPlayer.Character:()
localPlayer.Character.Humanoid.WalkSpeed = targetSpeed
)
)
infJumpEnabled =
infJumpBtn.MouseButton1Click:(()
infJumpEnabled = infJumpEnabled
infJumpEnabled
infJumpBtn.Text =
infJumpBtn.BackgroundColor3 = .(, , )
infJumpBtn.TextColor3 = .(, , )
infJumpBtn.Text =
infJumpBtn.BackgroundColor3 = .(, , )
infJumpBtn.TextColor3 = .(, , )
)
UserInputService.JumpRequest:(()
infJumpEnabled
localPlayer.Character localPlayer.Character:()
localPlayer.Character.Humanoid:(.HumanoidStateType.Jumping)
)You can do 300 speed and not die and jump infinitely

Universal