Run it
Copy the script and paste it into your executor.
WindUI = (:(
))()
WindUI:()
Window = WindUI:({
Folder = ,
Title = ,
Author = ,
Icon = ,
Theme = ,
Size = .(, ),
HasOutline = ,
OutlineThickness =
})
Window:(.KeyCode.K)
WindUI:({
Title = ,
Content = ,
Duration = ,
CanClose =
})
Window:({
Title = ,
Icon = ,
Draggable =
})
Tabs = {}
Tabs.About = Window:({ Title = , Icon = })
Tabs.Loggers = Window:({ Title = , Icon = })
Tabs.Scripts = Window:({ Title = , Icon = })
Tabs.OtherFE = Window:({ Title = , Icon = })
Tabs.Script = Window:({ Title = , Icon = })
Tabs.Esp = Window:({ Title = , Icon = })
Tabs.Settings = Window:({ Title = , Icon = })
Tabs.Misc = Window:({ Title = , Icon = })
Tabs.Credits = Window:({ Title = , Icon = })
About = Tabs.About:({ Title = , Box = })
About:({
Image = ,
Size = .(,)
})
About:({
Title = ,
Desc = ,
TextSize =
})
About:()
About:({
Title = ,
Desc = ,
TextSize =
})
About:({
Title = ,
Image = ,
Callback = ()
setclipboard
()
WindUI:({
Title = ,
Content = ,
Duration = ,
CanClose =
})
()
})
About:()
.JerkController = .JerkController {}
.JerkController.Enabled =
.JerkController.()
.JerkController.Enabled =
.JerkController.Apply
.JerkController.()
.JerkController.()
.JerkController.Enabled =
.JerkController.Apply
.JerkController.()
About:({
Title = ,
Desc = ,
Default = ,
Callback = (state)
state
.JerkController.()
.JerkController.()
})
Players = :()
SoundService = :()
LocalPlayer = Players.LocalPlayer
AnimSection = Tabs.Loggers:({ Title = , Box = })
loggedAnims = {}
animUI = {}
currentTrack
AnimSection:({
Title = ,
Callback = ()
currentTrack
currentTrack:()
currentTrack =
})
AnimSection:({
Title = ,
Callback = ()
.(loggedAnims)
_,v (animUI)
v.Destroy v:()
.(animUI)
})
AnimSection:()
player = LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
currentAnimSpeed =
AnimSection:({
Title = ,
Desc = ,
Min = ,
Max = ,
Default = ,
Callback = (value)
currentAnimSpeed = value
currentTrack
currentTrack:(currentAnimSpeed)
})
AnimSection:({
Title = ,
Desc = ,
Placeholder = ,
Callback = (value)
id = (value):()
id
currentTrack
currentTrack:()
currentTrack:()
currentTrack =
anim = .()
anim.AnimationId = .. id
animator = humanoid:() .(, humanoid)
track = animator:(anim)
track.Looped =
track:()
track:(currentAnimSpeed)
currentTrack = track
})
AnimSection:()
(track)
n = (track.Name ):()
n:()
n:() n:()
n:()
n:()
(id, t)
loggedAnims[id]
loggedAnims[id] =
p = AnimSection:({
Title = ,
Desc = ..t....id,
TextSize =
})
copyBtn = AnimSection:({
Title = ..id,
Callback = ()
setclipboard (id)
})
playBtn = AnimSection:({
Title = ..id,
Callback = ()
hum = LocalPlayer.Character LocalPlayer.Character:()
animator = hum hum:()
animator
currentTrack currentTrack:()
anim = .()
anim.AnimationId = ..id
currentTrack = animator:(anim)
currentTrack:()
})
.(animUI,p)
.(animUI,copyBtn)
.(animUI,playBtn)
(char)
hum = char:()
animator = hum:()
animator.AnimationPlayed:((track)
track.Animation
id = track.Animation.AnimationId:()
id
(id, (track))
)
LocalPlayer.Character (LocalPlayer.Character)
LocalPlayer.CharacterAdded:(hookChar)
SoundSection = Tabs.Loggers:({ Title = , Box = })
loggedSounds = {}
soundUI = {}
activeSounds = {}
currentSound
currentSpeed =
currentPitch =
currentVolume =
SoundSection:()
SoundSection:({
Title = ,
Desc = ,
Min = ,
Max = ,
Default = ,
Callback = (v)
currentSpeed = v
currentSound
currentSound.PlaybackSpeed = v
})
SoundSection:({
Title = ,
Desc = ,
Min = ,
Max = ,
Default = ,
Callback = (v)
currentPitch = v
currentSound
currentSound.Pitch = v
})
SoundSection:({
Title = ,
Desc = ,
Min = ,
Max = ,
Default = ,
Callback = (v)
currentVolume = v
currentSound
currentSound.Volume = v
})
SoundSection:({
Title = ,
Desc = ,
Placeholder = ,
Callback = (value)
id = (value):()
id
currentSound
currentSound:()
currentSound:()
currentSound =
s = .()
s.SoundId = .. id
s.Looped =
s.Volume = currentVolume
s.PlaybackSpeed = currentSpeed
s.Pitch = currentPitch
s.Parent = LocalPlayer.Character:()
s:()
currentSound = s
})
SoundSection:()
(soundId)
(soundId) == soundId:()
(id)
loggedSounds[id]
loggedSounds[id] =
p = SoundSection:({
Title = ,
Desc = ..id,
TextSize =
})
playBtn = SoundSection:({
Title = ..id,
Callback = ()
activeSounds[id]
activeSounds[id]:()
activeSounds[id]:()
activeSounds[id] =
s = .()
s.SoundId = ..id
s.Volume =
s.Parent = SoundService
s:()
activeSounds[id] = s
})
copyBtn = SoundSection:({
Title = ..id,
Callback = ()
setclipboard (id)
})
.(soundUI,p)
.(soundUI,playBtn)
.(soundUI,copyBtn)
(sound)
sound:()
id = (sound.SoundId)
id (id)
sound:():(()
nid = (sound.SoundId)
nid (nid)
)
()
_,obj (:())
obj:()
(obj)
SoundSection:({ Title = , Callback = fullScan })
SoundSection:({
Title = ,
Callback = ()
.(loggedSounds)
_,v (soundUI)
v.Destroy v:()
_,s (activeSounds)
s:()
s:()
.(activeSounds)
.(soundUI)
})
.DescendantAdded:((obj)
obj:()
(obj)
)
()
ScriptSection = Tabs.Scripts:({ Title = })
ScriptSection:({ Title = , Callback = ()
(:())()
})
ScriptSection:({ Title = , Callback = ()
(:())()
})
ScriptSection:({ Title = , Callback = ()
(:())()
})
ScriptSection:({ Title = , Callback = ()
(:())()
})
ScriptSection:({ Title = , Callback = ()
(:())()
})
ScriptSection:({ Title = , Callback = ()
(:())()
})
ScriptSection:({ Title = , Callback = ()
(:())()
})
ScriptSection:({ Title = , Callback = ()
(:())()
})
ScriptSection:({ Title = , Callback = ()
(:())()
})
ScriptSection:({ Title = , Callback = ()
(:())()
})
O = Tabs.OtherFE:({ Title = })
O:({ Title=, Callback=()
(:())()
})
O:({ Title=, Callback=()
(:())()
})
O:({ Title=, Callback=()
(:())()
})
O:({ Title=, Callback=()
(:())()
})
O:({ Title=, Callback=()
(:())()
})
SCRIPT = Tabs.Script:({ Title = })
SCRIPT:({ Title = , Callback = ()
(:())()
})
SCRIPT:({ Title = , Callback = ()
(:())()
})
NDscript = Tabs.Script:({ Title = })
NDscript:({
Title = ,
Desc = ,
Default = ,
Callback = (state)
state
Lp = .Players.LocalPlayer
Cam = .CurrentCamera
Pos, Char = Cam.CFrame, Lp.Character
Humanoid = Char:()
Humanoid.MaxHealth = .huge
Humanoid.Health = Humanoid.MaxHealth
Humanoid.HealthChanged:(()
Humanoid.Health <
Humanoid.Health = Humanoid.MaxHealth
)
(part)
part.CanTouch =
part.CanQuery =
_, obj (:())
obj:()
(obj)
Humanoid:(.HumanoidStateType.Physics, )
Humanoid:(.HumanoidStateType.Dead, )
Humanoid:(.HumanoidStateType.FallingDown, )
nHuman = Humanoid:()
nHuman.Parent = Char
Lp.Character =
nHuman:(.HumanoidStateType.Physics, )
nHuman:(.HumanoidStateType.Dead, )
nHuman:(.HumanoidStateType.FallingDown, )
nHuman.BreakJointsOnDeath =
Humanoid:()
Lp.Character = Char
Cam.CameraSubject = nHuman
Cam.CFrame = Pos
nHuman.DisplayDistanceType = .HumanoidDisplayDistanceType.None
Script = Char:()
Script
Script.Disabled =
.()
Script.Disabled =
nHuman.MaxHealth = .huge
nHuman.Health = nHuman.MaxHealth
nHuman.HealthChanged:(()
nHuman.Health <
nHuman.Health = nHuman.MaxHealth
)
.DescendantAdded:((nObj)
nObj:()
(nObj)
)
})
SBattles = Tabs.Script:({ Title = })
SBattles:({ Title = , Callback = ()
(:())()
})
SBattles:({ Title = , Callback = ()
(:())()
})
ESP = Tabs.Esp:({ Title = })
Players = :()
RunService = :()
LocalPlayer = Players.LocalPlayer
EspEnabled =
EspColor = .(, , )
EspTypesSelected = {
Fill = ,
Outline = ,
Name = ,
Tracer = ,
Distance =
}
TargetAll =
TargetPlayers = {}
Highlights = {}
NameTags = {}
DistanceTags = {}
Tracers = {}
APPLY_ALL =
(t)
EspTypesSelected[t] ==
(plr)
TargetAll
plr ~= LocalPlayer
TargetPlayers[plr] ==
(plr)
Highlights[plr] Highlights[plr]:() Highlights[plr] =
NameTags[plr] NameTags[plr]:() NameTags[plr] =
DistanceTags[plr] DistanceTags[plr]:() DistanceTags[plr] =
Tracers[plr] Tracers[plr]:() Tracers[plr] =
(plr)
NameTags[plr] plr.Character
hrp = plr.Character:()
hrp
gui = .()
gui.Size = .(, , , )
gui.StudsOffset = .(, , )
gui.AlwaysOnTop =
gui.Adornee = hrp
label = .()
label.BackgroundTransparency =
label.Size = .(, , , )
label.TextScaled =
label.TextStrokeTransparency =
label.Font = .Font.FredokaOne
label.TextColor3 = EspColor
label.Text = plr.Name
label.Parent = gui
gui.Parent = hrp
NameTags[plr] = gui
(plr)
DistanceTags[plr] plr.Character
hrp = plr.Character:()
hrp
gui = .()
gui.Size = .(, , , )
gui.StudsOffset = .(, -, )
gui.AlwaysOnTop =
gui.Adornee = hrp
label = .()
label.BackgroundTransparency =
label.Size = .(, , , )
label.TextScaled =
label.TextStrokeTransparency =
label.Font = .Font.FredokaOne
label.TextColor3 = EspColor
label.Parent = gui
RunService.RenderStepped:(()
hrp.Parent LocalPlayer.Character
myHrp = LocalPlayer.Character:()
myHrp
dist = (myHrp.Position - hrp.Position).Magnitude
label.Text = .(dist) ..
)
gui.Parent = hrp
DistanceTags[plr] = gui
(plr)
Tracers[plr]
line = .()
line.Thickness =
line.Color = EspColor
line.Visible =
RunService.RenderStepped:(()
EspEnabled (plr)
line.Visible =
char = plr.Character
myChar = LocalPlayer.Character
char myChar
hrp = char:()
myHrp = myChar:()
hrp myHrp
p1, v1 = .CurrentCamera:(myHrp.Position)
p2, v2 = .CurrentCamera:(hrp.Position)
v1 v2
line.From = .(p1.X, p1.Y)
line.To = .(p2.X, p2.Y)
line.Color = EspColor
line.Visible =
line.Visible =
)
Tracers[plr] = line
(plr)
EspEnabled (plr) plr == LocalPlayer
plr.Character
(plr)
() (plr)
() (plr)
() (plr)
() ()
h = .()
h.Adornee = plr.Character
h.Parent = plr.Character
h.FillTransparency = ()
h.OutlineTransparency = ()
h.FillColor = EspColor
h.OutlineColor = EspColor
Highlights[plr] = h
()
_, plr (Players:())
(plr)
(plr)
ESP:({
Title = ,
Callback = (v)
EspEnabled = v
()
})
ESP:()
ESP:({
Title = ,
Default = EspColor,
Callback = (c)
EspColor = c
()
})
ESP:()
ESP:({
Title = ,
Multi = ,
Values = { , , , , },
Default = { , , , , },
Callback = (v)
k EspTypesSelected
EspTypesSelected[k] = .(v, k) ~=
()
})
TargetValues = { APPLY_ALL }
()
.(TargetValues)
.(TargetValues, APPLY_ALL)
_, plr (Players:())
.(TargetValues, plr.Name)
()
ESP:({
Title = ,
Multi = ,
Values = TargetValues,
Callback = (v)
TargetAll = .(v, APPLY_ALL) ~=
TargetPlayers = {}
_, name (v)
p = Players:(name)
p TargetPlayers[p] =
()
})
(plr)
plr.CharacterAdded:(()
.()
()
)
_, p (Players:())
p ~= LocalPlayer (p)
Players.PlayerAdded:((p)
(p)
()
)
Players.PlayerRemoving:((p)
(p)
()
)
ESP:()
Players = :()
RunService = :()
LocalPlayer = Players.LocalPlayer
WorldEnabled =
PlayersEnabled =
WorldCache = {}
PlayerCache = {}
WorldConnection
PlayersConnection
(part)
model = part:()
model Players:(model) ~=
(part)
WorldEnabled
part:()
(part)
part.Transparency >=
WorldCache[part]
WorldCache[part] = part.Transparency
part.Transparency =
()
_, obj (:())
(obj)
WorldConnection = RunService.Heartbeat:(()
part, original (WorldCache)
part part.Parent part.Transparency ~=
part.Transparency =
)
()
WorldConnection
WorldConnection:()
WorldConnection =
part, original (WorldCache)
part part.Parent
part.Transparency = original
.(WorldCache)
(character)
plr = Players:(character)
plr plr == LocalPlayer
_, obj (character:())
obj:() obj:()
obj.Transparency >=
PlayerCache[obj]
PlayerCache[obj] = obj.Transparency
obj.Transparency =
()
_, plr (Players:())
plr ~= LocalPlayer plr.Character
(plr.Character)
PlayersConnection = RunService.Heartbeat:(()
obj, original (PlayerCache)
obj obj.Parent obj.Transparency ~=
obj.Transparency =
)
()
PlayersConnection
PlayersConnection:()
PlayersConnection =
obj, original (PlayerCache)
obj obj.Parent
obj.Transparency = original
.(PlayerCache)
Players.PlayerAdded:((plr)
plr.CharacterAdded:((char)
.()
PlayersEnabled
(char)
)
)
ESP:({
Title = ,
Desc = ,
Default = ,
Callback = (state)
WorldEnabled = state
state
()
()
})
ESP:({
Title = ,
Desc = ,
Default = ,
Callback = (state)
PlayersEnabled = state
state
()
()
})
Settings = Tabs.Settings:({ Title = , Box = })
Settings:({
Title = ,
Values = {
,,,,,,,,
,,,,,,
},
Value = ,
Callback = (v)
WindUI:(v)
})
Settings:()
Players = :()
LocalPlayer = Players.LocalPlayer
PlayerGui = LocalPlayer:()
FilterGui = .()
FilterGui.Name =
FilterGui.IgnoreGuiInset =
FilterGui.ResetOnSpawn =
FilterGui.Enabled =
FilterGui.Parent = PlayerGui
FilterFrame = .()
FilterFrame.Size = .(, , , )
FilterFrame.Position = .(, , , )
FilterFrame.BackgroundColor3 = .(, , )
FilterFrame.BackgroundTransparency =
FilterFrame.BorderSizePixel =
FilterFrame.ZIndex =
FilterFrame.Parent = FilterGui
Settings:({
Title = ,
Desc = ,
Value = ,
Callback = (state)
FilterGui.Enabled = state
})
Settings:({
Title = ,
Desc = ,
Default = .(, , ),
Callback = (color)
FilterFrame.BackgroundColor3 = color
})
Settings:({
Title = ,
Desc = ,
Step = ,
Value = {
Min = ,
Max = ,
Default = ,
},
Callback = (value)
FilterFrame.BackgroundTransparency = .(value / , , )
})
Settings:()
fonts = {
, , , , , , ,
, , , , , , , , ,
, , , , , , ,
, , , , , , ,
, , , , , , , ,
, , , , , ,
, , , , , ,
,
}
Players = :()
RunService = :()
AllServices = {
:(),
Players.LocalPlayer:(),
:(),
:(),
:(),
:(),
:(),
:()
}
FontEnabled =
SelectedFont =
OriginalFonts = {}
(obj)
OriginalFonts[obj]
OriginalFonts[obj] = obj.Font
(obj, fontEnum)
obj:() obj:() obj:()
(obj)
obj.Font = fontEnum
(container, fontEnum)
_, obj (container:())
(obj, fontEnum)
(fontEnum)
_, service (AllServices)
(service, fontEnum)
()
obj, font (OriginalFonts)
obj obj.Parent
obj.Font = font
(container)
container.DescendantAdded:((obj)
FontEnabled
(obj, .Font[SelectedFont])
)
_, service (AllServices)
(service)
Settings:({
Title = ,
Desc = ,
Default = ,
Callback = (state)
FontEnabled = state
state
(.Font[SelectedFont])
()
})
Settings:({
Title = ,
Desc = ,
Values = fonts,
Value = SelectedFont,
Callback = (v)
SelectedFont = v
FontEnabled
(.Font[v])
})
Settings:()
Players = :()
LocalPlayer = Players.LocalPlayer
PlayerGui = LocalPlayer:()
Enabled =
SpooferMode =
SpooferType =
CustomText =
DEFAULT_TEXT =
UsernameInput = Settings:({
Title = ,
Placeholder = ,
Locked = ,
Callback = (v)
CustomText = v
Enabled
()
})
()
UsernameInput:()
()
UsernameInput:()
()
()
SpooferMode == CustomText ~=
CustomText
DEFAULT_TEXT
(text)
SpooferType ==
_, plr (Players:())
.(text, plr.Name, , )
, plr.Name
SpooferType ==
.(text, LocalPlayer.Name, , )
, LocalPlayer.Name
(obj)
Enabled
(obj:() obj:() obj:())
txt = obj.Text
txt txt ==
ok, name = (txt)
ok name
obj.Text = .(txt, name, ())
()
_, obj (PlayerGui:())
(obj)
PlayerGui.DescendantAdded:((obj)
(obj)
)
Settings:({
Title = ,
Default = ,
Callback = (v)
Enabled = v
v
()
})
Settings:({
Title = ,
Values = {
,
},
Value = SpooferMode,
Callback = (v)
SpooferMode = v
v ==
()
()
Enabled
()
})
Settings:({
Title = ,
Values = {
,
},
Value = SpooferType,
Callback = (v)
SpooferType = v
Enabled
()
})
Miscs = Tabs.Misc:({ Title = })
Miscs:({ Title = , Callback = ()
(:())()
})
Miscs:()
Miscs:({ Title = , Callback = ()
(:())()
})
Miscs:()
Miscs:({ Title = , Callback = ()
(:())()
})
Miscs:()
Miscs:({ Title = , Callback = ()
(:())()
})
Miscs:()
Miscs:({ Title = , Callback = ()
(:())()
})
Miscs:()
Players = :()
RunService = :()
LocalPlayer = Players.LocalPlayer
enabled =
connection
()
character = LocalPlayer.Character
character
hrp = character:()
hrp
_, part (:(hrp.Position, ))
part:()
part.CanTouch = enabled
()
connection = RunService.Heartbeat:(applySemiGod)
()
connection
connection:()
connection =
enabled =
()
LocalPlayer.CharacterAdded:(()
enabled
.()
()
)
Miscs:({
Title = ,
Desc = ,
Default = ,
Callback = (state)
enabled = state
state
()
()
})
Miscs:()
Players = :()
TweenService = :()
Camera = .CurrentCamera
RunService = :()
LocalPlayer = Players.LocalPlayer
PlayerGui = LocalPlayer:()
BodoniFont = Font.(, .FontWeight.Bold)
gui = .()
gui.Name =
gui.ResetOnSpawn =
gui.Enabled =
gui.Parent = PlayerGui
toggle = .()
toggle.Size = .(, )
toggle.Position = .(, -, , -)
toggle.Image =
toggle.BackgroundColor3 = .(, , )
toggle.Visible =
toggle.Parent = gui
toggle.Active =
toggle.Draggable =
.(, toggle).CornerRadius = .(,)
.(, toggle).Color = .(, , )
gradToggle = .(, toggle)
gradToggle.Color = ColorSequence.{
ColorSequenceKeypoint.(, .(,,)),
ColorSequenceKeypoint.(, .(,,))
}
panel = .()
panel.Size = .(, )
panel.Position = .(, -, , )
panel.BackgroundTransparency =
panel.Visible =
panel.Parent = gui
.(, panel).CornerRadius = .(,)
bg = .(, panel)
bg.Size = .(,)
bg.BackgroundColor3 = .(, , )
.(, bg).CornerRadius = .(,)
stroke = .(, bg)
stroke.Color = .(, , )
grad = .(, bg)
grad.Color = ColorSequence.{
ColorSequenceKeypoint.(, .(,,)),
ColorSequenceKeypoint.(, .(,,))
}
title = .(, panel)
title.Size = .(,,,)
title.Position = .(,)
title.BackgroundTransparency =
title.Text =
title.TextScaled =
title.TextColor3 = .(,,)
title.FontFace = BodoniFont
nameLabel = .(, panel)
nameLabel.Size = .(,-,,)
nameLabel.Position = .(,)
nameLabel.BackgroundTransparency =
nameLabel.TextScaled =
nameLabel.TextColor3 = .(,,)
nameLabel.FontFace = BodoniFont
prev = .(, panel)
prev.Size = .(,)
prev.Position = .(,)
prev.Text =
prev.TextScaled =
prev.BackgroundColor3 = .(,,)
prev.TextColor3 = .(,,)
.(, prev).CornerRadius = .(,)
= .(, panel)
.Size = .(,)
.Position = .(,-,,)
.Text =
.TextScaled =
.BackgroundColor3 = .(,,)
.TextColor3 = .(,,)
.(, ).CornerRadius = .(,)
spectating =
list = {}
index =
highlightLocal, highlightTarget
updateConnection
currentPlayer
()
list = {}
_,p (Players:())
p ~= LocalPlayer
.(list,p)
.(list,(a,b)
a.Name:() < b.Name:()
)
()
highlightLocal
highlightLocal:()
highlightLocal =
highlightTarget
highlightTarget:()
highlightTarget =
(char)
()
LocalPlayer.Character
highlightLocal = .()
highlightLocal.Adornee = LocalPlayer.Character
highlightLocal.FillColor = .(,,)
highlightLocal.FillTransparency =
highlightLocal.OutlineColor = .(,,)
highlightLocal.OutlineTransparency =
highlightLocal.Parent = LocalPlayer.Character
char
highlightTarget = .()
highlightTarget.Adornee = char
highlightTarget.FillColor = .(,,)
highlightTarget.FillTransparency =
highlightTarget.OutlineColor = .(,,)
highlightTarget.OutlineTransparency =
highlightTarget.Parent = char
(char)
char
humanoid = char:()
humanoid
nameLabel.Text = list[index].Name....math.(humanoid.Health)....math.(humanoid.MaxHealth)
()
#list ==
()
index = index +
index > #list index =
()
()
#list ==
currentPlayer = list[index]
char = currentPlayer.Character
char
(char)
Camera.CameraSubject = char:() Camera
(char)
updateConnection updateConnection:()
updateConnection = RunService.RenderStepped:(()
spectating
currentPlayer currentPlayer.Parent
()
humanoid = currentPlayer.Character currentPlayer.Character:()
humanoid
Camera.CameraSubject = humanoid
(currentPlayer.Character)
(currentPlayer.Character)
currentPlayer.Character
newHumanoid = currentPlayer.Character:()
newHumanoid
Camera.CameraSubject = newHumanoid
(currentPlayer.Character)
)
()
spectating =
updateConnection
updateConnection:()
updateConnection =
()
Camera.CameraSubject = LocalPlayer.Character LocalPlayer.Character:() Camera
TweenService:(panel,TweenInfo.(),{Position = .(,-,,)}):()
.(,() panel.Visible= )
()
()
#list ==
index > #list index =
panel.Visible =
toggle.Visible =
gui.Enabled =
TweenService:(panel,TweenInfo.(),{Position = .(,-,,-)}):()
spectating =
()
Miscs:({
Title = ,
Desc = ,
Default = ,
Callback = (state)
state
gui.Enabled =
toggle.Visible =
panel.Visible =
gui.Enabled =
toggle.Visible =
panel.Visible =
()
})
toggle.MouseButton1Click:(()
spectating
()
()
)
prev.MouseButton1Click:(()
spectating
index = index -
index < index = #list
()
)
.MouseButton1Click:(()
spectating
()
)
Players.PlayerRemoving:((p)
spectating list[index] == p
()
()
)
Players.PlayerAdded:(sortPlayers)
LocalPlayer.CharacterAdded:(()
spectating
()
)
Miscs:()
UserInputService = :()
Players = :()
player = Players.LocalPlayer
camera = .CurrentCamera
ZoomEnabled =
DefaultMaxZoom = player.CameraMaxZoomDistance
MaxZoomLimit =
CurrentMaxZoom = DefaultMaxZoom
UserInputService.InputChanged:((input, gp)
gp ZoomEnabled
input.UserInputType == .UserInputType.MouseWheel
zoom = (camera.CFrame.Position - camera.Focus.Position).Magnitude
input.Position.Z <
zoom >= CurrentMaxZoom * CurrentMaxZoom < MaxZoomLimit
CurrentMaxZoom = .(CurrentMaxZoom * , MaxZoomLimit)
player.CameraMaxZoomDistance = CurrentMaxZoom
)
Miscs:({
Title = ,
Desc = ,
Default = ,
Callback = (state)
ZoomEnabled = state
state
CurrentMaxZoom = MaxZoomLimit
player.CameraMaxZoomDistance = CurrentMaxZoom
player.CameraMaxZoomDistance = DefaultMaxZoom
CurrentMaxZoom = DefaultMaxZoom
})
Miscs:({
Title = ,
Desc = ,
Placeholder = ,
Default = (MaxZoomLimit),
Callback = (text)
num = (text)
num num >
MaxZoomLimit = num
ZoomEnabled
CurrentMaxZoom = MaxZoomLimit
player.CameraMaxZoomDistance = CurrentMaxZoom
})
Miscs:()
Players = :()
RunService = :()
player = Players.LocalPlayer
ClipOn =
NoclipConnection
(state)
character = player.Character
character
_, part (character:())
part:()
part.CanCollide = state
(enabled)
ClipOn = enabled
NoclipConnection
NoclipConnection:()
NoclipConnection =
ClipOn
NoclipConnection = RunService.Heartbeat:(()
()
)
()
player.CharacterAdded:(()
.()
ClipOn
()
)
Miscs:({
Title = ,
Default = ,
Callback = (state)
(state)
})
Players = :()
LocalPlayer = Players.LocalPlayer
AntiFlingEnabled =
Connections = {}
:()
.Loaded:()
(plr)
plr.Character
plr.CharacterAdded:()
plr.Character:()
plr.Character:()
(LocalPlayer)
(Part)
AntiFlingEnabled
Part:()
_, lpPart (LocalPlayer.Character:())
lpPart:()
NCC = .()
NCC.Part0 = Part
NCC.Part1 = lpPart
NCC.Enabled =
NCC.Parent = Part
(Target)
AntiFlingEnabled
(Target)
_, v (Target.Character:())
v:()
v:()
_, v (Target.Character:())
(v)
.(Connections,
Target.Character.DescendantAdded:((v)
AntiFlingEnabled
(v)
)
)
()
AntiFlingEnabled
AntiFlingEnabled =
_, plr (Players:())
plr ~= LocalPlayer
(plr)
.(Connections,
Players.PlayerAdded:((plr)
AntiFlingEnabled
(plr)
)
)
.(Connections,
LocalPlayer.CharacterAdded:(()
AntiFlingEnabled
.()
_, plr (Players:())
plr ~= LocalPlayer
(plr)
)
)
)
--====================
local function DisableAntiFling()
if not AntiFlingEnabled then return end
AntiFlingEnabled = false
-- disconnect all
for _, con in pairs(Connections) do
pcall(function()
con:Disconnect()
end)
end
table.clear(Connections)
-- remove ALL constraints
for _, plr in pairs(Players:GetPlayers()) do
if plr.Character then
for _, v in pairs(plr.Character:GetDescendants()) do
if v:IsA("NoCollisionConstraint") then
v:Destroy()
end
end
end
end
end
--====================
-- WindUI Toggle
--====================
Miscs:Toggle({
Title = "Anti Fling Exploit",
Desc = "You can Combine This With Noclip Toggle Which Makes It almost impossible to fling you",
Default = false,
Callback = function(state)
if state then
EnableAntiFling()
else
DisableAntiFling()
end
end
})
Miscs:Space()
--====================
-- Tp Tool
--====================
Miscs:Button({
Title = "Give TP Tool",
Desc = "equip gear and click on a spot to teleport",
Callback = function()
local Players = game:GetService("Players")
local player = Players.LocalPlayer
-- Prevent duplicate tools
if player.Backpack:FindFirstChild("Tp Tool") then
return
end
local mouse = player:GetMouse()
local tool = Instance.new("Tool")
tool.RequiresHandle = false
tool.Name = "Tp Tool"
tool.Activated:Connect(function()
local character = player.Character
if character and character:FindFirstChild("HumanoidRootPart") then
local pos = mouse.Hit + Vector3.new(0, 2.5, 0)
character.HumanoidRootPart.CFrame =
CFrame.new(pos.X, pos.Y, pos.Z)
end
end)
tool.Parent = player.Backpack
end
})
Miscs:Space()
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local LocalPlayer = Players.LocalPlayer
local hiddenfling = false
local flingConnection
-- anti-detection marker (from original script)
if not ReplicatedStorage:FindFirstChild("juisdfj0i32i0eidsuf0iok") then
local detection = Instance.new("Decal")
detection.Name = "juisdfj0i32i0eidsuf0iok"
detection.Parent = ReplicatedStorage
end
Miscs:Toggle({
Title = "Touch Fling",
Desc = "touch fling no more slider sad",
Default = false,
Callback = function(state)
hiddenfling = state
if hiddenfling then
flingConnection = RunService.Heartbeat:Connect(function()
local char = LocalPlayer.Character
local hrp = char and char:FindFirstChild("HumanoidRootPart")
if hrp then
local vel = hrp.Velocity
hrp.Velocity = vel * 10000 + Vector3.new(0, 10000, 0)
RunService.RenderStepped:Wait()
hrp.Velocity = vel
RunService.Stepped:Wait()
hrp.Velocity = vel + Vector3.new(0, 0.1, 0)
end
end)
else
if flingConnection then
flingConnection:Disconnect()
flingConnection = nil
end
end
end
})
Miscs:Space()
--====================
-- ANTI AFK (WIND UI)
--====================
local Players = game:GetService("Players")
local VirtualUser = game:GetService("VirtualUser")
local antiAfkEnabled = false
local antiAfkConnection
local function EnableAntiAfk()
if antiAfkConnection then return end
antiAfkConnection = Players.LocalPlayer.Idled:Connect(function()
if not antiAfkEnabled then return end
VirtualUser:CaptureController()
VirtualUser:ClickButton2(Vector2.new())
end)
end
local function DisableAntiAfk()
if antiAfkConnection then
antiAfkConnection:Disconnect()
antiAfkConnection = nil
end
end
Miscs:Toggle({
Title = "Anti AFK",
Desc = "Pevents you from being kicked for idling",
Default = false,
Callback = function(state)
antiAfkEnabled = state
if state then
EnableAntiAfk()
else
DisableAntiAfk()
end
end
})
Miscs:Space()
--====================
-- INVISIBILITY SYSTEM (WindUI version)
--====================
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Player = Players.LocalPlayer
local IsInvisible = false
local InvisChair
local CONFIG = {
INVISIBILITY_POSITION = Vector3.new(-25.95, 84, 3537.55),
}
--====================
-- Core Functions
--====================
local function setCharacterTransparency(character: Model, transparency: number)
for _, descendant in character:GetDescendants() do
if descendant:IsA("BasePart") or descendant:IsA("Decal") then
descendant.Transparency = transparency
end
end
end
local function toggleInvisibility()
if not Player.Character then return end
IsInvisible = not IsInvisible
if IsInvisible then
local humanoidRootPart = Player.Character:FindFirstChild("HumanoidRootPart")
if not humanoidRootPart then return end
local savedPosition = humanoidRootPart.CFrame
-- Move to invisibility position
Player.Character:MoveTo(CONFIG.INVISIBILITY_POSITION)
task.wait(0.15)
-- Create invisible seat
InvisChair = Instance.new("Seat")
InvisChair.Name = "invischair"
InvisChair.Anchored = false
InvisChair.CanCollide = false
InvisChair.Transparency = 1
InvisChair.Position = CONFIG.INVISIBILITY_POSITION
InvisChair.Parent = workspace
-- Weld seat to character torso
local weld = Instance.new("Weld")
weld.Part0 = InvisChair
weld.Part1 = Player.Character:FindFirstChild("Torso") or Player.Character:FindFirstChild("UpperTorso")
weld.Parent = InvisChair
task.wait()
InvisChair.CFrame = savedPosition
-- Set transparency
setCharacterTransparency(Player.Character, 0.5)
else
-- Remove invis chair
if InvisChair then
InvisChair:Destroy()
InvisChair = nil
end
-- Restore character
if Player.Character then
setCharacterTransparency(Player.Character, 0)
end
end
end
--====================
-- WindUI Integration
--====================
Miscs:Toggle({
Title = "Toggle Invisibility UWU",
Desc = "Turn invisible on/off",
Default = false,
Callback = function(state)
toggleInvisibility()
end
})
--====================
-- Respawn Safety
--====================
Player.CharacterAdded:Connect(function(char)
-- Reset invisibility on respawn
if IsInvisible then
toggleInvisibility()
end
end)
Miscs:Space()
--====================
-- Input for Speed
--====================
Miscs:Input({
Title = "Speed",
Desc = "16 -- This is Default Bro Maybe",
Width = 200,
Callback = function(value)
local num = tonumber(value)
if num then
local player = game.Players.LocalPlayer
if player.Character and player.Character:FindFirstChild("Humanoid") then
player.Character.Humanoid.WalkSpeed = num
end
end
end
})
--====================
-- Input for Jump Power
--====================
Miscs:Input({
Title = "Jump Power",
Desc = "50 -- Default JumpPower",
Width = 200,
Callback = function(value)
local num = tonumber(value)
if num then
local player = game.Players.LocalPlayer
if player.Character and player.Character:FindFirstChild("Humanoid") then
player.Character.Humanoid.JumpPower = num
end
end
end
})
--====================
-- Input for Gravity
--====================
Miscs:Input({
Title = "Gravity",
Desc = "196.2 -- Default Roblox Gravity",
Width = 200,
Callback = function(value)
local num = tonumber(value)
if num then
game.Workspace.Gravity = num
end
end
})
Miscs:Space()
--==================================================
-- Infinite / Multi Jump (WindUI Toggle)
--==================================================
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer = Players.LocalPlayer
local InfJump = false
local JumpConnection
Miscs:Toggle({
Title = "inf jump (op)",
Desc = "Inf Jump this is vary good",
Value = false,
Callback = function(state)
InfJump = state
if state then
JumpConnection = UserInputService.JumpRequest:Connect(function()
if not InfJump then return end
local Character = LocalPlayer.Character
local Humanoid = Character and Character:FindFirstChildOfClass("Humanoid")
if Humanoid then
Humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
end
end)
else
if JumpConnection then
JumpConnection:Disconnect()
JumpConnection = nil
end
end
end
})
Miscs:Space()
Miscs:Button({ Title = "FLY (UI MODE) (BY LINHMC_NEW)", Callback = function()
-- [[CONFIG]] --
getgenv().rotationSpeed = 1
getgenv().noclipfly = false
getgenv().useV3Method = false
-- [[LOAD SCRIPT]] --
loadstring(game:HttpGet("https://raw.githubusercontent.com/linhmcfake/Script/refs/heads/main/FLYGUIV4"))()
end })
--==================================================
-- WIND UI INTEGRATION: INSTANT CAMERA-BASED FLIGHT
--==================================================
-- SERVICES
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
local camera = workspace.CurrentCamera
local player = Players.LocalPlayer
-- CHARACTER SETUP
local character, humanoid, rootPart
local function setupCharacter(char)
character = char
humanoid = char:WaitForChild("Humanoid")
rootPart = char:WaitForChild("HumanoidRootPart")
end
setupCharacter(player.Character or player.CharacterAdded:Wait())
player.CharacterAdded:Connect(setupCharacter)
-- FLIGHT VARIABLES
local flying = false
local flySpeed = 120
local DefaultFlySpeed = 120
local bodyVelocity, bodyGyro
-- FLIGHT FUNCTIONS
local function startFlight()
if flying then return end
flying = true
humanoid.PlatformStand = true
bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.MaxForce = Vector3.new(1e9,1e9,1e9)
bodyVelocity.Velocity = Vector3.zero
bodyVelocity.Parent = rootPart
bodyGyro = Instance.new("BodyGyro")
bodyGyro.MaxTorque = Vector3.new(1e9,1e9,1e9)
bodyGyro.P = 12000
bodyGyro.D = 800
bodyGyro.Parent = rootPart
end
local function stopFlight()
if not flying then return end
flying = false
humanoid.PlatformStand = false
if bodyVelocity then bodyVelocity:Destroy() end
if bodyGyro then bodyGyro:Destroy() end
end
local function toggleFlight()
if flying then
stopFlight()
else
startFlight()
end
end
-- Toggle Flight
Miscs:Toggle({
Title = "Fly",
Default = false,
Callback = function(value)
if value then
startFlight()
else
stopFlight()
end
end
})
-- Flight Speed Input (Wind UI style like Gravity)
Miscs:Input({
Title = "Fly Speed",
Desc = tostring(DefaultFlySpeed).." -- Default flight speed",
Width = 200,
Callback = function(value)
local num = tonumber(value)
if num and num > 0 then
flySpeed = num
else
flySpeed = DefaultFlySpeed
end
end
})
-- FLIGHT LOOP (INSTANT CAMERA-BASED MOVEMENT)
RunService.RenderStepped:Connect(function()
if not flying or not humanoid or not rootPart then return end
-- Face camera instantly
bodyGyro.CFrame = camera.CFrame
local move = Vector3.zero
local dir = humanoid.MoveDirection
if dir.Magnitude > 0 then
move += dir.Unit
end
-- Vertical movement logic:
local lookY = camera.CFrame.LookVector.Y
-- Forward + looking up → fly up
if dir.Z > 0 and lookY > 0 then
move += Vector3.new(0, lookY, 0)
-- Backward + looking down → fly down
elseif dir.Z < 0 and lookY < 0 then
move += Vector3.new(0, lookY, 0)
end
if move.Magnitude > 0 then
move = move.Unit * flySpeed
end
bodyVelocity.Velocity = move
end)
Miscs:Space()
--====================
-- FE JERK TOOLS (LOCKED)
--====================
local JerkR6 = Miscs:Button({
Title = "FE JERK TOOL (R6)",
Desc = "Adult content (locked)",
Locked = true,
Callback = function()
loadstring(game:HttpGet("https://pastefy.app/wa3v2Vgm/raw"))()
end
})
local JerkR15 = Miscs:Button({
Title = "FE JERK TOOL (R15)",
Desc = "Adult content (locked)",
Locked = true,
Callback = function()
loadstring(game:HttpGet("https://pastefy.app/YZoglOyJ/raw"))()
end
})
--====================
-- REGISTER APPLY FUNCTION
--====================
_G.JerkController.Apply = function(unlock)
if unlock then
JerkR6:Unlock()
JerkR15:Unlock()
else
JerkR6:Lock()
JerkR15:Lock()
end
end
-- apply current About state immediately
_G.JerkController.Apply(_G.JerkController.Enabled)
--====================
--Anti Bang
--====================
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local AntiBangOnce = false
Miscs:Toggle({
Title = "Anti-Bang",
Desc = "",
Default = false,
Callback = function(state)
if not state then return end
if AntiBangOnce then return end
AntiBangOnce = true
local Character = Player.Character
local HRP = Character and Character:FindFirstChild("HumanoidRootPart")
if not HRP then
AntiBangOnce = false
return
end
local OldHeight = workspace.FallenPartsDestroyHeight
local LastCFrame = HRP.CFrame
workspace.FallenPartsDestroyHeight = -1000
HRP.CFrame = CFrame.new(0, -500, 0)
task.delay(0.7, function()
HRP.CFrame = LastCFrame
workspace.FallenPartsDestroyHeight = OldHeight
AntiBangOnce = false
end)
end
})
Miscs:Space()
local Lighting = game:GetService("Lighting")
local OriginalFog = {
Start = Lighting.FogStart,
End = Lighting.FogEnd
}
Miscs:Toggle({
Title = "No Fog",
Desc = "Anti Lag Toggler / Fps Booster",
Callback = function(state)
if state then
Lighting.FogStart = 1e6
Lighting.FogEnd = 1e6
else
Lighting.FogStart = OriginalFog.Start
Lighting.FogEnd = OriginalFog.End
end
end
})
local Lighting = game:GetService("Lighting")
local OriginalLight = {
Brightness = Lighting.Brightness,
ClockTime = Lighting.ClockTime,
Ambient = Lighting.Ambient,
OutdoorAmbient = Lighting.OutdoorAmbient
}
Miscs:Toggle({
Title = "Full Bright",
Desc = "Anti Lag Toggler / Fps Booster",
Callback = function(state)
if state then
Lighting.Brightness = 3
Lighting.ClockTime = 14
Lighting.Ambient = Color3.new(1,1,1)
Lighting.OutdoorAmbient = Color3.new(1,1,1)
else
Lighting.Brightness = OriginalLight.Brightness
Lighting.ClockTime = OriginalLight.ClockTime
Lighting.Ambient = OriginalLight.Ambient
Lighting.OutdoorAmbient = OriginalLight.OutdoorAmbient
end
end
})
Miscs:Button({
Title = "Anti Lag / FPS Booster",
Desc = "Anti Lag Toggler / Fps Booster",
Callback = function()
local v0 = game:GetService("RunService")
local v1 = game:GetService("Lighting")
local v2 = workspace.CurrentCamera
local v3 = workspace:FindFirstChildOfClass("Terrain")
local function v4(v32)
if (v32:IsA("Part") or v32:IsA("MeshPart") or v32:IsA("BasePart")) then
v32.Material = Enum.Material.SmoothPlastic
v32.Reflectance = 0
v32.CastShadow = false
elseif (v32:IsA("Decal") or v32:IsA("Texture")) then
v32:Destroy()
elseif (v32:IsA("ParticleEmitter") or v32:IsA("Trail")) then
v32.Enabled = false
elseif (v32:IsA("BlurEffect")
or v32:IsA("SunRaysEffect")
or v32:IsA("BloomEffect")) then
if (v32.Name ~= "MotionBlur") then
v32.Enabled = false
end
end
end
for _, v in pairs(workspace:GetDescendants()) do
v4(v)
end
workspace.DescendantAdded:Connect(function(v35)
task.wait()
v4(v35)
end)
v1.GlobalShadows = false
if v3 then
v3.Decoration = false
end
local v6 = v1:FindFirstChild("MotionBlur") or Instance.new("BlurEffect")
v6.Name = "MotionBlur"
v6.Size = 0
v6.Parent = v1
v6.Enabled = true
local v11 = v2.CFrame
v0.RenderStepped:Connect(function()
local v37 = v2.CFrame
local v38 = (v37.LookVector - v11.LookVector).Magnitude
v6.Size = math.clamp(v38 * 15, 0, 15)
v11 = v37
end)
end
})
end
--==================================================
-- CREDITS TAB
--==================================================
do
local Cred = Tabs.Credits:Section({ Title = "Credits" })
Cred:Image({
Image = "rbxassetid://112248091912012",
Size = UDim2.fromOffset(100,100)
})
Cred:Paragraph({ Title="Semi Dev / Owner", Desc="NIKOLA TESLA!! ", TextSize=18 })
Cred:Paragraph({ Title="Helper - Co Owner", Desc="lokaei_85668", TextSize=16 })
Cred:Paragraph({ Title="Main Dev / Og Dev", Desc="Aconite", TextSize=16 })
Cred:Paragraph({ Title="UI Library", Desc="WindUI by Footagesus - best ui lib fr", TextSize=14 })
end
--====================
-- Open UI
--====================
Window:Open()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: github.com, discord.gg, pastebin.com, pastefy.app, rawscripts.net, raw.githubusercontent.com.
Cracked

Universal