Run it
Copy the script and paste it into your executor.
success, Rayfield = (()
(:())()
)
success Rayfield
Rayfield = (:())()
()
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
ConfigurationSaving = {Enabled = , FolderName = },
Discord = {Enabled = , Invite = },
KeySystem = ,
ToggleUIKeybind =
})
Players = :()
LocalPlayer = Players.LocalPlayer
RunService = :()
UserInputService = :()
Camera = .CurrentCamera
Stats = :()
joinLeaveNotif =
Rayfield:({Title=, Content=, Duration=, Image=})
.(()
(:())()
)
TargetedPlayer =
DragConnection =
HeadSitAlign =
(name)
name name ==
name = name:()
_, v Players:()
v.Name:():(name) (v.DisplayName v.DisplayName:():(name))
v
(plr)
plr.Character plr.Character:()
()
TargetedPlayer (TargetedPlayer)
root = (LocalPlayer)
bav = .(, root)
bav.MaxTorque = .(, .huge, )
bav.P =
bav.AngularVelocity = .(, , )
.()
bav:()
()
TargetedPlayer (TargetedPlayer)
(LocalPlayer).CFrame = (TargetedPlayer).CFrame * .(, -, ) * .(.(), , )
()
(LocalPlayer)
(LocalPlayer).CFrame = (LocalPlayer).CFrame * .(.(-), , ) + .(, , )
()
TargetedPlayer (TargetedPlayer)
DragConnection DragConnection:()
bp = .(, (TargetedPlayer))
bp.MaxForce = .(,,)
bp.P =
DragConnection = RunService.Heartbeat:(()
bp bp.Parent (LocalPlayer)
bp.Position = (LocalPlayer).Position
)
()
DragConnection DragConnection:(); DragConnection =
TargetedPlayer (TargetedPlayer)
_, v (TargetedPlayer):()
v:() v:()
()
TargetedPlayer TargetedPlayer.Character TargetedPlayer.Character:()
HeadSitAlign HeadSitAlign:()
att1 = .(, (LocalPlayer))
att2 = .(, TargetedPlayer.Character.Head)
ap = .(, (LocalPlayer))
ap.Attachment0 = att1
ap.Attachment1 = att2
ap.MaxForce =
ap.Responsiveness =
HeadSitAlign = ap
()
HeadSitAlign HeadSitAlign:(); HeadSitAlign =
()
TargetedPlayer (TargetedPlayer)
(LocalPlayer).CFrame = (TargetedPlayer).CFrame + .(,,)
()
TargetedPlayer Camera.CameraSubject = TargetedPlayer.Character
()
Camera.CameraSubject = LocalPlayer.Character
HomeTab = Window:(, )
PlayerTab = Window:(, )
BrookTab = Window:(, )
UniTab = Window:(, )
GameTab = Window:(, )
ServerTab = Window:(, )
CreditTab =
Window:()
HomeTab:(..(identifyexecutor () ))
HomeTab:(..LocalPlayer.DisplayName....LocalPlayer.Name..)
age = LocalPlayer.AccountAge
years = .(age/)
days = age %
HomeTab:(..years....days..)
HomeTab:(..LocalPlayer.UserId)
HomeTab:()
HomeTab:({
Name = ,
Callback = ()
Rayfield:({Title=, Content=, Duration=})
.()
Window:()
})
PlayerTab:({
Name = ,
PlaceholderText = ,
Callback = (text)
TargetedPlayer = (text)
TargetedPlayer
Rayfield:({Title=, Content=TargetedPlayer.DisplayName, Duration=})
Rayfield:({Title=, Content=, Duration=})
})
PlayerTab:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Callback = (Value)
LocalPlayer.Character LocalPlayer.Character:()
LocalPlayer.Character.Humanoid.WalkSpeed = Value
})
PlayerTab:({
Name = ,
Callback = ()
LocalPlayer.Character LocalPlayer.Character:()
LocalPlayer.Character.Humanoid.WalkSpeed =
})
PlayerTab:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Callback = (Value)
LocalPlayer.Character LocalPlayer.Character:()
LocalPlayer.Character.Humanoid.JumpPower = Value
})
PlayerTab:({
Name = ,
Callback = ()
LocalPlayer.Character LocalPlayer.Character:()
LocalPlayer.Character.Humanoid.JumpPower =
})
InfJumpEnabled =
InfJumpConnection
PlayerTab:({
Name = ,
CurrentValue = ,
Callback = (State)
InfJumpEnabled = State
InfJumpEnabled
InfJumpConnection = UserInputService.JumpRequest:(()
LocalPlayer.Character LocalPlayer.Character:()
LocalPlayer.Character.Humanoid:()
)
Rayfield:({Title=, Content=, Duration=})
InfJumpConnection
InfJumpConnection:()
InfJumpConnection =
Rayfield:({Title=, Content=, Duration=})
})
ESP_ENABLED =
ESP_OBJECTS = {}
(plr)
plr == LocalPlayer ESP_OBJECTS[plr]
ESP_OBJECTS[plr] = {
Box = .(),
Tracer = .(),
Name = .()
}
esp = ESP_OBJECTS[plr]
esp.Box.Visible =
esp.Box.Color = .(, , )
esp.Box.Thickness =
esp.Box.Filled =
esp.Tracer.Visible =
esp.Tracer.Color = .(, , )
esp.Tracer.Thickness =
esp.Name.Visible =
esp.Name.Color = .(, , )
esp.Name.Size =
esp.Name.Center =
esp.Name.Outline =
esp.Name.Font =
connection
connection = RunService.RenderStepped:(()
ESP_ENABLED plr.Character plr.Character:() plr.Character:() plr.Character:() plr.Character.Humanoid.Health <=
esp.Box.Visible =
esp.Tracer.Visible =
esp.Name.Visible =
root = plr.Character.HumanoidRootPart
pos, onScreen = Camera:(root.Position)
headPos = Camera:(plr.Character.Head.Position + .(, , ))
legPos = Camera:(root.Position - .(, , ))
onScreen
size = .( / pos.Z, headPos.Y - legPos.Y)
esp.Box.Size = size
esp.Box.Position = .(pos.X - size.X / , pos.Y - size.Y / )
esp.Box.Visible =
esp.Tracer.From = .(Camera.ViewportSize.X / , Camera.ViewportSize.Y)
esp.Tracer.To = .(pos.X, pos.Y + size.Y / )
esp.Tracer.Visible =
esp.Name.Text = plr.DisplayName .. .. plr.Name ..
esp.Name.Position = .(pos.X, headPos.Y - )
esp.Name.Visible =
esp.Box.Visible =
esp.Tracer.Visible =
esp.Name.Visible =
)
ESP_OBJECTS[plr].Connection = connection
plr.CharacterAdded:(()
.()
(plr)
)
PlayerTab:({
Name = ,
CurrentValue = ,
Callback = (State)
ESP_ENABLED = State
State
_, plr Players:()
plr ~= LocalPlayer
(plr)
Players.PlayerAdded:((plr)
plr ~= LocalPlayer
plr.CharacterAdded:()
(plr)
)
Rayfield:({Title=, Content=, Duration=})
plr, esp (ESP_OBJECTS)
esp.Connection esp.Connection:()
esp.Box esp.Box:()
esp.Tracer esp.Tracer:()
esp.Name esp.Name:()
ESP_OBJECTS = {}
Rayfield:({Title=, Content=, Duration=})
})
PlayerTab:({Name = , Callback = FlingTarget})
PlayerTab:({Name = , Callback = DoggyTarget})
PlayerTab:({Name = , Callback = UnDoggy})
PlayerTab:({Name = , Callback = DragTarget})
PlayerTab:({Name = , Callback = UnDrag})
PlayerTab:({Name = , Callback = HeadSitTarget})
PlayerTab:({Name = , Callback = UnHeadSit})
PlayerTab:({Name = , Callback = TeleportToTarget})
PlayerTab:({Name = , Callback = SpectateTarget})
PlayerTab:({Name = , Callback = StopSpectate})
BrookTab:({Name=, Callback=() (:())() })
BrookTab:({Name=, Callback=() (:())() })
BrookTab:({Name=, Callback=() (:())() })
BrookTab:({Name=, Callback=()
()() })
UniTab:({Name=, Callback=() (:())() })
UniTab:({Name=, Callback=() (:())() })
UniTab:({Name=, Callback=() (:())() })
UniTab:({Name=,Callback=() (:())() })
UniTab:({Name=, Callback=() (:())() })
UniTab:({Name=, Callback=() (:())() })
UniTab:({Name=, Callback=()
tool = .()
tool.RequiresHandle =
tool.Name =
tool.Activated:(()
mouse = LocalPlayer:()
LocalPlayer.Character (LocalPlayer)
(LocalPlayer).CFrame = .(mouse.Hit.p + .(,,))
)
tool.Parent = LocalPlayer:()
})
GameTab:({Name=, Callback=() (:())() })
GameTab:({Name=, Callback=() (:())() })
GameTab:({Name=, Callback=() (:())() })
plrLabel = ServerTab:(..#Players:()....Players.MaxPlayers)
.(()
.()
plrLabel:(..#Players:()....Players.MaxPlayers)
)
(() ServerTab:(..MarketplaceService:(.PlaceId).Name) )
ServerTab:(..game.PlaceId)
pingLabel = ServerTab:()
.(()
.()
pingLabel:(..math.(Stats.Network.ServerStatsItem[]:())..)
)
fpsLabel = ServerTab:()
.(()
RunService = :()
last = ()
frame =
RunService.Heartbeat:(()
frame +=
() - last >=
fpsLabel:(..math.(frame / (() - last)))
frame = ; last = ()
)
)
ServerTab:({
Name=,
CurrentValue=,
Callback=(Value)
joinLeaveNotif = Value
})
Players.PlayerAdded:((plr)
plr ~= LocalPlayer joinLeaveNotif
Rayfield:({Title=, Content=plr.DisplayName.., Duration=})
)
Players.PlayerRemoving:((plr)
plr ~= LocalPlayer joinLeaveNotif
Rayfield:({Title=, Content=plr.DisplayName.., Duration=})
)
ServerTab:({Name=, Callback=() :() })
ServerTab:({Name=, Callback=() LocalPlayer.Character LocalPlayer.Character:() })
CreditTab:({Title=, Content=})
CreditTab:({Title=, Content=})
Rayfield:({Title=, Content=, Duration=, Image=})Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu, raw.githubusercontent.com, scriptblox.com, rscripts.net, rawscripts.net.

Universal