Run it
Copy the script and paste it into your executor.
OrionLib = (:(()))()
Window = OrionLib:({Name = , HidePremium = , SaveConfig = , ConfigFolder = })
Tab = Window:({
Name = ,
Icon = ,
PremiumOnly =
})
()
targetPlayer = .Players:(UserNameInput)
targetPlayer targetPlayer.Character
( .. UserNameInput)
targetHRP = targetPlayer.Character:()
localHRP = .Players.LocalPlayer.Character:()
targetHRP localHRP
localHRP.CFrame = targetHRP.CFrame + .(, , )
( .. UserNameInput)
isFollowing =
followConnection
()
isFollowing
isFollowing =
followConnection
followConnection:()
followConnection =
(UserNameInput .. )
targetPlayer = .Players:(UserNameInput)
targetPlayer targetPlayer.Character
( .. UserNameInput)
targetHRP = targetPlayer.Character:()
localHRP = .Players.LocalPlayer.Character:()
targetHRP localHRP
()
runservice = :()
isFollowing =
(UserNameInput .. )
followConnection = runservice.Stepped:(()
targetPlayer.Character localHRP
followConnection:()
isFollowing =
targetHRP.CFrame = localHRP.CFrame + .(, , )
)
UserNameInput =
highlights = {}
cleanupConns = {}
isSpectating =
oldCameraSubject
OrbitSpeed =
OrbitDistance =
isOrbiting =
orbitConnection
()
name = UserNameInput
name ==
()
target = .Players:(name)
target
( .. name)
highlights[target]
highlights[target]:()
highlights[target] =
(, name)
char = target.Character target.CharacterAdded:()
hl = .()
hl.Adornee = char
hl.FillColor = .(, , )
hl.OutlineColor = .(, , )
hl.FillTransparency =
hl.OutlineTransparency =
hl.Parent = :()
highlights[target] = hl
cleanupConns[target] = target.CharacterRemoving:(()
highlights[target]
highlights[target]:()
highlights[target] =
)
(, name)
()
camera = .Workspace.CurrentCamera
localPlayer = .Players.LocalPlayer
isSpectating
isSpectating =
camera.CameraSubject = oldCameraSubject localPlayer.Character:()
()
targetPlayer = .Players:(UserNameInput)
targetPlayer targetPlayer.Character
()
targetHumanoid = targetPlayer.Character:()
targetHumanoid
()
oldCameraSubject = camera.CameraSubject
camera.CameraSubject = targetHumanoid
isSpectating =
( .. UserNameInput)
()
isOrbiting
orbitConnection
orbitConnection:()
orbitConnection =
isOrbiting =
()
targetPlayer = .Players:(UserNameInput)
targetPlayer
( .. UserNameInput)
playerChar = targetPlayer.Character
targetHRP = playerChar playerChar:()
targetHRP
()
localPlayer = .Players.LocalPlayer
localChar = localPlayer.Character
localHRP = localChar localChar:()
localHRP
()
rotation = .(, , )
sin, cos = .sin, .cos
runservice = :()
rot =
isOrbiting =
( .. UserNameInput)
orbitConnection = runservice.Stepped:((_, dt)
localHRP targetHRP
orbitConnection:()
isOrbiting =
speed = OrbitSpeed
radius = OrbitDistance
rotspeed = .pi * * speed
rot = rot + dt * rotspeed
localHRP.CFrame = rotation * .((rot) * radius, , (rot) * radius) + targetHRP.Position
)
Tab:({
Name = ,
Min = ,
Max = ,
Default = ,
Color = .(,,),
Increment = ,
ValueName = ,
Callback = (Value)
.Players.LocalPlayer.Character.Humanoid.WalkSpeed = Value
})
Tab:({
Name = ,
Min = ,
Max = ,
Default = ,
Color = .(,,),
Increment = ,
ValueName = ,
Callback = (Value)
.Players.LocalPlayer.Character.Humanoid.JumpPower = Value
})
Tab:({
Name = ,
Callback = ()
OrionLib:()
})
OtherTab = Window:({
Name = ,
Icon = ,
PremiumOnly =
})
OtherTab:({
Name = ,
Callback = ()
(:())()
})
TrollTab = Window:({
Name = ,
Icon = ,
PremiumOnly =
})
TrollTab:({
Name = ,
Default = ,
TextDisappear = ,
Callback = (Value)
UserNameInput = Value
})
TrollTab:({
Name = ,
Min = ,
Max = ,
Default = ,
Color = .(,,),
Increment = ,
ValueName = ,
Callback = (Value)
OrbitSpeed = Value
(, OrbitSpeed)
})
TrollTab:({
Name = ,
Min = ,
Max = ,
Default = ,
Color = .(,,),
Increment = ,
ValueName = ,
Callback = (Value)
OrbitDistance = Value
(, OrbitDistance)
})
TrollTab:({
Name = ,
Callback = ()
()
})
TrollTab:({
Name = ,
Callback = ()
()
})
TrollTab:({
Name = ,
Callback = ()
()
})
TrollTab:({
Name = ,
Callback = ()
()
})
TrollTab:({
Name = ,
Callback = ()
()
})
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.

Universal