Run it
Copy the script and paste it into your executor.
local Enabled = false; -- // Do Not Change \\
local Keybind = "X" -- // Enum Keycode [Your keybind which is the variable] \\
Delay =
Interval =
OldTick =
Sleeping =
RunService = :();
InputService = :();
LocalPlayer = .Players.LocalPlayer;
Round = .floor;
Indicator = .();
Indicator.Visible = ;
Indicator.Position = .(, );
Indicator.Text = ;
Indicator.Color = .(, , );
Indicator.Outline = ;
SetProperty = sethiddenproperty;
lp = .Players.LocalPlayer
()
.(()
Enabled
.()
LocalPlayer.Character
loop = RunService.Heartbeat:(()
(LocalPlayer.Character.HumanoidRootPart, , )
.()
(LocalPlayer.Character.HumanoidRootPart, , )
.()
(LocalPlayer.Character.HumanoidRootPart, , )
.()
(LocalPlayer.Character.HumanoidRootPart, , )
.()
(LocalPlayer.Character.HumanoidRootPart, , )
.()
(LocalPlayer.Character.HumanoidRootPart, , )
.()
(LocalPlayer.Character.HumanoidRootPart, , )
.()
(LocalPlayer.Character.HumanoidRootPart, , )
.()
)
.()
loop
loop:()
)
InputService.InputBegan:((Key, ProcessedEvent)
Key.KeyCode == .KeyCode[Keybind]
Enabled = Enabled
Enabled
()
Indicator.Text = .. (Enabled) ..
Key.KeyCode == .KeyCode.Equals
Delay += Interval
Key.KeyCode == .KeyCode.Minus
Delay - Interval >
Delay -= Interval
Delay =
)walkable network desync only works for wave