Run it
Copy the script and paste it into your executor.
Players = :()
UserInputService = :()
RunService = :()
player = Players.LocalPlayer
character
humanoid
root
flying =
noclip =
infiniteJump =
walkSpeed =
jumpPower =
flySpeed =
flyUp =
flyDown =
(char)
character = char
humanoid = char:()
root = char:()
humanoid.WalkSpeed = walkSpeed
humanoid.JumpPower = jumpPower
player.Character
(player.Character)
player.CharacterAdded:(loadCharacter)
gui = .()
gui.Name =
gui.ResetOnSpawn =
gui.IgnoreGuiInset =
gui.Parent = player:()
main = .()
main.Size = .(, )
main.Position = .(, , , -)
main.BackgroundColor3 = .(, , )
main.BorderSizePixel =
main.Active =
main.Parent = gui
corner = .()
corner.CornerRadius = .(, )
corner.Parent = main
title = .()
title.Size = .(, , , )
title.BackgroundTransparency =
title.Text =
title.TextColor3 = .(, , )
title.TextSize =
title.Font = .Font.GothamBold
title.Parent = main
dragging =
dragStart
startPosition
title.InputBegan:((input)
input.UserInputType == .UserInputType.Touch
input.UserInputType == .UserInputType.MouseButton1
dragging =
dragStart = input.Position
startPosition = main.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
UserInputService.InputChanged:((input)
dragging
input.UserInputType == .UserInputType.Touch
input.UserInputType == .UserInputType.MouseMovement
delta = input.Position - dragStart
main.Position = .(
startPosition.X.Scale,
startPosition.X.Offset + delta.X,
startPosition.Y.Scale,
startPosition.Y.Offset + delta.Y
)
)
(text, y)
button = .()
button.Size = .(, -, , )
button.Position = .(, y)
button.BackgroundColor3 = .(, , )
button.TextColor3 = .(, , )
button.Text = text
button.TextSize =
button.Font = .Font.GothamBold
button.AutoButtonColor =
button.Parent = main
c = .()
c.CornerRadius = .(, )
c.Parent = button
button
flyButton = (, )
speedButton = (, )
noclipButton = (, )
infJumpButton = (, )
jumpButton = (, )
upButton = (, )
downButton = (, )
main.Size = .(, )
flyButton.Activated:(()
flying = flying
flying
flyButton.Text =
flyButton.Text =
root
root.AssemblyLinearVelocity = .zero
humanoid
humanoid:(.HumanoidStateType.GettingUp)
)
speedButton.Activated:(()
walkSpeed ==
walkSpeed =
walkSpeed ==
walkSpeed =
walkSpeed ==
walkSpeed =
walkSpeed ==
walkSpeed =
walkSpeed =
speedButton.Text = .. walkSpeed
humanoid
humanoid.WalkSpeed = walkSpeed
)
noclipButton.Activated:(()
noclip = noclip
noclip
noclipButton.Text =
noclipButton.Text =
character
_, obj (character:())
obj:()
obj.CanCollide =
)
RunService.Stepped:(()
noclip character
_, obj (character:())
obj:()
obj.CanCollide =
)
infJumpButton.Activated:(()
infiniteJump = infiniteJump
infiniteJump
infJumpButton.Text =
infJumpButton.Text =
)
UserInputService.JumpRequest:(()
infiniteJump humanoid
humanoid:(.HumanoidStateType.Jumping)
)
jumpButton.Activated:(()
jumpPower ==
jumpPower =
jumpPower ==
jumpPower =
jumpPower ==
jumpPower =
jumpPower =
jumpButton.Text = .. jumpPower
humanoid
humanoid.JumpPower = jumpPower
)
(button, variableName)
button.InputBegan:((input)
input.UserInputType == .UserInputType.Touch
input.UserInputType == .UserInputType.MouseButton1
variableName ==
flyUp =
flyDown =
)
button.InputEnded:((input)
input.UserInputType == .UserInputType.Touch
input.UserInputType == .UserInputType.MouseButton1
variableName ==
flyUp =
flyDown =
)
(upButton, )
(downButton, )
RunService.RenderStepped:(()
flying
character humanoid root
direction = humanoid.MoveDirection
velocity = direction * flySpeed
flyUp
velocity += .(, flySpeed, )
flyDown
velocity -= .(, flySpeed, )
root.AssemblyLinearVelocity = velocity
humanoid:(.HumanoidStateType.Physics)
)
player.CharacterAdded:((char)
(char)
.()
humanoid
humanoid.WalkSpeed = walkSpeed
humanoid.JumpPower = jumpPower
)Idk find out

Universal