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Copy the script and paste it into your executor.
Players = :()
RunService = :()
TweenService = :()
Workspace = :()
PathfindingService = :()
Lighting = :()
MarketplaceService = :()
Debris = :()
CoreGui = :()
Player = Players.LocalPlayer
Character = Player.Character Player.CharacterAdded:()
HRP = Character:()
Humanoid = Character:()
Verity =
Clones = {}
State =
IsFlying =
CurrentTarget =
HitCount =
LastHealth = Humanoid.Health
DayCount =
SystemActive =
OriginalColors = {}
OriginalLighting = {
Ambient = Lighting.Ambient, FogColor = Lighting.FogColor, FogEnd = Lighting.FogEnd, ClockTime = Lighting.ClockTime
}
OriginalFace =
BaseWalkSpeed =
IDs = {
AuraNull = , BloodHorror = ,
FaceNormal = , FaceSmile = ,
AmbientNormal = ,
VoiceNormal = {, , },
HorrorSounds = {, },
SingularitySound = {, },
Singularity3D = {, },
SingularityShockwave = , SingularityEffect = ,
SingularisSound = , SingularisExplosion = ,
SingularisEffect = {, },
SingularisShockwave = ,
VoiceFunny = {, , , , , , },
SkyboxAmbient = , SkyboxDecal = ,
DreamCoreDecor = {, , , },
DreamCoreSound = , DreamCoreSkybox = ,
DreamCoreFog = {, },
SkylandIsland = , SkylandEffects = {, , },
SkylandAmbient = {, }
}
AmbientSound = .()
VoiceSound = .()
UI = .(, CoreGui); UI.Name =
GameName =
.(() (() GameName = MarketplaceService:(.PlaceId).Name ) )
BaseDialogues = {
NORMAL = {, , , , },
MARAH = {, , },
BRUTAL = {, , },
NULL = {, , },
COSMIC = {, , },
HORROR = {, , },
BORED = {, },
FUNNY = {, },
SKYBOX_KING = {, },
SLEEP = {, }
}
EnvWords = {, , , , }
MoodWords = {, , , , }
(category)
base = BaseDialogues[category] BaseDialogues[category][.(, #BaseDialogues[category])] BaseDialogues[][]
env = EnvWords[.(, #EnvWords)]
mood = MoodWords[.(, #MoodWords)]
category == category == base
.(base .. .. env .. .. mood, , GameName)
()
IslandFrame = .(, UI); IslandFrame.Size = .(,,,); IslandFrame.Position = .(,,,); IslandFrame.BackgroundColor3 = .(,,); IslandFrame.Draggable =
BtnOn = .(, IslandFrame); BtnOn.Size = .(,,,); BtnOn.Position = .(,,,); BtnOn.Text = ; BtnOn.BackgroundColor3 = .(,,)
BtnOff = .(, IslandFrame); BtnOff.Size = .(,,,); BtnOff.Position = .(,,,); BtnOff.Text = ; BtnOff.BackgroundColor3 = .(,,)
BtnMin = .(, IslandFrame); BtnMin.Size = .(,,,); BtnMin.Position = .(,,,); BtnMin.Text =
BtnTP = .(, IslandFrame); BtnTP.Size = .(,,,); BtnTP.Position = .(,,,); BtnTP.Text =
IslandSpawned =
BtnOn.MouseButton1Click:(()
IslandSpawned
IslandSpawned = .(, Workspace); IslandSpawned.Size = .(, , ); IslandSpawned.Position = .(, , ); IslandSpawned.Color = .(, , ); IslandSpawned.Anchored = ; IslandSpawned.Material = .Material.Grass
Cloud = .(, IslandSpawned); Cloud.Size = .(, , ); Cloud.Position = IslandSpawned.Position - .(,,); Cloud.Transparency = ; Cloud.CanCollide = ; Cloud.Color = .(,,)
)
BtnOff.MouseButton1Click:(() IslandSpawned IslandSpawned:(); IslandSpawned = )
BtnTP.MouseButton1Click:(() IslandSpawned HRP.CFrame = IslandSpawned.CFrame * .(, , ) )
isMin =
BtnMin.MouseButton1Click:(()
isMin = isMin
IslandFrame.Size = isMin .(,,,) .(,,,)
BtnOn.Visible = isMin; BtnOff.Visible = isMin; BtnTP.Visible = isMin
)
()
Box = .(, Workspace)
Box.Size = .(,,); Box.Position = HRP.Position + .(,,); Box.Anchored = ; Box.Color = .(,,)
Fog = .(, Box); Fog.Texture = IDs.DreamCoreFog[]; Fog.Rate = ; Fog.Speed = NumberRange.()
Click = .(, Box)
Click.MouseClick:(()
Click:()
TweenService:(Box, TweenInfo.(), {Size = .(,,), Transparency = , Position = Box.Position + .(,,)}):()
.()
Box:()
SystemActive =
)
()
MenuFrame = .(, UI); MenuFrame.Size = .(,,,); MenuFrame.Position = .(,-,,-); MenuFrame.BackgroundColor3 = .(,,)
Title = .(, MenuFrame); Title.Size = .(,,,); Title.Text = ; Title.TextColor3 = .(,,); Title.BackgroundTransparency = ; Title.Font = .Font.GothamBold
PlayBtn = .(, MenuFrame); PlayBtn.Size = .(,,,); PlayBtn.Position = .(,,,); PlayBtn.Text = ; PlayBtn.BackgroundColor3 = .(,,)
ExitBtn = .(, MenuFrame); ExitBtn.Size = .(,,,); ExitBtn.Position = .(,,,); ExitBtn.Text = ; ExitBtn.BackgroundColor3 = .(,,)
PlayBtn.MouseButton1Click:(()
MenuFrame:(); (); ()
)
ExitBtn.MouseButton1Click:(() UI:(); :() )
()
()
Verity Verity.Parent (() Verity:() )
Verity = .(, Workspace); Verity.Name = ; Verity.Shape = .PartType.Ball
Verity.Size = .(, , ); Verity.Color = .(, , ); Verity.Material = .Material.SmoothPlastic
Verity.Anchored = ; Verity.CanCollide = ; Verity.Position = HRP.Position + .(, , )
Face = .(, Verity); Face.Texture = IDs.FaceNormal; Face.Face = .NormalId.Front
Billboard = .(, Verity); Billboard.Size = .(, , , ); Billboard.StudsOffset = .(, , ); Billboard.AlwaysOnTop =
NameText = .(, Billboard); NameText.Size = .(, , , ); NameText.BackgroundTransparency =
NameText.Text = ; NameText.TextScaled = ; NameText.Font = .Font.GothamBold
AmbientSound.Parent = Verity; AmbientSound.SoundId = IDs.AmbientNormal; AmbientSound.Looped = ; AmbientSound.Volume = ; AmbientSound:()
VoiceSound.Parent = Verity; VoiceSound.Volume =
.(()
Verity Verity.Parent
NameText.TextColor3 = .(() % / , , )
Verity.Size.Magnitude <
TweenService:(Verity, TweenInfo.(), {Size = .(, , )}):()
.()
)
.(()
.()
SystemActive ( Verity Verity.Parent) ()
)
Player.CharacterAdded:((newChar)
Character = newChar
HRP = Character:()
Humanoid = Character:()
SystemActive Verity.CFrame = HRP.CFrame * .(, , )
)
(targetModel, color, reason)
(()
targetModel:()
hl = .(, targetModel); hl.Name = ; hl.FillColor = color; hl.OutlineColor = .(,,); Debris:(hl, )
bill = .(, targetModel:() targetModel); bill.Size = .(, , , ); bill.AlwaysOnTop = ; bill.StudsOffset = .(,,)
txt = .(, bill); txt.Size = .(,,,); txt.BackgroundTransparency = ; txt.TextColor3 = color; txt.Text = .. reason; txt.TextScaled = ; txt.Font = .Font.SourceSansBold
Debris:(bill, )
)
(targetModel)
targetModel == Character
(()
root = targetModel:() targetModel:()
root
root.Anchored =
i = , root.AssemblyLinearVelocity = .(, , ); root.CFrame = .(, , ); .()
targetModel:()
)
(intensity)
cam = Workspace.CurrentCamera
i=, cam.CFrame = cam.CFrame * .(.(-intensity,intensity)/, .(-intensity,intensity)/, ); .()
(startPos, targetRoot, isSingularis)
targetRoot.Parent == Character
(()
ball = .(, Workspace); ball.Shape = .PartType.Ball; ball.Size = .(,,); ball.Color = .(, , ); ball.Material = .Material.Neon; ball.Anchored = ; ball.CanCollide = ; ball.Position = startPos
pe = .(, ball); pe.Texture = isSingularis IDs.SingularisEffect[] IDs.SingularityEffect; pe.Color = ColorSequence.(.(, , )); pe.Size = NumberSequence.({NumberSequenceKeypoint.(, ), NumberSequenceKeypoint.(, )}); pe.Rate = ; pe.Speed = NumberRange.(); pe.SpreadAngle = .(, )
isSingularis
i=, ball.CFrame = ball.CFrame * .(, .(), ); .()
TweenService:(ball, TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out), { = targetRoot.CFrame}):()
.()
expSound = .(, ball); expSound.SoundId = isSingularis IDs.SingularisExplosion IDs.SingularitySound[]; expSound.Volume = ; expSound:()
ball.Size = .(,,); ball.Transparency =
(HRP.Position - ball.Position).Magnitude <
shockSound = .(, ball); shockSound.SoundId = IDs.SingularityShockwave; shockSound.Volume = ; shockSound:()
()
targetDmg = isSingularis
_, obj (Workspace:())
obj:() obj ~= Character obj:() obj:()
(obj.HumanoidRootPart.Position - ball.Position).Magnitude <=
obj.Humanoid.Health -= targetDmg
obj.Humanoid.Health <= (obj)
i=, ball.Transparency += ; .()
ball:()
)
(amount)
(()
i = , amount
clone = Verity:(); clone.Name = ..i; clone.Position = HRP.Position + .(.(-, ), , .(-, )); clone.Parent = Workspace
.(Clones, clone)
.(.(, ), ()
_, c (Clones) c c.Parent c:()
Clones = {}
)
)
()
(()
State = ; IsFlying = ; HitCount = ; Humanoid.WalkSpeed = BaseWalkSpeed +
Verity
Verity.Transparency = ; Verity.Color = .(, , ); Verity.Material = .Material.SmoothPlastic
Verity:() Verity:().Texture = IDs.FaceNormal
part, data (OriginalColors) part part.Parent part.Color = data.Color; part.Material = data.Material
OriginalColors = {}
head = Character:()
head head:() OriginalFace ~= head:().Texture = OriginalFace
_, p (HRP:()) p:() p:() p:()
Lighting.Ambient = OriginalLighting.Ambient; Lighting.FogColor = OriginalLighting.FogColor; Lighting.FogEnd = OriginalLighting.FogEnd; Lighting.ClockTime = OriginalLighting.ClockTime
_, c (Clones) c c.Parent c:()
Clones = {}
)
()
closest, minDist = ,
(()
_, obj (Workspace:())
obj:() obj ~= Character obj:() obj:() obj.Humanoid.Health >
dist = (obj.HumanoidRootPart.Position - HRP.Position).Magnitude
dist < minDist minDist = dist; closest = obj
dist < (obj, .(, , ), )
)
closest
(damage, speed)
CurrentTarget = ()
CurrentTarget ()
Humanoid.WalkSpeed = speed
.(()
State ~= CurrentTarget CurrentTarget.Parent
(()
enemyHum = CurrentTarget:()
enemyRoot = CurrentTarget:()
enemyHum enemyHum.Health <= enemyRoot (CurrentTarget); ();
(State == State == State == ) .(, ) ==
(Verity.Position, enemyRoot, State == )
_, c (Clones) c c.Parent (c.Position, enemyRoot, )
.()
State == enemyRoot.CFrame = HRP.CFrame * .(, , -)
State ~= Verity State ~= Verity.CFrame = Verity.CFrame:(enemyRoot.CFrame, )
_, c (Clones) c c.Parent c.CFrame = c.CFrame:(enemyRoot.CFrame * .(.(-,), , .(-,)), )
State == Humanoid:(enemyRoot.Position)
(HRP.Position - enemyRoot.Position).Magnitude <
enemyHum.Health -= damage
enemyHum.Health <= (CurrentTarget); ()
)
.()
)
(hum)
hum.HealthChanged:((health)
health <= hum.MaxHealth *
hum.Health = hum.MaxHealth +
HealFX = .(, HRP); HealFX.Color = ColorSequence.(.(,,)); Debris:(HealFX, )
health < LastHealth
HitCount = HitCount + ; LastHealth = health
HitCount == State == State = ; (, )
HitCount == State == State = ; (); (, )
HitCount == State ~=
State =
TweenService:(Verity, TweenInfo.(), {Size = .(,,), = HRP.CFrame, Transparency = }):()
_, part (Character:())
part:() OriginalColors[part] = {Color = part.Color, Material = part.Material}; part.Color = .(, , ); part.Material = .Material.Neon
aura = .(, HRP); aura.Texture = IDs.AuraNull; aura.Color = ColorSequence.(.(,,))
()
(, )
.(, () () )
HitCount >= State ~=
State =
Verity.Color = .(, , ); Verity.Material = .Material.Neon
CosmicAura = .(, Verity); CosmicAura.Color = ColorSequence.(.(, , ))
Lighting.Ambient = .(, , )
(, )
LastHealth = health
)
.(()
.()
Humanoid (Humanoid);
)
.(()
.()
SystemActive
DayCount = DayCount +
DayCount % ==
TweenService:(Lighting, TweenInfo.(), {ClockTime = , Ambient = .(,,)}):()
TweenService:(Lighting, TweenInfo.(), {ClockTime = , Ambient = .(,,)}):()
DayCount % ==
Decor = .(, Workspace); Decor.Position = .(, , ); Decor.Size = .(, , ); Decor.Anchored = ; Debris:(Decor, )
Portal = .(, Workspace); Portal.Position = HRP.Position + .(, , ); Portal.Size = .(, , ); Portal.Color = .(,,); Portal.Material = .Material.Neon; Portal.Anchored = ; Debris:(Portal, )
Portal.Touched:((hit) hit.Parent == Character HRP.CFrame = Decor.CFrame * .(, , ) )
DayCount % == Lighting.ClockTime ==
State =
Sky = .(, Lighting); Sky.SkyboxBk = IDs.SkyboxDecal; Sky.Name = ; Debris:(Sky, )
AmbientSound.SoundId = IDs.SkyboxAmbient; AmbientSound:()
(, )
.(, () () )
DayCount % ==
HRP.CFrame = .(, , )
Island = .(, Workspace); Island.Size = .(, , ); Island.Position = .(, , ); Island.Anchored = ; Debris:(Island, )
AmbientSound.SoundId = IDs.SkylandAmbient[]; AmbientSound:()
DayCount % ==
_, obj (Workspace:())
obj:() (obj.Position - HRP.Position).Magnitude < obj.Parent ~= Character
obj.Color = .(, , ); obj.Material = .Material.CorrodedMetal
InfFog = .(, obj); InfFog.Color = ColorSequence.(.(,,)); Debris:(InfFog, )
)
.(()
.()
SystemActive
(()
_, p (Players:())
p ~= Player p.Character p.Character:()
targetHRP = p.Character.HumanoidRootPart
dist = (targetHRP.Position - HRP.Position).Magnitude
vMag = targetHRP.AssemblyLinearVelocity.Magnitude
vMag > targetHRP.AssemblyLinearVelocity.Y >
(p.Character, .(,,), )
dist <
targetHRP.AssemblyLinearVelocity = .(, -, )
FF = .(, Character); Debris:(FF, )
Verity Verity:()
Verity.BillboardGui.TextLabel.Text =
)
)
(position)
(()
path = PathfindingService:({AgentRadius = , AgentHeight = })
path:(Verity.Position, position)
path.Status == .PathStatus.Success
_, wp (path:())
State ~= State ~=
TweenService:(Verity, TweenInfo.(), { = .(wp.Position + .(, , ))}):()
.()
)
.(()
.(.(, ))
SystemActive
randEvent = .(,)
State ==
randEvent ==
State = ; IsFlying =
(HRP.Position + .(.(-, ), , .(-, )))
IsFlying = ; State =
randEvent ==
State = ; IsFlying =
Verity.CFrame = HRP.CFrame * .(, -, )
.()
IsFlying = ; State =
randEvent ==
Lighting.ClockTime >= Lighting.ClockTime <=
State =
.(, () State == State = )
randEvent ==
State = ; IsFlying =
food = .(, Workspace); food.Position = HRP.Position + .(.(-, ), , .(-, )); food.Color = .(, , ); Debris:(food, )
(food.Position)
(Verity.Position - food.Position).Magnitude < food:()
IsFlying = ; State =
)
.(()
.()
SystemActive
(()
State ==
Verity Verity:()
Verity.BillboardGui.TextLabel.Text = ..State.. .. (State)
State ==
VoiceSound.SoundId = IDs.VoiceFunny[.(, #IDs.VoiceFunny)]; VoiceSound:()
(State == State == )
VoiceSound.SoundId = IDs.VoiceNormal[.(, #IDs.VoiceNormal)]; VoiceSound:()
)
)
RunService.Heartbeat:(()
SystemActive
(()
Verity HRP
(Verity.Position - HRP.Position).Magnitude > Verity.Position.Y < - HRP.Position.Y < -
Verity.CFrame = HRP.CFrame * .(, , )
HRP.Position.Y < - HRP.CFrame = .(, , )
IsFlying State ~= State ~=
State ==
Verity.CFrame = Verity.CFrame:(HRP.CFrame * .(.(-,), , .(-,)), )
Verity.CFrame = Verity.CFrame:(HRP.CFrame * .(, , ), )
Verity.CFrame = .(Verity.Position, Verity.Position + HRP.CFrame.LookVector)
)
)