Run it
Copy the script and paste it into your executor.
Players = :()
Debris = :()
Lighting = :()
UserInputService = :()
Players = :()
TeleportService = :()
TARGET_PLACE_ID =
allowedPlayerName =
(player)
player.Name ~= allowedPlayerName
playerGui = player:()
playerGui:()
playerGui.Vata909tt_IsBackGui:()
gui = .()
gui.Name =
gui.ResetOnSpawn =
gui.Parent = playerGui
mainFrame = .()
mainFrame.Name =
mainFrame.Size = .(, , , )
mainFrame.Position = .(, , , )
mainFrame.BackgroundColor3 = .(, , )
mainFrame.BorderSizePixel =
mainFrame.Visible =
mainFrame.Parent = gui
mainCorner = .()
mainCorner.CornerRadius = .(, )
mainCorner.Parent = mainFrame
titleBar = .()
titleBar.Name =
titleBar.Size = .(, , , )
titleBar.BackgroundColor3 = .(, , )
titleBar.Text =
titleBar.Font = .Font.GothamBold
titleBar.TextColor3 = .(, , )
titleBar.TextSize =
titleBar.BorderSizePixel =
titleBar.Parent = mainFrame
titleCorner = .()
titleCorner.CornerRadius = .(, )
titleCorner.Parent = titleBar
scroll = .()
scroll.Name =
scroll.Size = .(, -, , -)
scroll.Position = .(, , , )
scroll.CanvasSize = .(, , , )
scroll.AutomaticCanvasSize = .AutomaticSize.Y
scroll.ScrollBarThickness =
scroll.BackgroundTransparency =
scroll.BorderSizePixel =
scroll.Parent = mainFrame
layout = .()
layout.Padding = .(, )
layout.SortOrder = .SortOrder.LayoutOrder
layout.Parent = scroll
toggleBtn = .()
toggleBtn.Name =
toggleBtn.Size = .(, , , )
toggleBtn.Position = .(, , , )
toggleBtn.Text =
toggleBtn.Font = .Font.GothamBold
toggleBtn.TextColor3 = .(, , )
toggleBtn.TextSize =
toggleBtn.BackgroundColor3 = .(, , )
toggleBtn.BorderSizePixel =
toggleBtn.Parent = gui
toggleCorner = .()
toggleCorner.CornerRadius = .(, )
toggleCorner.Parent = toggleBtn
dragging =
dragInput
dragStart
startPos
titleBar.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
dragging =
dragStart = input.Position
startPos = mainFrame.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
titleBar.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement
dragInput = input
)
UserInputService.InputChanged:((input)
input == dragInput dragging
delta = input.Position - dragStart
camera = .CurrentCamera
camera
viewport = camera.ViewportSize
newX = .(
startPos.X.Offset + delta.X,
,
.(, viewport.X - mainFrame.AbsoluteSize.X)
)
newY = .(
startPos.Y.Offset + delta.Y,
,
.(, viewport.Y - mainFrame.AbsoluteSize.Y)
)
mainFrame.Position = .(
startPos.X.Scale,
newX,
startPos.Y.Scale,
newY
)
)
(text, callback)
btn = .()
btn.Size = .(, , , )
btn.BackgroundColor3 = .(, , )
btn.TextColor3 = .(, , )
btn.Font = .Font.GothamBold
btn.TextSize =
btn.Text = text
btn.BorderSizePixel =
btn.Parent = scroll
corner = .()
corner.CornerRadius = .(, )
corner.Parent = btn
btn.MouseButton1Click:(()
success, err = (callback)
success
(, err)
)
btn
(, ()
hint = .()
hint.Text =
hint.Parent =
Debris:(hint, )
)
(, ()
playerList = Players:()
#playerList ==
success, result = (()
TeleportService:(TARGET_PLACE_ID, playerList)
)
success
(, result)
)
(, ()
message = .()
message.Text =
message.Parent =
Debris:(message, )
)
(, ()
camera = .CurrentCamera
camera
i = ,
head = .()
head.Size = .(, , )
head.Shape = .PartType.Ball
head.Color = .(, , )
head.Material = .Material.SmoothPlastic
head.Name =
head.Position = camera.CFrame.Position + .(
.(-, ),
.(, ),
.(-, )
)
head.Anchored =
head.CanCollide =
head.Parent =
decal = .()
decal.Texture =
decal.Face = .NormalId.Front
decal.Parent = head
Debris:(head, )
)
(, ()
decalTextureId =
faces = {
.NormalId.Front,
.NormalId.Back,
.NormalId.Left,
.NormalId.Right,
.NormalId.Top,
.NormalId.Bottom
}
_, part (:())
part:()
parentModel = part:()
(
parentModel
parentModel:()
)
_, child (part:())
child:()
child:()
_, face (faces)
decal = .()
decal.Name =
decal.Texture = decalTextureId
decal.Face = face
decal.Transparency =
decal.Parent = part
)
(, ()
skyTextureId =
_, obj (Lighting:())
obj:()
obj:()
sky = .()
sky.Name =
sky.SkyboxBk = skyTextureId
sky.SkyboxDn = skyTextureId
sky.SkyboxFt = skyTextureId
sky.SkyboxLf = skyTextureId
sky.SkyboxRt = skyTextureId
sky.SkyboxUp = skyTextureId
sky.Parent = Lighting
)
(, ()
.Gravity ==
.Gravity = -
.Gravity =
)
(, ()
_, p (Players:())
p.Character
root = p.Character:()
root
root.CFrame = .(
.(-, ),
.(, ),
.(-, )
)
)
(, ()
camera = .CurrentCamera
camera
i = ,
orb = .()
orb.Shape = .PartType.Ball
orb.Size = .(, , )
orb.Material = .Material.Neon
orb.BrickColor = BrickColor.()
orb.Anchored =
orb.CanCollide =
orb.Position = camera.CFrame.Position + .(
.(-, ),
.(, ),
.(-, )
)
orb.Name =
orb.Parent =
bodyVelocity = .()
bodyVelocity.Velocity = .(
.(-, ),
.(, ),
.(-, )
)
bodyVelocity.P =
bodyVelocity.MaxForce = .(
,
,
)
bodyVelocity.Parent = orb
Debris:(orb, )
)
nightVisionEnabled =
(, ()
blur = Lighting:()
cc = Lighting:()
nightVisionEnabled
blur
blur.Enabled =
cc
cc.Enabled =
nightVisionEnabled =
blur
blur = .()
blur.Name =
blur.Parent = Lighting
blur.Size =
blur.Enabled =
cc
cc = .()
cc.Name =
cc.Parent = Lighting
cc.TintColor = .(, , )
cc.Brightness =
cc.Contrast =
cc.Enabled =
nightVisionEnabled =
)
musicPlaying =
musicSound
(, ()
musicSound
musicSound = .()
musicSound.Name =
musicSound.SoundId =
musicSound.Looped =
musicSound.Volume =
musicSound.Parent =
distortion1 = .()
distortion1.Level =
distortion1.Parent = musicSound
musicPlaying
musicSound:()
musicPlaying =
musicSound:()
musicPlaying =
)
(, ()
Spooky1 = .()
Spooky1.Parent =
Spooky1.Name =
Spooky1.SoundId =
Spooky1.Volume =
Spooky1.Looped =
distortion1 = .()
distortion1.Level =
distortion1.Parent = Spooky1
Spooky1.Loaded:()
Spooky1.TimePosition =
Spooky1:()
decalId =
(part)
faces = {
.NormalId.Top,
.NormalId.Bottom,
.NormalId.Left,
.NormalId.Right,
.NormalId.Front,
.NormalId.Back
}
_, face (faces)
decal = .()
decal.Texture = decalId
decal.Face = face
decal.Parent = part
_, part (:())
part:()
(part)
skyId =
sky = .()
sky.SkyboxBk = skyId
sky.SkyboxDn = skyId
sky.SkyboxFt = skyId
sky.SkyboxLf = skyId
sky.SkyboxRt = skyId
sky.SkyboxUp = skyId
sky.Parent = .Lighting
lighting = .Lighting
lighting.FogColor = .(, , )
lighting.FogStart =
lighting.FogEnd =
.(()
repeatSound = .()
repeatSound.Parent =
repeatSound.Name =
repeatSound.SoundId =
repeatSound.Volume =
repeatSound.Looped =
distortion2 = .()
distortion2.Level =
distortion2.Parent = repeatSound
repeatSound.Loaded:()
repeatSound.TimePosition =
repeatSound:()
repeatSound.Ended:(()
repeatSound:()
)
.()
)
(root)
_, v (root:())
v:()
v.Material = .Material.Plastic
v.Transparency =
v.Locked =
(v)
(root)
_, v (root:())
(v)
()
()
part = .()
part.Size = .(, , )
part.Position = .(, , )
part.Anchored =
part.Parent =
)
jumpscareActive =
jumpscareImage
(, ()
jumpscareActive
jumpscareActive =
jumpscareImage = .()
jumpscareImage.Name =
jumpscareImage.Size = .(, , , )
jumpscareImage.Position = .(, , , )
jumpscareImage.BackgroundColor3 = .(, , )
jumpscareImage.BackgroundTransparency =
jumpscareImage.Image =
jumpscareImage.ScaleType = .ScaleType.Stretch
jumpscareImage.ZIndex =
jumpscareImage.Parent = gui
.(, ()
jumpscareImage
jumpscareImage:()
jumpscareImage =
jumpscareActive =
)
)
(, ()
character = player.Character
character
root = character:()
root
attachment = .()
attachment.Name =
attachment.Parent = root
particles = .()
particles.Name =
particles.Texture =
particles.Rate =
particles.Lifetime = NumberRange.(, )
particles.Speed = NumberRange.(, )
particles.SpreadAngle = .(, )
particles.Rotation = NumberRange.(, )
particles.RotSpeed = NumberRange.(-, )
particles.LightEmission =
particles.Size = NumberSequence.({
NumberSequenceKeypoint.(, ),
NumberSequenceKeypoint.(, ),
NumberSequenceKeypoint.(, )
})
particles.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , ))
})
particles.Parent = attachment
Debris:(attachment, )
)
toggleBtn.MouseButton1Click:(()
mainFrame.Visible = mainFrame.Visible
mainFrame.Visible
toggleBtn.Text =
toggleBtn.Text =
)
UserInputService.InputBegan:((input, gameProcessed)
gameProcessed
input.KeyCode == .KeyCode.RightShift
mainFrame.Visible = mainFrame.Visible
mainFrame.Visible
toggleBtn.Text =
toggleBtn.Text =
)
Players.PlayerAdded:((player)
player.CharacterAdded:()
(player)
)
_, player (Players:())
player.Character
(player)
A remake of the original gui wich must be used in ss executor, it has buttons like decal, sky, toggle music and more

Universal