Run it
Copy the script and paste it into your executor.
-- Vectors:
local V9E9 = Vector3.one * 9e9
local V31 = Vector3.one * 31
local Seat = --[[ enter your seat path here, for example: ]]workspace:FindFirstChild("Structure"):FindFirstChild("Factory Frenzy"):FindFirstChild("Dock"):FindFirstChild("Crane"):FindFirstChild("Crane"):FindFirstChild("CraneSeat")
local Part = --[[ enter the target part to fling here, for example: ]]workspace.nothingicy.HumanoidRootPart
local Velocity = Instance.new("BodyVelocity")
Velocity.P = 1e6
Velocity.MaxForce = Vector3.one * 1e6
Velocity.Velocity = V9E9
Velocity.Parent = Seat
game:GetService("RunService").Heartbeat:Connect(function(deltaTime)
Seat.Velocity = V31
Seat.CFrame = Part.CFrame
end)Fling people with vehicles. How does this work? Network Ownership, Find a vehicle, sit on it, grab the path for the seat (e.g: workspace.Car.Seat). Enter the seat path in the local Seat = variable, Change the Part = variable to the target part you want to fling, and voila! This can fling on games even without player collisions, like 2 players cannot touch eachother. As most of you already know, I am quitting roblox scripting, this will either be my final or second to final project, This is open source, you may use this in your scripts but please be kind enough to give me credits.