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Copy the script and paste it into your executor.
Gui = .()
Frame = .()
Title = .()
Gui.Parent = .CoreGui
Frame.Parent = Gui
Frame.Size = .(, , , )
Frame.Position = .(, -, , )
Frame.BackgroundColor3 = .(, , )
Frame.BorderSizePixel =
Frame.BorderColor3 = .(/,/,/)
Frame.Active =
Frame.Draggable =
Title.Parent = Frame
Title.Size = .(, , , )
Title.Text =
Title.TextColor3 = .(, , )
Title.BackgroundColor3 = .(, , )
Title.TextScaled =
buttons = {
{, ()
_, v (:())
v:() v:() v:()
_, face (.NormalId:())
decal = .()
decal.Texture =
decal.Face = face
decal.Parent = v
},
{, ()
sky = .()
sky.Parent = .Lighting
_, face ({, , , , , })
sky[..face] =
},
{, ()
_, player (.Players:())
player.Character player.Character:()
Particle = .()
Particle.Texture =
Particle.Parent = player.Character.Head
},
{, ()
Message = .(, .Workspace)
Message.Text =
},
{, ()
_, part (:())
part:()
part.Color = .(, , )
outline = .()
outline.Adornee = part
outline.LineThickness =
outline.Color3 = .(, , )
outline.Parent = part
fire = .()
fire.Size =
fire.Heat =
fire.Parent = part
},
{, ()
_, player (.Players:())
player.Character player.Character:()
player.Character.Head:()
},
{, ()
_, player (.Players:())
player:()
},
{, ()
Sound = .(, .SoundService)
Sound.SoundId =
Sound.Looped =
Sound.PlaybackSpeed =
Sound.Volume =
Sound:()
},
{, ()
Sound = .(, .SoundService)
Sound.SoundId =
Sound.Volume =
Sound.PlaybackSpeed =
Sound:()
Background = .(, Gui)
Background.Size = .(, , , )
Background.BackgroundColor3 = .(, , )
Image = .(, Background)
Image.Size = .(, , , )
Image.Image =
Image.BackgroundTransparency =
()
Background:()
},
{, ()
_, part (:())
part:()
part.Color = .(.(), .(), .())
()
},
{, ()
(:())()
},
{, ()
player = .Players.LocalPlayer
character = player.Character
() character = player.Character character
mouse = player:()
tool = .(,player.Backpack)
tool.Name =
tool.GripForward = .(, , )
tool.GripPos = .(, -, )
tool.GripRight = .(, , )
tool.GripUp = .(, , )
handle = .(,tool)
handle.Name =
handle.Size = .(, , )
mesh = .(,handle)
mesh.MeshId =
mesh.Scale = .(, , )
mesh.TextureId =
sound = .(,handle)
sound.SoundId =
sound.Volume =
mouseDown =
equipped =
()
equipped mouseDown ()
current = sound:()
current.Parent = handle
current:()
.Debris:(current,)
ray = Ray.(handle.CFrame.p,(mouse.Hit.p - handle.CFrame.p).unit*)
hit,pos = :(ray,character)
beam = .(, character)
beam.BrickColor = BrickColor.()
beam.FormFactor =
beam.Material =
beam.Transparency =
beam.Anchored =
beam.Locked =
beam.CanCollide =
distance = (tool.Handle.CFrame.p - pos).magnitude
beam.Size = .(, , distance)
beam.CFrame = .(tool.Handle.CFrame.p, pos) * .(, , -distance / )
:():(beam, )
hit hit.Parent:()
hit.Parent.Humanoid:()
mouse.Button1Down:(()
mouseDown =
()
)
mouse.Button1Up:(()
mouseDown =
)
tool.Equipped:(()
equipped =
)
tool.Unequipped:(()
equipped =
)
}
}
i, buttonData (buttons)
Button = .()
Button.Parent = Frame
Button.Size = .(, , , )
Button.Position = .(, + ((i - ) % ) * , , + .((i - ) / ) * )
Button.Text = buttonData[]
Button.TextColor3 = .(, , )
Button.BackgroundColor3 = .(, , )
Button.BorderSizePixel =
Button.BorderColor3 = .(/,/,/)
Button.TextScaled =
Button.MouseButton1Click:(buttonData[])
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, www.roblox.com.
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