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Copy the script and paste it into your executor.
Players = :()
RunService = :()
UserInputService = :()
StarterGui = :()
CoreGui = :()
LocalPlayer = Players.LocalPlayer
Library = (:())()
SkeletonTable = {
{
,
},
{
,
},
{
,
},
{
,
},
{
,
},
{
,
},
{
,
},
{
,
},
{
,
},
{
,
},
{
,
},
{
,
},
{
,
},
{
,
}
}
espbox2d =
espbox3d =
esphighlightnofill =
esphighlightfill =
espskeleton =
esplinetop =
aimbot =
fly =
noclip =
infjump =
bhop =
walkfling =
TeamCheck =
WallCheck =
FOVVisible =
Prediction =
FOV =
FOVThickness =
FOVColor = .(, , )
Speed =
JumpPower =
Highlights = {}
NoclipConnections = {}
()
success, result = (()
:()
)
success result ~=
StarterGui:(, {
Title = ,
Text = ,
Duration =
})
()
Window = Library:()
EspSection = Window:()
EspSection:(, ()
espbox2d = espbox2d
espbox3d = espbox3d
espbox2d
StarterGui:(, {
Title = ,
Text = ,
Duration =
})
espbox3d
StarterGui:(, {
Title = ,
Text = ,
Duration =
})
)
EspSection:(, ()
esphighlightnofill = esphighlightnofill
)
EspSection:(, ()
esphighlightfill = esphighlightfill
)
EspSection:(, ()
espskeleton = espskeleton
espskeleton
StarterGui:(, {
Title = ,
Text = ,
Duration =
})
)
EspSection:(, ()
esplinetop = esplinetop
)
AimbotSection = Window:()
AimbotSection:(, ()
aimbot = aimbot
)
FeSection = Window:()
FeSection:(, ()
fly = fly
)
FeSection:(, ()
noclip = noclip
)
FeSection:(, ()
infjump = infjump
)
FeSection:(, ()
bhop = bhop
)
FeSection:(, ()
walkfling = walkfling
)
FeSection:(, , , , (val)
Speed = val
LocalPlayer.Character LocalPlayer.Character:()
LocalPlayer.Character.Humanoid.WalkSpeed = Speed
)
FeSection:(, , , , (val)
JumpPower = val
LocalPlayer.Character LocalPlayer.Character:()
LocalPlayer.Character.Humanoid.JumpPower = JumpPower
)
ChangelogsSection = Window:()
ChangelogsSection:()
ChangelogsSection:()
CreditsSection = Window:()
CreditsSection:()
CreditsSection:(, ()
()
StarterGui:(, {
Title = ,
Text = ,
Duration =
})
)
(player)
player Highlights[player]
highlight = .()
highlight.Adornee = player.Character
highlight.FillTransparency =
highlight.OutlineTransparency =
highlight.FillColor = .(, , )
highlight.OutlineColor = .(, , )
highlight.Parent = CoreGui
Highlights[player] = highlight
(player)
player Highlights[player]
Highlights[player]:()
Highlights[player] =
Players.PlayerAdded:(CreateHighlight)
Players.PlayerRemoving:(RemoveHighlight)
LocalPlayer.CharacterAdded:((char)
char:().Died:(()
(LocalPlayer)
)
(LocalPlayer)
)
_, player (Players:())
(player)
player.Character
player.Character:().Died:(()
(player)
)
player.CharacterAdded:((char)
(player)
char:().Died:(()
(player)
)
)
RunService.RenderStepped:(()
camera = .CurrentCamera
camera
FOVVisible
fovCircle = .()
fovCircle.Thickness = FOVThickness
fovCircle.Color = FOVColor
fovCircle.Radius = FOV
fovCircle.Position = .(camera.ViewportSize.X / , camera.ViewportSize.Y / )
fovCircle.Visible =
fovCircle.Filled =
fovCircle.NumSides =
.()
fovCircle:()
_, player (Players:())
player ~= LocalPlayer player.Character player.Character:() player.Character:() player.Character.Humanoid.Health >
rootPart = player.Character.HumanoidRootPart
head = player.Character:()
rootPart head
pos, onScreen = camera:(rootPart.Position)
onScreen
magnitude = (rootPart.Position - LocalPlayer.Character.HumanoidRootPart.Position).Magnitude
text = .(magnitude) ..
espbox2d
topLeft, size = Library:(player.Character)
topLeft size
box = .()
box.Thickness =
box.Color = .(, , )
box.Size = size
box.Position = topLeft
box.Visible =
box.Filled =
.()
box:()
espbox3d
Library:(player.Character, {
Color = .(, , ),
Thickness =
})
esphighlightnofill Highlights[player]
Highlights[player].Enabled =
Highlights[player].FillTransparency =
esphighlightnofill Highlights[player]
Highlights[player].Enabled =
esphighlightfill Highlights[player]
Highlights[player].Enabled =
Highlights[player].FillTransparency =
esphighlightfill Highlights[player]
Highlights[player].Enabled =
espskeleton
_, v (SkeletonTable)
p1 = player.Character:(v[])
p2 = player.Character:(v[])
p1 p2
pos1, onScreen1 = camera:(p1.Position)
pos2, onScreen2 = camera:(p2.Position)
onScreen1 onScreen2
line = .()
line.From = .(pos1.X, pos1.Y)
line.To = .(pos2.X, pos2.Y)
line.Color = .(, , )
line.Thickness =
line.Visible =
.()
line:()
esplinetop
line = .()
line.From = .(camera.ViewportSize.X / , )
line.To = .(pos.X, pos.Y)
line.Color = .(, , )
line.Thickness =
line.Transparency =
line.Visible =
.()
line:()
aimbot UserInputService:(.UserInputType.MouseButton2)
closestPlayer, closestDist = , .huge
mousePos = UserInputService:()
_, player (Players:())
player ~= LocalPlayer player.Character player.Character:() player.Character:() player.Character.Humanoid.Health >
rootPart = player.Character.HumanoidRootPart
head = player.Character:()
rootPart head
pos, onScreen = camera:(head.Position)
onScreen
dist = (.(pos.X, pos.Y) - mousePos).Magnitude
dist < closestDist dist < FOV
closestPlayer = player
closestDist = dist
closestPlayer
targetPos = closestPlayer.Character.Head.Position
Prediction > closestPlayer.Character.HumanoidRootPart.Velocity.Magnitude >
targetPos = targetPos + (closestPlayer.Character.HumanoidRootPart.Velocity * Prediction)
raycastParams = RaycastParams.()
raycastParams.FilterType = .RaycastFilterType.Blacklist
raycastParams.FilterDescendantsInstances = {LocalPlayer.Character, closestPlayer.Character}
raycastResult = :(camera.CFrame.Position, (targetPos - camera.CFrame.Position).Unit * , raycastParams)
raycastResult raycastResult.Instance:(closestPlayer.Character)
targetCFrame = .(camera.CFrame.Position, targetPos)
newCFrame = camera.CFrame:(targetCFrame, )
camera.CFrame = newCFrame
fly
char = LocalPlayer.Character
char char:()
humanoid = char.Humanoid
rootPart = char.HumanoidRootPart
rootPart:()
alignPos = .(, rootPart)
alignOri = .(, rootPart)
attachment0 = .(, rootPart)
attachment1 = .(, rootPart)
alignPos.Attachment0 = attachment0
alignPos.Attachment1 = attachment1
alignOri.Attachment0 = attachment0
alignOri.Attachment1 = attachment1
alignPos.MaxForce =
alignPos.MaxVelocity =
alignPos.Responsiveness =
alignOri.MaxTorque =
alignOri.Responsiveness =
attachment1.Name =
attachment1 = rootPart:()
attachment1
moveSpeed =
moveVector = .zero
UserInputService:(.KeyCode.W)
moveVector = moveVector + camera.CFrame.LookVector
UserInputService:(.KeyCode.S)
moveVector = moveVector - camera.CFrame.LookVector
UserInputService:(.KeyCode.D)
moveVector = moveVector + camera.CFrame.RightVector
UserInputService:(.KeyCode.A)
moveVector = moveVector - camera.CFrame.RightVector
UserInputService:(.KeyCode.Space)
moveVector = moveVector + .(, , )
UserInputService:(.KeyCode.LeftControl)
moveVector = moveVector - .(, , )
attachment1.CFrame = .(rootPart.Position + moveVector * moveSpeed) * camera.CFrame.Rotation
humanoid:(.HumanoidStateType.PlatformStand)
LocalPlayer.Character LocalPlayer.Character:() LocalPlayer.Character.HumanoidRootPart:()
LocalPlayer.Character.HumanoidRootPart.AlignPosition:()
LocalPlayer.Character.HumanoidRootPart.AlignOrientation:()
LocalPlayer.Character.HumanoidRootPart.Attachment:()
LocalPlayer.Character.HumanoidRootPart.FlyAttachment:()
LocalPlayer.Character.Humanoid:(.HumanoidStateType.GettingUp)
)
RunService.Stepped:(()
noclip
LocalPlayer.Character
_, part (LocalPlayer.Character:())
part:()
part.CanCollide =
bhop
LocalPlayer.Character LocalPlayer.Character:()
humanoid = LocalPlayer.Character.Humanoid
humanoid:() ~= .HumanoidStateType.Jumping humanoid.FloorMaterial ~= .Material.Air
humanoid.Jump =
)
UserInputService.JumpRequest:(()
infjump LocalPlayer.Character LocalPlayer.Character:()
LocalPlayer.Character.Humanoid:(.HumanoidStateType.PlatformStand)
)
LocalPlayer.Character
LocalPlayer.Character:().Died:(()
walkfling
.()
LocalPlayer.Character.Humanoid:(.HumanoidStateType.PlatformStand)
)
LocalPlayer.CharacterAdded:((char)
char:().Died:(()
walkfling
.()
char.Humanoid:(.HumanoidStateType.PlatformStand)
)
char:().WalkSpeed = Speed
char:().JumpPower = JumpPower
)
LocalPlayer.Character LocalPlayer.Character:()
LocalPlayer.Character.Humanoid.WalkSpeed = Speed
LocalPlayer.Character.Humanoid.JumpPower = JumpPower
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, pastefy.app, www.youtube.com.
Please note: The deobfuscated scripts published here are provided solely for reference. Some deobfuscated scripts may be faulty due to substantial omissions in the reconstructed structure. For more deobfuscated scripts or deobfuscate / reconstruct script request, join my Discord server: https://discord.gg/KKhnqc6FSP Supported deobfuscation formats: WEAREDEV, PROMETHEUS, MOONSECV3, and BASIC OBFUSCATED. Other obfuscation methods are not supported.

Universal