Run it
Copy the script and paste it into your executor.
CoreGui = :()
Players = :()
(str)
(str) ~= str ==
().HitboxSize =
().HitboxTransparency =
().HitboxStatus =
().TeamCheck =
().Walkspeed = :().LocalPlayer.Character.Humanoid.WalkSpeed
().Jumppower = :().LocalPlayer.Character.Humanoid.JumpPower
().TPSpeed =
().TPWalk =
Library = (:())();
Window = Library:()
ToggleGui = .()
Toggle = .()
ToggleGui.Name =
ToggleGui.Parent = .CoreGui
Toggle.Name =
Toggle.Parent = ToggleGui
Toggle.BackgroundColor3 = .(, , )
Toggle.BackgroundTransparency =
Toggle.Position = .(, , , )
Toggle.Size = .(, , , )
Toggle.Font = .Font.SourceSans
Toggle.Text =
Toggle.TextScaled =
Toggle.TextColor3 = .(, , )
Toggle.TextSize =
Toggle.TextXAlignment = .TextXAlignment.Left
Toggle.Active =
Toggle.Draggable =
Toggle.MouseButton1Click:(()
Library:()
)
HomeTab = Window:(,)
PlayerTab = Window:(,)
VisualTab = Window:(,)
HomeTab:()
HomeTab:()
HomeTab:(, (value)
().HitboxSize = value
)
HomeTab:(, (number)
().HitboxTransparency = number
)
HomeTab:()
HomeTab:(, (state)
().HitboxStatus = state
:().RenderStepped:(()
HitboxStatus == TeamCheck ==
i,v , :():()
v.Name ~= :().LocalPlayer.Name
(()
v.Character.HumanoidRootPart.Size = .(HitboxSize, HitboxSize, HitboxSize)
v.Character.HumanoidRootPart.Transparency = HitboxTransparency
v.Character.HumanoidRootPart.BrickColor = BrickColor.()
v.Character.HumanoidRootPart.Material =
v.Character.HumanoidRootPart.CanCollide =
)
HitboxStatus == TeamCheck ==
i,v , :():()
:().LocalPlayer.Team ~= v.Team
(()
v.Character.HumanoidRootPart.Size = .(HitboxSize, HitboxSize, HitboxSize)
v.Character.HumanoidRootPart.Transparency = HitboxTransparency
v.Character.HumanoidRootPart.BrickColor = BrickColor.()
v.Character.HumanoidRootPart.Material =
v.Character.HumanoidRootPart.CanCollide =
)
i,v , :():()
v.Name ~= :().LocalPlayer.Name
(()
v.Character.HumanoidRootPart.Size = .(,,)
v.Character.HumanoidRootPart.Transparency =
v.Character.HumanoidRootPart.BrickColor = BrickColor.()
v.Character.HumanoidRootPart.Material =
v.Character.HumanoidRootPart.CanCollide =
)
)
)
HomeTab:(, (state)
().TeamCheck = state
)
HomeTab:(, .KeyCode.F, ()
Library:()
)
PlayerTab:(, (value)
().Walkspeed = value
(()
:().LocalPlayer.Character.Humanoid.WalkSpeed = value
)
)
PlayerTab:(, (state)
().loopW = state
:().Heartbeat:(()
loopW ==
(()
:().LocalPlayer.Character.Humanoid.WalkSpeed = Walkspeed
)
)
)
PlayerTab:(, (value)
().Jumppower = value
(()
:().LocalPlayer.Character.Humanoid.JumpPower = value
)
)
PlayerTab:(, (state)
().loopJ = state
:().Heartbeat:(()
loopJ ==
(()
:().LocalPlayer.Character.Humanoid.JumpPower = Jumppower
)
)
)
PlayerTab:(, (value)
().TPSpeed = value
)
PlayerTab:(, (s)
().TPWalk = s
hb = :().Heartbeat
player = :()
lplr = player.LocalPlayer
chr = lplr.Character
hum = chr chr:()
().TPWalk hb:() chr hum hum.Parent
hum.MoveDirection.Magnitude >
().TPSpeed (().TPSpeed)
chr:(hum.MoveDirection * (().TPSpeed))
chr:(hum.MoveDirection)
)
PlayerTab:(, .Workspace.CurrentCamera.FieldOfView,, (v)
.Workspace.CurrentCamera.FieldOfView = v
)
PlayerTab:(, (s)
().Noclip = s
:().Heartbeat:(()
Noclip ==
:().Stepped:()
.Players.LocalPlayer.Character.Head.CanCollide =
.Players.LocalPlayer.Character.Torso.CanCollide =
)
)
PlayerTab:(, (s)
().InfJ = s
:().JumpRequest:(()
InfJ ==
:().LocalPlayer.Character::()
)
)
PlayerTab:(, ()
:():(.PlaceId, :().LocalPlayer)
)
VisualTab:()
VisualTab:(, (state)
().enabled = state
().filluseteamcolor =
().outlineuseteamcolor =
().fillcolor = .(, , )
().outlinecolor = .(, , )
().filltrans =
().outlinetrans =
(:())()
)
.PlaceId ==
GamesTab = Window:(,)
GamesTab:(..game:():(.PlaceId).Name)
GamesTab:(, ()
i, v (:()[].Tools:())
v:()
Module = (v)
Module.DEBOUNCE =
)
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
HITBOX EXPANDER ESP PLAYER

Universal