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Copy the script and paste it into your executor.
Key = {
,,,,,,,,,,,
,,,,,,,,
}
CorrectKey =
_,v (Key)
CorrectKey = CorrectKey .. .(v)
LootLink =
ScreenGui = .()
ScreenGui.ResetOnSpawn =
ScreenGui.Parent = .CoreGui
Frame = .()
Frame.Size = .(, , , )
Frame.Position = .(, -, , -)
Frame.BackgroundColor3 = .(, , )
Frame.Parent = ScreenGui
.(, Frame).CornerRadius = .(, )
Title = .()
Title.Size = .(, , , )
Title.BackgroundTransparency =
Title.Text =
Title.TextColor3 = .(, , )
Title.Font = .Font.GothamBold
Title.TextSize =
Title.Parent = Frame
TextBox = .()
TextBox.Size = .(, , , )
TextBox.Position = .(, , , )
TextBox.PlaceholderText =
TextBox.BackgroundColor3 = .(, , )
TextBox.TextColor3 = .(, , )
TextBox.Font = .Font.Gotham
TextBox.TextSize =
.(, TextBox).CornerRadius = .(, )
TextBox.Parent = Frame
GetBtn = .()
GetBtn.Size = .(, , , )
GetBtn.Position = .(, , , )
GetBtn.BackgroundColor3 = .(, , )
GetBtn.Text =
GetBtn.TextColor3 = .(, , )
GetBtn.Font = .Font.Gotham
GetBtn.TextSize =
.(, GetBtn).CornerRadius = .(, )
GetBtn.Parent = Frame
SubmitBtn = .()
SubmitBtn.Size = .(, , , )
SubmitBtn.Position = .(, , , )
SubmitBtn.BackgroundColor3 = .(, , )
SubmitBtn.Text =
SubmitBtn.TextColor3 = .(, , )
SubmitBtn.Font = .Font.GothamBold
SubmitBtn.TextSize =
.(, SubmitBtn).CornerRadius = .(, )
SubmitBtn.Parent = Frame
GetBtn.MouseButton1Click:(()
(LootLink)
:():(, {Title = , Text = , Duration = })
)
SubmitBtn.MouseButton1Click:(()
TextBox.Text == CorrectKey
ScreenGui:()
()
Players = :()
UIS = :()
RunService = :()
LP = Players.LocalPlayer
.Themes = {
Purple = {Bg = .(, , ), Main = .(, , ), Accent = .(, , ), Btn = .(, , ), Text = .(, , )},
Lime = {Bg = .(, , ), Main = .(, , ), Accent = .(, , ), Btn = .(, , ), Text = .(, , )},
Cyan = {Bg = .(, , ), Main = .(, , ), Accent = .(, , ), Btn = .(, , ), Text = .(, , )},
Red = {Bg = .(, , ), Main = .(, , ), Accent = .(, , ), Btn = .(, , ), Text = .(, , )},
Gold = {Bg = .(, , ), Main = .(, , ), Accent = .(, , ), Btn = .(, , ), Text = .(, , )},
Vanta = {Bg = .(, , ), Main = .(, , ), Accent = .(, , ), Btn = .(, , ), Text = .(, , )}
}
.Theme = .Themes.Purple
.AllElements = {}
.MenuConnections = {}
.CheatStates = {
ESP = , Boxes = , Names = , ShowFOV = , ESPNameSize = ,
Aimbot = , SilentAim = , Hitbox = , HitboxSize = , OneTap = ,
FOVRadius = , AimbotSmooth = ,
SpeedHack = , SpeedValue = , InfJump = ,
FlightHack = , FlightSpeed = ,
CarHack = , CarSpeed = , BrakeForce =
}
SG = .(, LP:())
SG.Name = SG.ResetOnSpawn =
MF = .(, SG)
MF.Size = .(, , , )
Resize = .(, MF)
Resize.Size = .(,,,)
Resize.Position = .(,-,,-)
Resize.BackgroundColor3 = .Theme.Accent
resizing =
startSize
startMouse
Resize.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
resizing =
startSize = MF.AbsoluteSize
startMouse = UIS:()
)
UIS.InputChanged:((input)
resizing input.UserInputType == .UserInputType.MouseMovement
mouse = UIS:()
delta = mouse - startMouse
MF.Size = .(
,
startSize.X + delta.X,
,
startSize.Y + delta.Y
)
)
UIS.InputEnded:((input)
input.UserInputType == .UserInputType.MouseButton1
resizing =
) MF.Position = .(, -, , -) MF.BackgroundColor3 = .Theme.Bg MF.BorderSizePixel =
.(, MF).CornerRadius = .(, ) TweenService = :()
Stroke = .(, MF)
Stroke.Color = .(,,)
Stroke.Thickness =
Stroke.Transparency =
Glow = .(, MF)
Glow.Color = .Theme.Accent
Glow.Thickness =
Glow.Transparency =
TweenService = :()
TweenService:(
Glow,
TweenInfo.(, .EasingStyle.Sine, .EasingDirection.InOut, -, ),
{
Transparency =
}
):()
Title = .(, MF)
Title.Size = .(,,,)
Title.Position = .(,,,)
Title.BackgroundTransparency =
Title.Text =
Title.TextColor3 = .(,,)
Title.Font = .Font.GothamBlack
Title.TextSize =
Title.TextXAlignment = .TextXAlignment.Left
SubTitle = .(, MF)
SubTitle.Size = .(,,,)
SubTitle.Position = .(,,,)
SubTitle.BackgroundTransparency =
SubTitle.Text =
SubTitle.TextColor3 = .(,,)
SubTitle.Font = .Font.Gotham
SubTitle.TextSize =
SubTitle.TextXAlignment = .TextXAlignment.Left
Side = .(, MF)
Side.Size = .(, , , -) Side.Position = .(, , , ) Side.BackgroundColor3 = .Theme.Main Side.BorderSizePixel =
.(, Side).CornerRadius = .(, )
.(, Side).Padding = .(, )
SidePad = .(, Side) SidePad.PaddingTop = .(, ) SidePad.PaddingLeft = .(, ) SidePad.PaddingRight = .(, )
CC = .(, MF)
CC.Size = .(, -, , -)
Status = .(, MF)
Status.Size = .(, -, , )
Status.Position = .(, , , -)
Status.BackgroundTransparency =
Status.Text =
Status.TextColor3 = .(,,)
Status.Font = .Font.Gotham
Status.TextSize =
Status.TextXAlignment = .TextXAlignment.Left
CC.Position = .(, , , ) CC.BackgroundColor3 = .Theme.Main CC.BorderSizePixel =
.(, CC).CornerRadius = .(, )
drag, dInput, dStart, sPos
MF.InputBegan:((i) i.UserInputType == .UserInputType.MouseButton1 drag = dStart = i.Position sPos = MF.Position i.Changed:(() i.UserInputState == .UserInputState.End drag = ) )
MF.InputChanged:((i) i.UserInputType == .UserInputType.MouseMovement dInput = i )
UIS.InputChanged:((i) i == dInput drag d = i.Position - dStart MF.Position = .(sPos.X.Scale, sPos.X.Offset + d.X, sPos.Y.Scale, sPos.Y.Offset + d.Y) )
toggleConn = UIS.InputBegan:((input, processed)
processed input.KeyCode == .KeyCode.K MF.Visible = MF.Visible
)
.(.MenuConnections, toggleConn)
.UIRefs = {MF = MF, Side = Side, CC = CC, Title = Title, SG = SG, TabBtns = {}, TabPages = {}, activeTab = }
HighlightFolder = :() .(, )
HighlightFolder.Name =
FOV_Container = .(, LP.PlayerGui)
FOV_Container.Name =
FOV_Circle = .(, FOV_Container)
FOV_Circle.AnchorPoint = .(, ) FOV_Circle.BackgroundTransparency =
FOV_Stroke = .(, FOV_Circle) FOV_Stroke.Thickness = FOV_Stroke.Color = .Theme.Accent
.(, FOV_Circle).CornerRadius = .(, )
CurrentLockedTarget =
()
closest, dist = , .CheatStates.FOVRadius
cam = .CurrentCamera cam
mousePos = UIS:()
_, p (Players:())
p ~= LP p.Character p.Character:() p.Character:() p.Character:().Health >
pos, onScreen = cam:(p.Character.Head.Position)
onScreen
d = (.(pos.X, pos.Y) - mousePos).Magnitude
d < dist dist = d closest = p
closest
()
.CheatStates = {ESP=, Boxes=, Names=, ShowFOV=, ESPNameSize=, Aimbot=, SilentAim=, Hitbox=, HitboxSize=, OneTap=, FOVRadius=, AimbotSmooth=, SpeedHack=, SpeedValue=, InfJump=, FlightHack=, FlightSpeed=, CarHack=, CarSpeed=, BrakeForce=}
_, conn (.MenuConnections) conn conn:()
.MenuConnections = {} CurrentLockedTarget =
HighlightFolder HighlightFolder:() HighlightFolder:()
FOV_Container FOV_Container:()
_, p (Players:()) p.Character p.Character:() p.Character.Head.Size = .(, , ) p.Character.Head.Transparency = p.Character.Head.CanCollide =
.UIRefs .UIRefs.SG .UIRefs.SG:()
.UnhookCheatFunc = UnhookCheat
fovConn = RunService.RenderStepped:(()
mousePos = UIS:()
FOV_Circle.Position = .(, mousePos.X, , mousePos.Y)
FOV_Circle.Size = .(, .CheatStates.FOVRadius * , , .CheatStates.FOVRadius * )
FOV_Circle.Visible = .CheatStates.ShowFOV FOV_Stroke.Color = .Theme.Accent
)
.(.MenuConnections, fovConn)
stepConn = RunService.Stepped:(()
char = LP.Character char
hum = char:()
hrp = char:()
cam = .CurrentCamera
hum .CheatStates.FlightHack hum.WalkSpeed = .CheatStates.SpeedHack .CheatStates.SpeedValue
(()
_, weapon ({char, LP.Backpack})
_, item (weapon:())
item:()
_, param (item:())
param:()
currentFilter = param.FilterDescendantsInstances
.(currentFilter, char) .(currentFilter, char) param.FilterDescendantsInstances = currentFilter
)
.CheatStates.FlightHack hrp cam
hrp.AssemblyLinearVelocity, hrp.AssemblyAngularVelocity = .(,,), .(,,)
moveDirection = .(, , )
UIS:(.KeyCode.W) moveDirection = moveDirection + cam.CFrame.LookVector
UIS:(.KeyCode.S) moveDirection = moveDirection - cam.CFrame.LookVector
UIS:(.KeyCode.A) moveDirection = moveDirection - cam.CFrame.RightVector
UIS:(.KeyCode.D) moveDirection = moveDirection + cam.CFrame.RightVector
UIS:(.KeyCode.Space) moveDirection = moveDirection + .(, , )
UIS:(.KeyCode.LeftControl) moveDirection = moveDirection - .(, , )
moveDirection.Magnitude > hrp.CFrame = hrp.CFrame + (moveDirection.Unit * (.CheatStates.FlightSpeed / ))
.CheatStates.CarHack hum hum.SeatPart hum.SeatPart:()
seat = hum.SeatPart carModel = seat.Parent
carModel
seat.MaxSpeed = .CheatStates.CarSpeed seat.Torque =
_, part (carModel:()) part:() part.CustomPhysicalProperties = PhysicalProperties.(, , , , )
UIS:(.KeyCode.W) seat.AssemblyLinearVelocity = seat.CFrame.LookVector * .CheatStates.CarSpeed
UIS:(.KeyCode.S) seat.AssemblyLinearVelocity = seat.AssemblyLinearVelocity * .( - (.CheatStates.BrakeForce / ), , )
_, p (Players:())
p.Character p.Character:() p.Character:()
head = p.Character.Head pHum = p.Character:()
isSitting = pHum.SeatPart ~=
p ~= LP
.CheatStates.Hitbox pHum.Health >
isSitting
head.Size = .(.CheatStates.HitboxSize, .CheatStates.HitboxSize, .CheatStates.HitboxSize)
head.Transparency = head.CanCollide =
head.Massless =
head.Size = .(, , ) head.Transparency = head.CanCollide =
head.Size = .(, , ) head.Transparency = head.CanCollide =
head.Size = .(, , ) head.Transparency = head.CanCollide =
.CheatStates.ESP HighlightFolder:()
_, p (Players:())
p ~= LP p.Character p.Character:() p.Character:() p.Character:().Health >
name = p.Name .. hl = HighlightFolder:(name)
.CheatStates.Boxes
hl hl = .(, HighlightFolder) hl.Name = name hl.FillColor = .Theme.Accent hl.FillTransparency = hl.OutlineColor = .Theme.Accent
hl.Adornee = p.Character
hl hl:()
bName = p.Name .. bGui = HighlightFolder:(bName)
.CheatStates.Names
bGui bGui = .(, HighlightFolder) bGui.Name = bName bGui.AlwaysOnTop = bGui.Size = .(, , , ) .(, bGui).Size = .(, , , ) bGui.TextLabel.BackgroundTransparency = bGui.TextLabel.Font = .Font.SourceSansBold
bGui.Adornee = p.Character.Head bGui.TextLabel.Text = p.Name .. .. .(p.Character:().Health) .. bGui.TextLabel.TextColor3 = .Theme.Text bGui.TextLabel.TextSize = .CheatStates.ESPNameSize
bGui bGui:()
HighlightFolder:(p.Name .. ) HighlightFolder:(p.Name .. ):() HighlightFolder:(p.Name .. ) HighlightFolder:(p.Name .. ):()
)
.(.MenuConnections, stepConn)
aimConn = RunService.RenderStepped:(()
.CheatStates.Aimbot CurrentLockedTarget =
UIS:(.UserInputType.MouseButton2)
CurrentLockedTarget CurrentLockedTarget = ()
CurrentLockedTarget ( CurrentLockedTarget.Character CurrentLockedTarget.Character:() CurrentLockedTarget.Character:() CurrentLockedTarget.Character:().Health <= ) CurrentLockedTarget =
CurrentLockedTarget
cam = .CurrentCamera cam
targetHeadPos = CurrentLockedTarget.Character.Head.Position
smoothValue = .(.CheatStates.AimbotSmooth, , )
targetLook = .(cam.CFrame.Position, targetHeadPos)
targetX, targetY, targetZ = targetLook:()
camX, camY, camZ = cam.CFrame:()
cam.CFrame = .(cam.CFrame.Position) * .(camX + (targetX - camX) / smoothValue, camY + (targetY - camY) / smoothValue, )
CurrentLockedTarget =
)
.(.MenuConnections, aimConn)
jumpConn = UIS.JumpRequest:(() .CheatStates.InfJump LP.Character LP.Character:() LP.Character:():(.HumanoidStateType.Jumping) )
.(.MenuConnections, jumpConn)
Tabs = {
{N = , E = {{T=, N=, ID=}, {T=, N=, ID=}, {T=, N=, ID=}, {T=, N=, Min=, Max=, D=, ID=}, {T=, N=, ID=}}},
{N = , E = {{T=, N=, ID=}, {T=, N=, Min=, Max=, D=, ID=}, {T=, N=, Min=, Max=, D=, ID=}, {T=, N=, ID=}, {T=, N=, Min=, Max=, D=, ID=}}},
{N = , E = {{T=, N=, ID=}, {T=, N=, Min=, Max=, D=, ID=}, {T=, N=, ID=}, {T=, N=, Min=, Max=, D=, ID=}, {T=, N=, ID=}}},
{N = , E = {{T=, N=, ID=}, {T=, N=, Min=, Max=, D=, ID=}, {T=, N=, Min=, Max=, D=, ID=}}},
{N = , E = {{T=, N=, K=}, {T=, N=, K=}, {T=, N=, K=}, {T=, N=, K=}, {T=, N=, K=}, {T=, N=, K=}, {T=, N=}}}
}
MF2, Side2, CC2, Title2 = .UIRefs.MF, .UIRefs.Side, .UIRefs.CC, .UIRefs.Title
TabBtns, TabPages = .UIRefs.TabBtns, .UIRefs.TabPages
(T)
.Theme = T Resize.BackgroundColor3 = T.Accent
Glow.Color = T.Accent
Stroke.Color = T.Accent
MF2.BackgroundColor3 = T.Bg
Glow.Color = T.Accent
Stroke.Color = T.Accent
Side2.BackgroundColor3 = T.Main CC2.BackgroundColor3 = T.Main Title2.TextColor3 = T.Accent
_, item (.AllElements) item.X ~= item.O[item.P] = T[item.X]
n, b (TabBtns) b.BackgroundColor3 = (n == .UIRefs.activeTab) T.Accent T.Btn b.TextColor3 = (n == .UIRefs.activeTab) T.Bg T.Text
_, tInfo (Tabs)
Page = .(, CC2)
Page.Size = .(, -, , -) Page.Position = .(, , , ) Page.BackgroundTransparency = Page.BorderSizePixel = Page.ScrollBarThickness = Page.Visible =
.(, Page).Padding = .(, ) TabPages[tInfo.N] = Page
_, e (tInfo.E)
R = .(, Page) R.Size = .(, -, , ) R.BorderSizePixel = .(, R).CornerRadius = .(, )
L = .(, R) L.Size = .(, -, , ) L.Position = .(, , , ) L.BackgroundTransparency = L.Text = e.N L.Font = .Font.SourceSansSemibold L.TextSize = L.TextXAlignment = .TextXAlignment.Left
e.T ==
R.BackgroundColor3 = .(, , ) L.TextColor3 = .(, , ) L.Font = .Font.SourceSansBold .(.AllElements, {O=R, P=, X=})
R.BackgroundColor3 = .Theme.Btn L.TextColor3 = .Theme.Text
.(.AllElements, {O=R, P=, X=}) .(.AllElements, {O=L, P=, X=})
e.T ==
Ind = .(, R)
Ind.Size = .(,,,)
Ind.Position = .(,-,,-)
Ind.BackgroundColor3 = .(,,)
Ind.BorderSizePixel =
IndCorner = .(, Ind)
IndCorner.CornerRadius = .(,)
Dot = .(, Ind)
Dot.Size = .(,,,)
Dot.Position = .(,,,-)
Dot.BackgroundColor3 = .(,,)
Dot.BorderSizePixel =
DotCorner = .(, Dot)
DotCorner.CornerRadius = .(,)
B = .(, R)
B.Size = .(,,,)
B.BackgroundTransparency =
B.Text =
B.MouseButton1Click:(()
.CheatStates[e.ID] = .CheatStates[e.ID]
enabled = .CheatStates[e.ID]
TweenService:(
Ind,
TweenInfo.(),
{
BackgroundColor3 = enabled
.Theme.Accent
.(,,)
}
):()
TweenService:(
Dot,
TweenInfo.(),
{
Position = enabled
.(,-,,-)
.(,,,-),
BackgroundColor3 = enabled
.(,,)
.(,,)
}
):()
)
e.T ==
R.Size = .(, -, , ) L.Size = .(, , , ) L.Position = .(, , , )
VL = .(, R) VL.Size = .(, , , ) VL.Position = .(, -, , ) VL.BackgroundTransparency = VL.Text = (e.D) VL.TextColor3 = .Theme.Accent VL.Font = .Font.SourceSansBold VL.TextSize = VL.TextXAlignment = .TextXAlignment.Right .(.AllElements, {O=VL, P=, X=})
TR = .(, R) TR.Size = .(, -, , ) TR.Position = .(, , , ) TR.BackgroundColor3 = .(, , ) .(, TR)
FI = .(, TR) FI.Size = .((e.D - e.Min)/(e.Max - e.Min), , , ) FI.BackgroundColor3 = .Theme.Accent .(, FI) .(.AllElements, {O=FI, P=, X=})
SB = .(, TR) SB.Size = .(, , , ) SB.BackgroundTransparency = SB.Text = sliding =
()
p = .((UIS:().X - TR.AbsolutePosition.X) / TR.AbsoluteSize.X, , ) FI.Size = .(p, , , )
val = .(e.Min + (p * (e.Max - e.Min))) VL.Text = (val) .CheatStates[e.ID] = val
SB.InputBegan:((i) i.UserInputType == .UserInputType.MouseButton1 sliding = () )
UIS.InputEnded:((i) i.UserInputType == .UserInputType.MouseButton1 sliding = )
UIS.InputChanged:((i) sliding i.UserInputType == .UserInputType.MouseMovement () )
e.T == e.T ==
B = .(, R) B.Size = .(, , , ) B.BackgroundTransparency = B.Text =
B.MouseButton1Click:(()
e.T == .()
e.T == (.Themes[e.K])
)
TB = .(, Side)
TB.Size = .(,,,)
TB.BackgroundColor3 = .(,,)
TB.Text = ..tInfo.N
TB.TextColor3 = .(,,)
TB.Font = .Font.GothamBold
TB.TextSize =
TB.BorderSizePixel =
TB.AutoButtonColor =
TabCorner = .(, TB)
TabCorner.CornerRadius = .(,)
TB.MouseEnter:(()
TweenService:(
TB,
TweenInfo.(),
{
BackgroundColor3 = .Theme.Accent
}
):()
)
TB.MouseLeave:(()
.UIRefs.activeTab ~= tInfo.N
TweenService:(
TB,
TweenInfo.(),
{
BackgroundColor3 = .Theme.Btn
}
):()
)
TB.MouseButton1Click:(()
.UIRefs.activeTab TabPages[.UIRefs.activeTab].Visible = TabBtns[.UIRefs.activeTab].BackgroundColor3 = .Theme.Btn TabBtns[.UIRefs.activeTab].TextColor3 = .Theme.Text
.UIRefs.activeTab = tInfo.N Page.Visible = TweenService:(
TB,
TweenInfo.(),
{
BackgroundColor3 = .Theme.Accent
}
):() TB.TextColor3 = .Theme.Bg
)
TabBtns[tInfo.N] = TB
TabPages[].Visible = TabBtns[].BackgroundColor3 = .Theme.Accent TabBtns[].TextColor3 = .Theme.Bg
()
:():(, {Title = , Text = , Duration = })
)
Universal