Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
LocalPlayer = Players.LocalPlayer
LoadingCanvas = .()
LoadingLabel = .()
LoadingCorner = .()
LoadingCanvas.Name =
LoadingCanvas.ResetOnSpawn =
LoadingCanvas.Parent = LocalPlayer:(, ) :()
LoadingLabel.Name =
LoadingLabel.Parent = LoadingCanvas
LoadingLabel.BackgroundColor3 = .(, , )
LoadingLabel.Position = .(, -, , -)
LoadingLabel.Size = .(, , , )
LoadingLabel.Font = .Font.Code
LoadingLabel.Text =
LoadingLabel.TextColor3 = .(, , )
LoadingLabel.TextSize =
LoadingLabel.Active =
LoadingCorner.Parent = LoadingLabel
.()
LoadingCanvas:()
ScreenGui = .()
FlingButton = .()
UICorner = .()
ScreenGui.Name =
ScreenGui.ResetOnSpawn =
PlayerGui = LocalPlayer:(, ) :()
PlayerGui:()
PlayerGui.CciccxFlingSystem:()
ScreenGui.Parent = PlayerGui
FlingButton.Name =
FlingButton.Parent = ScreenGui
FlingButton.BackgroundColor3 = .(, , )
FlingButton.Position = .(, , , )
FlingButton.Size = .(, , , )
FlingButton.Font = .Font.Code
FlingButton.Text =
FlingButton.TextColor3 = .(, , )
FlingButton.TextSize =
FlingButton.Active =
UICorner.Parent = FlingButton
isFlinging =
FlingButton.Activated:(()
isFlinging
Character = LocalPlayer.Character
Root = Character Character:()
Humanoid = Character Character:()
Root Humanoid
isFlinging =
FlingButton.Text =
FlingButton.BackgroundColor3 = .(, , )
rightVector = Root.CFrame.RightVector
lookVector = Root.CFrame.LookVector
baseJump = Humanoid.JumpPower
Humanoid.UseJumpPower =
Humanoid.JumpPower =
Humanoid.Jump =
.()
Humanoid.JumpPower = baseJump
startTimestamp = .()
movementDuration =
physicsLoopConnection
physicsLoopConnection = RunService.Heartbeat:(()
timeElapsed = .() - startTimestamp
raycastSettings = RaycastParams.()
raycastSettings.FilterDescendantsInstances = {Character}
raycastSettings.FilterType = .RaycastFilterType.Exclude
surfaceRadar = :(Root.Position, .(, -, ), raycastSettings)
timeElapsed > surfaceRadar surfaceRadar.Instance
physicsLoopConnection:()
Root.Velocity = .(, , )
Root.CFrame = .(surfaceRadar.Position + .(, , ), surfaceRadar.Position + .(, , ) + lookVector)
FlingButton.Text =
FlingButton.BackgroundColor3 = .(, , )
isFlinging =
timeElapsed < movementDuration
ratio = timeElapsed / movementDuration
rotationalAngle = .(ratio * )
lateralStep = rightVector *
verticalArcStep = .(, .(ratio * .pi) * , )
targetCoordinate = Root.Position + lateralStep + verticalArcStep
Root.CFrame = .(targetCoordinate, targetCoordinate + lookVector) * .(, , -rotationalAngle)
physicsLoopConnection:()
Root.CFrame = .(Root.Position, Root.Position + Root.CFrame.LookVector)
FlingButton.Text =
FlingButton.BackgroundColor3 = .(, , )
isFlinging =
)
)
LocalPlayer.CharacterAdded:(()
isFlinging =
FlingButton.Text =
FlingButton.BackgroundColor3 = .(, , )
)
()
flings when u press safe fling , hard to noclip underground

Universal