Run it
Copy the script and paste it into your executor.
suc, rec = (()
().getscripts = ()
scripts = {}
_, scriptt :()
scriptt:() scriptt:()
.(scripts, scriptt)
scripts
)
suc (..(rec))
suc, rec = (()
().getloadedmodules = ()
modulescripts = {}
_, obj (:())
(obj) == obj:() .(modulescripts, obj)
modulescripts
)
suc (..(rec))
suc, rec = (()
().getrunningscripts = ()
runningScripts = {}
_, obj (:())
(obj) == obj:()
.(runningScripts, obj)
(obj) == obj:()
obj.Enabled ==
.(runningScripts, obj)
runningScripts
)
suc (..(rec))
suc, rec = (()
().hookfunction = (original, hook)
(original) ~=
()
(hook) ~=
()
hooked = (...)
(original, ...)
info = debug.(original)
info info.name
()[info.name] = hooked
()
original
)
suc (..(rec))
suc, rec = (()
().loadfile = (file)
((file))
)
suc (..(rec))
hiddenpropr = {}
suc, rec = (()
().gethiddenproperty = (instance, property)
instancepropr = hiddenpropr[instance]
instancepropr instancepropr[property]
instancepropr[property],
,
)
suc (..(rec))
suc, rec = (()
().sethiddenproperty = (instance, property, value)
instancepropr = hiddenpropr[instance]
instancepropr
instancepropr = {}
hiddenpropr[instance] = instancepropr
instancepropr[property] = value
)
suc (..(rec))
suc, rec = (()
().WebSocket = {}
().WebSocket.connect = (url)
onmsgws = .()
onclosews = .()
connected =
websocket = {}
websocket:(message)
connected
onmsgws:(message)
()
websocket:()
connected
connected =
onclosews:()
()
websocket.OnMessage = onmsgws.Event
websocket.OnClose = onclosews.Event
websocket
)
suc (..(rec))
suc, rec = (()
().firesignal = (instance: , signalname: , args: any)
instance signalname
signal = instance[signalname]
signal
_, connection ((signal))
args
connection:(args)
connection:()
)
suc (..(rec))
suc, rec = (()
().firetouchinterest = (part: , touched: boolean)
(part, touched touched == )
)
suc (..(rec))
suc, rec = (()
().fireproximityprompt = (prompt: , triggered: boolean, hold: boolean)
(prompt, hold (triggered ) (triggered triggered == ))
)
suc (..(rec))
suc, rec = (()
().setreadonly = (t, readonly)
(t)
proxy = {}
mt = {
__index = t,
__newindex = (_, key, value)
readonly
(, )
(t, key, value)
,
__pairs = () (t) ,
__ipairs = () (t) ,
__len = () #t
}
(proxy, mt)
proxy
mt = (t)
mt.__newindex = (_, key, value)
readonly
(, )
(t, key, value)
)
suc ( .. (rec))
suc, rec = (()
().saveinstance = ()
Params = {
RepoURL = ,
SSI = ,
}
synsaveinstance = (:(Params.RepoURL .. Params.SSI .. , ), Params.SSI)()
SaveOptions = {
ReadMe = ,
IsolatePlayers = ,
FilePath = .(, ())
}
(SaveOptions)
)
suc ( .. (rec))
decompsrc = :(, )
(decomptimeout)
CONSTANTS = .. decomptimeout ..
(.(decompsrc, , CONSTANTS), )()
()
().getnamecallmethod =
().getcustomasset =
addedfuncs =
totalfuncs =
(funcName: , func, testfunc)
success, err = (()
()[funcName] = func
)
(, ()
(:():()):()[]
, ()
(().() == (:():()):()[], )
)
(, (suffix: boolean)
rawping = :().Network.ServerStatsItem[]:()
pingstr = rawping:(, #rawping - )
pingnum = (pingstr)
ping = (.(pingnum))
suffix ping ping ..
, ()
ping = ().()
((ping) ~= , )
)
(, (module)
env = ()
constants = env.(module)
()
copy = {}
k, v (constants)
copy[k] = v
copy
)
(, (): number
RunService = :()
FPS: number
TimeFunction = RunService:() time .clock
LastIteration: number, Start: number
FrameUpdateTable = {}
()
LastIteration = ()
Index = #FrameUpdateTable, , -
FrameUpdateTable[Index + ] = FrameUpdateTable[Index] >= LastIteration - FrameUpdateTable[Index]
FrameUpdateTable[] = LastIteration
FPS = () - Start >= #FrameUpdateTable #FrameUpdateTable / (() - Start)
Start = ()
RunService.Heartbeat:(HeartbeatUpdate)
.()
FPS
, ()
fps = ().()
(fps ~= fps >= , )
)
(, ()
, ()
(().() == , )
)
(, (name: )
name ().()[] ().()[name]
)
(, ()
players = {}
_, x (:():())
players[x.Name] = x
players[] = :().LocalPlayer
players
, ()
(().()[] == :().LocalPlayer, )
)
(, (): Player
().()
, ()
(().() == :().LocalPlayer, )
)
(, (text: , properties: , imageId: rbxasset)
(text)
.()
clientLog = :().DevConsoleMaster.DevConsoleWindow.DevConsoleUI.MainView.ClientLog
childrenCount = #clientLog:()
msgIndex = childrenCount > childrenCount -
msg = clientLog:((msgIndex))
msg
i, x (properties)
msg[i] = x
imageId
msg.Parent.image.Image = imageId
)
(, (placeID: number, jobID: )
:():(placeID, jobID, ())
)
(, (instance: , signalName: , args: any)
instance signalName
signal = instance[signalName]
signal
_, connection ((signal))
args
connection:(args)
connection:()
, ()
button = .()
new =
button.MouseButton1Click:(() new = )
(button.MouseButton1Click)
(new, )
(button, )
)
(, (part: , touched: boolean)
(part, touched touched == )
)
(, (prompt: , triggered: boolean, hold: boolean)
(prompt, hold (triggered ) (triggered triggered == ))
)
(, (animationId: any, player: Player)
plr: Player = player ().()
humanoid: Humanoid = plr.Character:()
humanoid
animation = .()
animation.AnimationId = .. (animationId)
humanoid:(animation):()
)
(, ()
().round = .round
)
(, ()
().joingame = join
)
(, ()
().joinserver = join
)
(, ()
().firetouchtransmitter =
)
(, ()
().getplatform = getdevice
)
(, ()
().getos = getdevice
)
(, ()
().playanimation = runanimation
)
(, ()
().setrbxclipboard = setclipboard
)
((..()))
()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: scriptblox.com, raw.githubusercontent.com.
Just a moreunc for nova, discord.gg/saladexploits ORIGINAL REPOSITORY: https://github.com/Insalad/NovaShit/blob/main/Funcs IMPORTANT: Before taking a function from this script and use it for your own project, dm me for permission / credit me (user: insaladarel). LICENSE: https://github.com/Insalad/NovaShit/blob/main/LICENSE Removes some of the garbage fake functions nova has and adds actual working functions (some of them partially work) to the global env, saveinstance and decompiler [ Credits for decompiler: https://scriptblox.com/script/Universal-Script-Script-Decompiler-13690 Credits for saveinstance: https://scriptblox.com/script/Universal-Script-Universal-Syn-Saveinstance-14624 IF I FORGOT TO CREDIT YOU DM ME: insaladarel on discord. ] Oh anyways i don't reccomend using nova as its an unstable, shitty incognito paste lol