Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
player = Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
gui = .(, player:())
gui.Name =
gui.ResetOnSpawn =
credit = .(, gui)
credit.Size = .(, , , )
credit.Position = .(, , , -)
credit.BackgroundTransparency =
credit.Text =
credit.TextColor3 = .(, , )
credit.Font = .Font.Code
credit.TextSize =
frame = .(, gui)
frame.Size = .(, , , )
frame.Position = .(, , , -)
frame.BackgroundColor3 = .(, , )
frame.BorderColor3 = .(, , )
frame.BorderSizePixel =
frame.Active =
frame.Draggable =
title = .(, frame)
title.Size = .(, , , )
title.Text =
title.BackgroundColor3 = .(, , )
title.TextColor3 = .(, , )
title.Font = .Font.GothamBold
title.TextSize =
(yPos, name)
lbl = .(, frame)
lbl.Size = .(, -, , )
lbl.Position = .(, , , yPos)
lbl.BackgroundTransparency =
lbl.TextColor3 = .(, , )
lbl.Font = .Font.Gotham
lbl.TextSize =
lbl.Text = name
lbl
speedLabel = (, )
jumpLabel = (, )
noclipLabel = (, )
()
speedLabel.Text = .. humanoid.WalkSpeed
jumpLabel.Text = .. humanoid.JumpPower
noclipLabel.Text = .. (().noclipEnabled )
()
yOffset =
(text, color, callback)
btn = .(, frame)
btn.Size = .(, -, , )
btn.Position = .(, , , yOffset)
yOffset = yOffset +
btn.Text = text
btn.BackgroundColor3 = color
btn.TextColor3 = .(, , )
btn.Font = .Font.GothamBold
btn.TextSize =
btn.AutoButtonColor =
btn.MouseButton1Click:(callback)
btn
(, .(, , ), ()
humanoid.WalkSpeed +=
()
)
(, .(, , ), ()
humanoid.WalkSpeed = .(, humanoid.WalkSpeed - )
()
)
(, .(, , ), ()
humanoid.WalkSpeed =
()
)
(, .(, , ), ()
humanoid.JumpPower +=
()
)
(, .(, , ), ()
humanoid.JumpPower = .(, humanoid.JumpPower - )
()
)
(, .(, , ), ()
humanoid.JumpPower =
()
)
().noclipEnabled =
(state)
().noclipEnabled = state
noclipLabel.Text = .. (state )
state
_, part (character:())
part:() part.Name ~=
(()
part.CanCollide =
)
(, .(, , ), ()
( ().noclipEnabled)
)
RunService.Stepped:(()
().noclipEnabled character
_, part (character:())
part:() part.CanCollide
(()
part.CanCollide =
)
)Menu is used to have a advantage over others Works in any game

Universal