Run it
Copy the script and paste it into your executor.
l = .Lighting
l.TimeOfDay =
l.FogEnd =
.Lighting.Ambient = .(,,)
l.Brightness =
s=.new;
s.Parent=;
s.SoundId=;
s.Pitch=;
s.Volume=;
s.Looped=;
s:();
()
s=.new;
s.Parent=;
s.SoundId=;
s.Pitch=;
s.Volume=;
s.Looped=;
s:();
()
s=.new;
s.Parent=;
s.SoundId=;
s.Pitch=;
s.Volume=;
s.Looped=;
s:();
()
colors = {
BrickColor.(),
BrickColor.(),
BrickColor.(),
BrickColor.(),
}
i = ,
p = .(,)
p.Anchored =
p.Size = .( .(, ), .(,), .(, ) )
p.CFrame = .( .(-, ), .(, ), .(-, ) )
p.CanCollide =
p.TopSurface =
p.BottomSurface =
p.BrickColor = colors[.(,#colors)]
i% ==
currentpos = .( .(-, ), .(, ), .(-, ) )
frompos = currentpos
targetpos = .( .(-, ), .(, ), .(-, ) )
rotation =
speed = .()*+
rotspeed = ( .() - ) * *
factor =
p.CFrame = .(currentpos)
dist = (frompos - targetpos).magnitude
loop = ()
rotation = rotation + rotspeed
rotation > rotation = rotation -
rotation < - rotation = rotation +
factor = factor + speed / dist
factor >
factor =
targetpos = .( .(-, ), .(, ), .(-, ) )
frompos = currentpos
dist = (frompos - targetpos).magnitude
rotspeed = ( .() - ) * *
currentpos = frompos:(targetpos, factor)
p.CFrame = .(currentpos) * .( , .(rotation), )
:().Stepped:(loop)
()
.Name =
bright = .Lighting.Brightness
(part, parent, collide, tran, ref, x, y, z, color, anchor, form)
part.Parent = parent
part.formFactor = form
part.CanCollide = collide
part.Transparency = tran
part.Material =
part.Reflectance = ref
part.Size = .(x,y,z)
part.BrickColor = BrickColor.(color)
part.TopSurface =
part.BottomSurface =
part.Anchored = anchor
part.Locked =
part:()
(pos)
last = .(pos)
scale =
lights = {}
si = .(,)
p = .()
(p,,,,,,si,,,,)
p.CFrame = last * .(,-scale/,)
p.CFrame = .(p.Position) * .(.(-,)/,.(-,)/,.(-,)/) * .(,-si/,)
last = p.CFrame
scale = si
.(lights,p)
last.y <
ex = .(,)
ex.BlastRadius =
ex.BlastPressure =
ex.Position = last * .(,-scale/,).p
pew = .(,)
pew.SoundId =
pew.Volume = .(,)/
pew.Pitch = .(,)/
.(.(()
i=,.(,)
.Lighting.Brightness == bright
.Lighting.Brightness =
.Lighting.Brightness = bright
()
.Lighting.Brightness = bright
))
()
pew:()
(.(,)/)
ex:()
_,v (lights)
.(.(()
i=,,
()
v.Transparency = i
v:()
))
(.(,)/)
.(.(()
(.(.(-,),.(,),.(-,)))
))
()
c = .()
c.Position = .(.(-,),.(,),.(-,))
c.Transparency =
c.Reflectance =
c.Size = .(, , )
c.BrickColor = BrickColor.()
c.CanCollide =
c.Locked =
c.Anchored =
c.Shape =
c.Parent = .Workspace
Lol

Universal