Run it
Copy the script and paste it into your executor.
--[[
Thomas The Dank Engine:
By: KrystalTeam
Features: Being a dank engine that kill people
Version: 1.0.0.2
--]]
local p = game.Players.LocalPlayer.Character
local weld = Instance.(,p.Torso)
weld.Part0 = p.Torso
train = .(,p.Torso)
train.Anchored =
train.CanCollide =
train.Size = .(,,)
train.CustomPhysicalProperties = PhysicalProperties.(,,,,)
weld.Part1 = train
weld.C1 = .(,,) * .(,.(),)
train.Anchored =
TrainMesh = .(,train)
TrainMesh.MeshType = .MeshType.FileMesh
TrainMesh.Scale = .(,,)
TrainMesh.MeshId =
TrainMesh.TextureId =
weld2 = .(,p.Torso)
weld2.Part0 = p.Torso
Smoke = .(,p.Torso)
Smoke.Anchored =
Smoke.CanCollide =
Smoke.Size = .(,,)
Smoke.CustomPhysicalProperties = PhysicalProperties.(,,,,)
weld2.Part1 = Smoke
weld2.C1 = .(,-,)
Smoke.Anchored =
Smoke.Transparency = ;
Particle = .(,Smoke)
Particle.Rate = ;
Particle.Speed = NumberRange.(,);
Particle.VelocitySpread = ;
Particle.Texture =
Light = .(,train)
Light.Angle = ;
Light.Brightness = ;
Light.Face = .NormalId.Back;
Light.Range = ;
(()
p.Humanoid.Health ~=
p.Humanoid.WalkSpeed = ;
();
)
i,v (p:())
v:()
v.Transparency = ;
v:()
v:()
v:()
v:()
sounds = {}
i = ,
sound = .(, .SoundService)
_ = ,
.(, sound)
sounds[i] = sound
sounds[].SoundId =
sounds[].SoundId =
sounds[].SoundId =
sounds[].SoundId =
sounds[].SoundId =
_, sound (sounds)
sound.Volume =
sound.PlaybackSpeed =
currentSoundIndex =
()
sounds[currentSoundIndex]
sounds[currentSoundIndex]:()
currentSoundIndex = currentSoundIndex +
currentSoundIndex > #sounds
currentSoundIndex =
i = , #sounds -
sounds[i].Ended:(playNextSound)
sounds[#sounds].Ended:(()
currentSoundIndex =
()
)
()
Universal