Run it
Copy the script and paste it into your executor.
local Players = game:GetService("Players")
local UIS = game:GetService("UserInputService")
local AbilityConfig = {
InfiniteHunger = { ["PlayerNameHere"] = true },
InfiniteWater = { ["PlayerNameHere"] = true },
InfiniteStamina = { ["PlayerNameHere"] = true },
InfiniteJump = { ["PlayerNameHere"] = true },
InfiniteDash = { ["PlayerNameHere"] = true }
}
local function (player, character)
humanoid = character:()
AbilityConfig.InfiniteJump[player.Name]
UIS.JumpRequest:(()
character humanoid
humanoid:(.HumanoidStateType.Jumping)
)
AbilityConfig.InfiniteDash[player.Name]
.(()
character.Parent
dashCooldown = player:() character:()
dashCooldown
dashCooldown.Value =
.()
)
.(()
stats = player:()
hunger = stats:()
water = stats:()
stamina = stats:()
player.Parent character.Parent
AbilityConfig.InfiniteHunger[player.Name]
hunger.Value = hunger.MaxValue
AbilityConfig.InfiniteWater[player.Name]
water.Value = water.MaxValue
stamina AbilityConfig.InfiniteStamina[player.Name]
stamina.Value = stamina.MaxValue
.()
)
Players.PlayerAdded:((player)
player.CharacterAdded:((character)
(player, character)
)
)inf

Universal