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UI = (:())()
UI = UI.(, , )
Players = :()
TweenService = :()
RunService = :()
UserInputService = :()
Workspace = :()
VirtualInputManager = :()
player = Players.LocalPlayer
character = player.Character
humanoid = character character:()
humanoidRootPart = character character:()
functionStates = {
kibaEnabled = ,
instantEnabled = ,
oreoEnabled = ,
speedEnabled = ,
jumpEnabled = ,
kyotoEnabled = ,
autoBlockEnabled =
}
tspeed =
tpwalking =
kyotoCooldown =
detectActive =
comboIDs = {, }
allIDs = {
Saitama = {
, , , ,
special =
},
Garou = {
, , , ,
special =
},
Cyborg = {
, , , ,
special =
},
Sonic = {
, , , ,
special =
}
}
(goal, mobile)
args = {{
Goal = goal,
Key = (goal == goal == ) .KeyCode.F ,
Mobile = mobile
}}
player.Character player.Character:()
player.Character.Communicate:((args))
()
kyotoCooldown
kyotoCooldown =
args1 = {
[] = {
[] = player.Backpack:(),
[] =
}
}
player.Character player.Character:()
player.Character.Communicate:((args1))
.()
char = player.Character
char char:()
kyotoCooldown =
hrp = char.HumanoidRootPart
forward = hrp.CFrame.LookVector.Unit
distance =
duration =
goalPos = hrp.Position + forward * distance
tween = TweenService:(hrp, TweenInfo.(duration), {
= .(goalPos, goalPos + forward)
})
tween:()
tween.Completed:()
hrp.CFrame = hrp.CFrame * .(, .(), )
args = {
[] = {
[] = player.Backpack:(),
[] =
}
}
player.Character player.Character:()
player.Character.Communicate:((args))
.()
kyotoCooldown =
()
_, otherPlayer (Players:())
otherPlayer ~= player otherPlayer.Character otherPlayer.Character.Parent == :()
char = otherPlayer.Character
hrp = char:()
hum = char:()
myHRP = player.Character player.Character:()
hrp hum myHRP
dist = (hrp.Position - myHRP.Position).Magnitude
animator = hum:()
animator
anims = {}
_, track (animator:())
id = (track.Animation.AnimationId:())
id anims[id] =
comboCount =
_, id (comboIDs)
anims[id] comboCount +=
_, group (allIDs)
normalHits, special = , anims[group.special]
i = ,
anims[group[i]] normalHits +=
comboCount == normalHits >= dist <=
()
.()
()
normalHits > dist <=
()
.()
()
special dist <=
()
.(, ()
()
)
player.CharacterAdded:((char)
character = char
humanoid = character:()
humanoidRootPart = character:()
.()
functionStates.speedEnabled
tpwalking =
functionStates.jumpEnabled
humanoid.UseJumpPower = functionStates.jumpEnabled
functionStates.kibaEnabled
(char)
functionStates.instantEnabled
()
)
MainTab = UI:(, )
Section = MainTab:()
SpeedToggle = Section:({
title = ,
desc = ,
callback = (state)
functionStates.speedEnabled = state
tpwalking = state
})
Section:({
title = ,
values = {min = , max = , default = },
callback = (value)
tspeed = value
})
JumpToggle = Section:({
title = ,
desc = ,
callback = (state)
functionStates.jumpEnabled = state
humanoid
humanoid.UseJumpPower = state
})
Section:({
title = ,
values = {min = , max = , default = },
callback = (value)
humanoid
humanoid.JumpHeight = value
})
Section:({
title = ,
desc = ,
callback = (state)
})
TechTab = UI:(, )
Section = TechTab:()
kibaAnimationIds = {
[] = ,
[] = ,
}
TWEEN_HEIGHT_OFFSET = .(, , )
kibaToggleConnection
kibaAimlockConnection
kibalockedTarget =
(target)
kibaAimlockConnection kibaAimlockConnection:()
cam = Workspace.CurrentCamera
character = player.Character
lockTime =
chaosTime =
startTime = ()
kibaAimlockConnection = RunService.RenderStepped:(()
(target target.Parent target:())
(character character:())
now = ()
targetPos = target.HumanoidRootPart.Position
camPos = cam.CFrame.Position
now - startTime < chaosTime
angleX = .(.(-, ))
angleY = .(.(-, ))
baseCFrame = .(camPos, targetPos)
newLook = baseCFrame * .(angleY, angleX, )
cam.CFrame = newLook
cam.CFrame = .(camPos, targetPos)
character.HumanoidRootPart.CFrame = .(character.HumanoidRootPart.Position, cam.CFrame.Position + cam.CFrame.LookVector)
)
.(lockTime, ()
kibaAimlockConnection
kibaAimlockConnection:()
kibaAimlockConnection =
kibalockedTarget =
)
(character)
kibaToggleConnection kibaToggleConnection:()
kibaAimlockConnection kibaAimlockConnection:()
kibalockedTarget =
functionStates.kibaEnabled
isTweening =
lastPlaying =
cooldown =
kibaToggleConnection = RunService.RenderStepped:(()
hrp = character:()
humanoid = character:()
character hrp humanoid
isPlaying =
_, track (humanoid:())
track.Animation kibaAnimationIds[track.Animation.AnimationId]
isPlaying =
isPlaying isTweening lastPlaying cooldown
isTweening =
lastPlaying =
cooldown =
.(, ()
target =
shortestDist =
live = Workspace:()
live
_, model (live:())
model:() model ~= character
root = model:() model:() model:()
root
dist = (hrp.Position - root.Position).Magnitude
dist < shortestDist
shortestDist = dist
target = model
target target:()
targetPos = target.HumanoidRootPart.Position + TWEEN_HEIGHT_OFFSET
targetCF = .(targetPos)
tween = TweenService:(hrp, TweenInfo.(, .EasingStyle.Linear), {
= targetCF
})
tween:()
tween.Completed:()
bodyPosition = .()
bodyPosition.MaxForce = .(, , )
bodyPosition.P =
bodyPosition.D =
bodyPosition.Position = targetPos
bodyPosition.Parent = hrp
.(, ()
bodyPosition:()
)
remote = character:()
remote
args = {
{
Dash = .KeyCode.W,
Key = .KeyCode.Q,
Goal =
}
}
remote:((args))
kibalockedTarget = target
(kibalockedTarget)
isTweening =
.(, ()
cooldown =
)
)
isPlaying
lastPlaying =
)
Section:({
title = ,
desc = ,
callback = (state)
functionStates.kibaEnabled = state
functionStates.kibaEnabled
player.Character
(player.Character)
kibaToggleConnection
kibaToggleConnection:()
})
instantAnimationId =
instantDebounce =
()
args = {
[] = {
[] = .KeyCode.W,
[] = .KeyCode.Q,
[] =
}
}
char = player.Character
char char:()
char.Communicate:((args))
cam = Workspace.CurrentCamera
startCFrame = cam.CFrame
leftCFrame = startCFrame * .(, .(-), )
cam.CameraType = .CameraType.Scriptable
tween1 = TweenService:(cam, TweenInfo.(, .EasingStyle.Sine, .EasingDirection.Out), { = leftCFrame})
tween1:()
tween1.Completed:()
()
tween2 = TweenService:(cam, TweenInfo.(, .EasingStyle.Sine, .EasingDirection.Out), { = startCFrame})
tween2:()
tween2.Completed:()
()
angledCFrame = startCFrame * .(.(-), .(), )
tween3 = TweenService:(cam, TweenInfo.(, .EasingStyle.Sine, .EasingDirection.Out), { = angledCFrame})
tween3:()
tween3.Completed:()
cam.CameraType = .CameraType.Custom
()
(track)
functionStates.instantEnabled
track.Animation track.Animation.AnimationId == instantAnimationId
instantDebounce
instantDebounce =
char = player.Character
hrp = char char:()
hrp
back = hrp.CFrame.LookVector * -
hrp.CFrame = hrp.CFrame + back
.(, ()
()
()
instantDebounce =
)
(animator)
animator.AnimationPlayed:(onAnimPlayed)
char = player.Character player.CharacterAdded:()
humanoid = char:()
animator = humanoid:()
animator
(animator)
humanoid.ChildAdded:((child)
child:()
(child)
)
Section:({
title = ,
desc = ,
callback = (state)
functionStates.instantEnabled = state
functionStates.instantEnabled
player.Character
()
})
oreoAnimationId1List = {
[] = ,
[] = ,
}
oreoAnimationId2List = {
[] = ,
}
oreoLastTime1 =
oreoLastTime2 =
oreoCamLocked =
()
nearest, minDist = ,
_, model (Workspace:())
model:() model ~= player.Character
torso = model:() model:()
torso (model:() model.Name == )
dist = (torso.Position - player.Character.HumanoidRootPart.Position).Magnitude
dist <= minDist
minDist = dist
nearest = torso
nearest
(char, onFinish)
cam = Workspace.CurrentCamera
hrp = char:()
hrp
camOffset = cam.CFrame.Position - hrp.Position
dir = .(camOffset.X, , camOffset.Z).Unit
distance = camOffset.Magnitude
newPos = hrp.Position - dir * distance + .(, , )
lookAt = hrp.Position + .(, , )
newCF = .(newPos, lookAt)
TweenService:(cam, TweenInfo.(), { = newCF }):()
onFinish .(, onFinish)
(char)
cam = Workspace.CurrentCamera
hrp = char:()
hrp
yaw = .()
newCF = hrp.CFrame * .(, yaw, )
hrp.CFrame = newCF
camOffset = cam.CFrame.Position - hrp.Position
dist = camOffset.Magnitude
dir = hrp.CFrame.LookVector
camPos = hrp.Position - dir * dist + .(, , )
lookAt = hrp.Position + .(, , )
camCF = .(camPos, lookAt)
TweenService:(cam, TweenInfo.(), { = camCF }):()
oreoCamLocked =
.(, ()
oreoCamLocked =
)
oreoConnection = RunService.Heartbeat:(()
functionStates.oreoEnabled
char = player.Character
humanoid = char char:()
hrp = char char:()
humanoid hrp
_, anim (humanoid:())
id = anim.Animation anim.Animation.AnimationId
oreoAnimationId1List[id] () - oreoLastTime1 >
oreoLastTime1 = ()
.(, ()
(char)
)
oreoAnimationId2List[id] () - oreoLastTime2 >
oreoLastTime2 = ()
.(, ()
targetTorso = ()
targetTorso
toPos = targetTorso.Position + .(, , )
newCF = .(toPos, toPos + hrp.CFrame.LookVector)
TweenService:(hrp, TweenInfo.(), { = newCF }):()
.()
hrp.Velocity = .(hrp.Velocity.X, , hrp.Velocity.Z)
remote = char:()
remote
args = {
{
[] = .KeyCode.W,
[] = .KeyCode.Q,
[] =
}
}
(()
remote:((args))
)
VirtualInputManager:(, .KeyCode.W, , )
.()
(char, ()
.()
VirtualInputManager:(, .KeyCode.W, , )
)
)
)
Section:({
title = ,
desc = ,
callback = (state)
functionStates.oreoEnabled = state
})
MobileTab = UI:(, )
Section = MobileTab:()
Section:({
title = ,
desc = ,
callback = (state)
functionStates.kyotoEnabled = state
state
()
})
Section:({
title = ,
desc = ,
callback = (state)
functionStates.autoBlockEnabled = state
detectActive = state
})
RunService.Heartbeat:(()
tpwalking character humanoid humanoidRootPart
humanoid.MoveDirection.Magnitude >
humanoidRootPart.CFrame = humanoidRootPart.CFrame + (humanoid.MoveDirection * tspeed)
)
RunService.Heartbeat:(()
detectActive functionStates.autoBlockEnabled
(checkAnims)
)
player.Character
functionStates.kibaEnabled
(player.Character)
functionStates.instantEnabled
()
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
Hey script from below and don't write what chatgpt did I don't like when they write like that! And I didn't check for a ban!

Universal