Run it
Copy the script and paste it into your executor.
(color, assetid)
ballleft = .()
ballright = .()
ballleft.Parent, ballright.Parent = .Players.LocalPlayer.Character, .Players.LocalPlayer.Character
ballleft.Size, ballright.Size = .(, , ), .(, , )
ballleft.Color, ballright.Color = color, color
ballleft.Anchored, ballright.Anchored = ,
ballleft.CanCollide, ballright.CanCollide = ,
ballleft.Shape, ballright.Shape = .PartType.Ball, .PartType.Ball
ballleft.Material, ballright.Material = .Material.Plastic, .Material.Plastic
ballleft.TopSurface, ballright.TopSurface = .SurfaceType.Smooth, .SurfaceType.Smooth
ballleft.BottomSurface, ballright.BottomSurface = .SurfaceType.Smooth, .SurfaceType.Smooth
ballleft.LeftSurface, ballright.LeftSurface = .SurfaceType.Smooth, .SurfaceType.Smooth
ballleft.RightSurface, ballright.RightSurface = .SurfaceType.Smooth, .SurfaceType.Smooth
ballleft.FrontSurface, ballright.FrontSurface = .SurfaceType.Smooth, .SurfaceType.Smooth
ballleft.BackSurface, ballright.BackSurface = .SurfaceType.Smooth, .SurfaceType.Smooth
assetid
decalLeft, decalRight = .(), .()
decalLeft.Texture, decalRight.Texture = assetid, assetid
decalLeft.Face = .NormalId.Front
decalRight.Face = .NormalId.Front
decalLeft.Parent, decalRight.Parent = ballleft, ballright
decalLeft2, decalRight2 = .(), .()
decalLeft2.Texture, decalRight2.Texture = assetid, assetid
decalLeft2.Face = .NormalId.Back
decalRight2.Face = .NormalId.Back
decalLeft2.Parent, decalRight2.Parent = ballleft, ballright
decalLeft3, decalRight3 = .(), .()
decalLeft3.Texture, decalRight3.Texture = assetid, assetid
decalLeft3.Face = .NormalId.Left
decalRight3.Face = .NormalId.Left
decalLeft3.Parent, decalRight3.Parent = ballleft, ballright
decalLeft4, decalRight4 = .(), .()
decalLeft4.Texture, decalRight4.Texture = assetid, assetid
decalLeft4.Face = .NormalId.Right
decalRight4.Face = .NormalId.Right
decalLeft4.Parent, decalRight4.Parent = ballleft, ballright
decalLeft5, decalRight5 = .(), .()
decalLeft5.Texture, decalRight5.Texture = assetid, assetid
decalLeft5.Face = .NormalId.Top
decalRight5.Face = .NormalId.Top
decalLeft5.Parent, decalRight5.Parent = ballleft, ballright
decalLeft6, decalRight6 = .(), .()
decalLeft6.Texture, decalRight6.Texture = assetid, assetid
decalLeft6.Face = .NormalId.Bottom
decalRight6.Face = .NormalId.Bottom
decalLeft6.Parent, decalRight6.Parent = ballleft, ballright
:().Heartbeat:(()
character = .Players.LocalPlayer.Character
character character:()
rootPart = character.UpperTorso
ballleft.CFrame = rootPart.CFrame * .(-, -, -)
ballright.CFrame = rootPart.CFrame * .(, -, -)
)
()
(.(, , ), )
()
(.(, , ), )
()
(.(, , ), )
(color: , assetid: )
(color, assetid)
()
(.(, , ), )
()
(.(, , ), )
()
(.(, , ), )
This is a port of the meme functions in the official synz executor Functions - - niggaballs() - balls() - catballs() - customballs(Color3.fromRGB(255, 255, 255), "http://www.roblox.com/asset/?id=00000000000") - womanballs() - furryballs() - sigmaballs() -- Made by sea

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