SynSaveInstance · RobloxExploits.lol
ScriptBlox / Universal SynSaveInstance ThatBoySai 1 year ago 5.4K viewsRun it
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SynSaveInstance.lua · 79 lines Download Copy
saveScript = ( : ( , ), )()
SaveConfig = {
__DEBUG_MODE = ,
ReadMe = ,
FilePath = ,
AlternativeWritefile = ,
SafeMode = ,
ShutdownWhenDone = ,
AntiIdle = ,
Anonymous = ,
ShowStatus = ,
Callback = ,
mode = ,
noscripts = ,
scriptcache = ,
decomptype = ,
timeout = ,
DecompileJobless = ,
SaveBytecode = ,
DecompileIgnore = {TextChatService = },
IgnoreList = {CoreGui = , CorePackages = },
IgnoreProperties = {},
IgnoreDefaultProperties = ,
IgnoreNotArchivable = ,
IgnorePropertiesOfNotScriptsOnScriptsMode = ,
IgnoreSpecialProperties = ,
Object = ,
IsModel = ,
ExtraInstances = {},
NilInstances = ,
NilInstancesFixes = {Animator = () , AdPortal = () , BaseWrap = () , Attachment = () },
IsolateLocalPlayer = ,
IsolateStarterPlayer = ,
IsolateLocalPlayerCharacter = ,
RemovePlayerCharacters = ,
IsolatePlayers = ,
IgnoreDefaultPlayerScripts = ,
SaveNotCreatable = ,
NotCreatableFixes = { , , , , },
IgnoreSharedStrings = ,
SharedStringOverwrite = ,
TreatUnionsAsParts = ,
SaveCacheInterval = * ,
}
(SaveConfig)Show all 79 lines
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
Features yap marathon of hell its by someone https://discord.gg/DNbfshRhgq Works in
Any game (universal)
From ScriptBlox
This script lives on scriptblox.com. We show it with our safety checks; likes and comments are over there.
Stay safe
Never paste your .ROBLOSECURITY cookie anywhere, and use an alt account with scripts.
-- This script uses SynSaveInstance to save a Roblox game or specific parts to your computer.
-- It's great for backing up places, models, or scripts. This code is written to be easy for beginners!
-- Load the SynSaveInstance script from its online source (GitHub)
-- This grabs the latest code from the internet and runs it
local
loadstring
game
HttpGet
"https://raw.githubusercontent.com/luau/SynSaveInstance/main/saveinstance.luau"
true
"saveinstance"
-- Create a configuration table to customize how the game is saved
-- You can change these settings to control what gets saved and how
local
-- Debug settings
false
-- Set to true to see extra messages in the console about any issues during saving (helps find bugs)
-- File output settings
true
-- Creates a README file with info about what was saved
false
-- Custom file name (no extension, like ".rbxl"). Leave as false for default name
true
-- Writes file in smaller chunks to avoid crashes (might not work on all executors)
-- Safety and performance
false
-- Kicks you from the game before saving to avoid anti-cheat detection
false
-- Closes Roblox after saving is done
true
-- Prevents Roblox from kicking you for being idle (AFK) during long saves
-- Privacy
false
-- RISKY: Removes your username/UserID from the file to hide identity (can mess up unrelated strings/numbers)
-- Example for Anonymous as table: {UserId = "123456", Name = "PlayerName"} to specify custom values to remove
-- Progress display
true
-- Shows a progress bar or updates while saving
-- Advanced output control
false
-- Set a function to receive saved data instead of writing to a file (advanced)
"optimized"
-- Save mode: "full" (everything), "optimized" (smaller file), "scripts" (only scripts), or "invalid" (only ExtraInstances)
-- Script handling
false
-- Skips saving scripts (alias: Decompile)
true
-- Uses pre-decompiled scripts if available
""
-- DEPRECATED: Don't use; relies on your executor's decompiler
10
-- Seconds to allow for decompiling each script (-1 for no limit, but unreliable; alias: DecompileTimeout)
false
-- Only uses already decompiled scripts, doesn't decompile new ones
false
-- Saves raw script bytecode for later decompiling
-- Ignoring specific items
true
-- Ignores specific instances/classes when decompiling scripts
-- Example: {"Chat"} ignores Chat class; {Players = {"MyName"}} ignores specific player; [workspace] = false ignores only workspace
true
true
-- Ignores instances/classes when saving (includes descendants by default)
-- List of property names to ignore (e.g., {"Transparency"})
true
-- Skips properties at default values to reduce file size (alias: IgnoreDefaultProps)
true
-- Saves non-archivable instances (alias: IgnoreArchivable)
false
-- In "scripts" mode, skips properties of non-script instances
false
-- Avoids special property getters to prevent crashes (use if files corrupt)
-- Specific instance handling
false
-- Instance to save (e.g., game.Workspace). Saves as .rbxmx (model) or .rbxl if game. Must be a real reference
false
-- Forces model file (.rbxmx) if Object is set (auto-true unless you set false)
-- List of specific instances to save (used with invalid mode)
false
-- Saves instances with no parent (parented to nil)
function
end
function
end
function
end
function
end
-- Fixes for nil-parented classes (set to false to skip fix for a class)
-- Player-related settings
false
-- Saves your player's stuff in a separate folder, skips others with your name
false
-- Clears StarterPlayer and saves its contents in folders
false
-- Saves your character's stuff in a separate folder, skips others with your name
true
-- Skips all player characters (enables SaveNotCreatable; alias: inverse SavePlayerCharacters)
false
-- Saves players but hides them in Studio (view in text editor; alias: SavePlayers)
true
-- RISKY: Skips default scripts like PlayerModule to avoid crashes
-- Special cases and fixes
false
-- Saves non-creatable instances as folders (alias: SaveNonCreatable)
""
"Player"
"PlayerScripts"
"PlayerGui"
"TouchTransmitter"
-- Defines fixes for non-creatable classes (e.g., Player = "Folder")
true
-- RISKY: Skips shared strings to fix crashes (test disabling if issues)
false
-- RISKY: Overwrites shared strings for smaller files (can break if saving crashes)
false
-- RISKY: Converts UnionOperations to Parts for visibility if your executor can't handle unions (true on Solara)
-- Performance
0x1600
10
-- How often to save progress (lower = more frequent, slower performance)
saveScript