Run it
Copy the script and paste it into your executor.
.x =
()
Grips = {
Up = .(, , -, , , , , , , , , ),
Out = .(, , -, , , , , -, , , , -)
}
.e =
.rage =
h3 =
h4 =
h =
h2 =
.g =
.pos =
jo =
jo2 =
hhh =
jo3 =
player = .Players.LocalPlayer
numba = .(,)
numba.Value = -
(,()
()
numba.Value = .(-,-)
.TweenService:(numba, TweenInfo.(,.EasingStyle.Linear,.EasingDirection.InOut,,,),{Value = .(,)}):()
)
(,()
bg = .(,.ReplicatedStorage)
bg.D =
bg.CFrame = .(.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector)
bg.P =
bg.MaxTorque = .(, , )
:().RenderStepped:(()
.x ~= .x:() .y == player.Character player.Character.Humanoid.Health >
bg.Parent = .Players.LocalPlayer.Character.HumanoidRootPart
torso = player.Character.HumanoidRootPart.CFrame.p+player.Character.HumanoidRootPart.CFrame.LookVector*+player.Character.HumanoidRootPart.CFrame.RightVector*
torso2 = .x.HumanoidRootPart.Position+.x.HumanoidRootPart.Velocity/
h2 ==
torso2 = .x.HumanoidRootPart.Position+.x.HumanoidRootPart.Velocity/
h2 ==
torso2 = .x.HumanoidRootPart.Position+.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.RightVector*(numba.Value/)
bg.CFrame = .(torso - .(,torso.y,) ,torso2 - .(,torso2.y,))
.pos = .x[].Position+.x[].CFrame.RightVector*-+.x.HumanoidRootPart.CFrame.LookVector*+player.Character[].CFrame.RightVector*
.x.HumanoidRootPart.Position.y- > player.Character.HumanoidRootPart.Position.y
(,() player.Character.Humanoid.Jump = )
.x.HumanoidRootPart.Velocity.z >= player.Character.HumanoidRootPart.CFrame.LookVector.z .x.HumanoidRootPart.Velocity.x >= player.Character.HumanoidRootPart.CFrame.LookVector.x
.pos = .x[].Position+.x[].CFrame.RightVector*-+.x.HumanoidRootPart.CFrame.LookVector*-+player.Character[].CFrame.RightVector*-.x.HumanoidRootPart.Velocity/
torso = player.Character.HumanoidRootPart.CFrame.p+player.Character.HumanoidRootPart.CFrame.LookVector*+player.Character.HumanoidRootPart.CFrame.RightVector*
torso2 = .x.HumanoidRootPart.Position+.x.HumanoidRootPart.Velocity/
h2 ==
torso2 = .x.HumanoidRootPart.Position+.x.HumanoidRootPart.Velocity/
h2 ==
torso2 = .x.HumanoidRootPart.Position+.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.RightVector*(numba.Value/)
bg.CFrame = .(torso - .(,torso.y,) ,torso2 - .(,torso2.y,))
(.x[].Position-player.Character[].CFrame.p).magnitude <=
.pos = .x[].Position+.x[].CFrame.RightVector*-+.x.HumanoidRootPart.CFrame.LookVector*-+(player.Character[].CFrame.RightVector*+player.Character[].CFrame.LookVector*-)-.x.HumanoidRootPart.Velocity/+player.Character.HumanoidRootPart.CFrame.RightVector*h
jo = jo +
jo ==
h = h * -
.x.HumanoidRootPart.Velocity.z <= player.Character.HumanoidRootPart.CFrame.LookVector.z .x.HumanoidRootPart.Velocity.x <= player.Character.HumanoidRootPart.CFrame.LookVector.x
.pos = .x[].Position+.x[].CFrame.RightVector*-+.x.HumanoidRootPart.CFrame.LookVector*-+player.Character[].CFrame.RightVector*+.x.HumanoidRootPart.Velocity/
torso = player.Character.HumanoidRootPart.CFrame.p+player.Character.HumanoidRootPart.CFrame.LookVector*+player.Character.HumanoidRootPart.CFrame.RightVector*
torso2 = .x.HumanoidRootPart.Position+.x.HumanoidRootPart.Velocity/
h2 ==
torso2 = .x.HumanoidRootPart.Position+.x.HumanoidRootPart.Velocity/
h2 ==
torso2 = .x.HumanoidRootPart.Position+.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.RightVector*(numba.Value/)
bg.CFrame = .(torso - .(,torso.y,) ,torso2 - .(,torso2.y,))
(.x[].Position-player.Character[].CFrame.p).magnitude <=
.pos = .x[].Position+.x[].CFrame.RightVector*+.x.HumanoidRootPart.CFrame.LookVector*-+(player.Character[].CFrame.RightVector*+player.Character[].CFrame.LookVector*-)+.x.HumanoidRootPart.Velocity/+player.Character.HumanoidRootPart.CFrame.RightVector*h
jo = jo +
jo ==
h = h * -
(.x[].Position-player.Character[].CFrame.p).magnitude <=
h2 =
h2 =
(.x[].Position-player.Character[].CFrame.p).magnitude <=
(.x[].Position-player.Character[].CFrame.p).magnitude <= hhh ==
hhh =
(.x[].Position-player.Character[].CFrame.p).magnitude >=
hhh =
jo3 = jo3 +
jo3 >= .(,)
jo3 =
jo2 ==
jo2 = -
jo2 =
.pos = player.Character[].CFrame.LookVector**jo2+.x.HumanoidRootPart.Velocity/
.x.HumanoidRootPart.Velocity.z >= player.Character.HumanoidRootPart.CFrame.LookVector.z .x.HumanoidRootPart.Velocity.x >= player.Character.HumanoidRootPart.CFrame.LookVector.x
.pos = player.Character[].CFrame.LookVector**jo2+.x[].CFrame.RightVector*-+.x.HumanoidRootPart.CFrame.LookVector*-+player.Character[].CFrame.RightVector*-.x.HumanoidRootPart.Velocity/
torso = player.Character.HumanoidRootPart.CFrame.p+player.Character.HumanoidRootPart.CFrame.LookVector*+player.Character.HumanoidRootPart.CFrame.RightVector*
torso2 = .x.HumanoidRootPart.Position+.x.HumanoidRootPart.Velocity/
h2 ==
torso2 = .x.HumanoidRootPart.Position+.x.HumanoidRootPart.Velocity/
h2 ==
torso2 = .x.HumanoidRootPart.Position+.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.RightVector*(numba.Value/)
bg.CFrame = .(torso - .(,torso.y,) ,torso2 - .(,torso2.y,))
bg.D =
(.x[].Position-player.Character[].CFrame.p).magnitude <=
.pos = player.Character[].CFrame.LookVector**jo2+.x[].CFrame.RightVector*-+.x.HumanoidRootPart.CFrame.LookVector*-+(player.Character[].CFrame.RightVector*+player.Character[].CFrame.LookVector*-)-.x.HumanoidRootPart.Velocity/+player.Character.HumanoidRootPart.CFrame.RightVector*h
jo = jo +
jo ==
h = h * -
.x.HumanoidRootPart.Velocity.z <= player.Character.HumanoidRootPart.CFrame.LookVector.z .x.HumanoidRootPart.Velocity.x <= player.Character.HumanoidRootPart.CFrame.LookVector.x
.pos = player.Character[].CFrame.LookVector**jo2+.x[].CFrame.RightVector*-+.x.HumanoidRootPart.CFrame.LookVector*-+player.Character[].CFrame.RightVector*+.x.HumanoidRootPart.Velocity/
torso = player.Character.HumanoidRootPart.CFrame.p+player.Character.HumanoidRootPart.CFrame.LookVector*+player.Character.HumanoidRootPart.CFrame.RightVector*
torso2 = .x.HumanoidRootPart.Position+.x.HumanoidRootPart.Velocity/
h2 ==
torso2 = .x.HumanoidRootPart.Position+.x.HumanoidRootPart.Velocity/
h2 ==
torso2 = .x.HumanoidRootPart.Position+.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.RightVector*(numba.Value/)
bg.CFrame = .(torso - .(,torso.y,) ,torso2 - .(,torso2.y,))
(.x[].Position-player.Character[].CFrame.p).magnitude <=
.pos = player.Character[].CFrame.LookVector**jo2+.x[].CFrame.RightVector*+.x.HumanoidRootPart.CFrame.LookVector*-+(player.Character[].CFrame.RightVector*+player.Character[].CFrame.LookVector*-)+.x.HumanoidRootPart.Velocity/+player.Character.HumanoidRootPart.CFrame.RightVector*h
jo = jo +
jo ==
h = h * -
player.Character.Humanoid:(.pos)
player.Character:()
player.Character:():()
player.Character.Humanoid:(.pos)
.x:() .x:():()
bg.Parent = .ReplicatedStorage
)
)
mouse = player:()
.e = :().InputBegan:((key)
key.KeyCode == .KeyCode.R
.y ==
.y =
():():(, {
Text = .._G.y;
Color = .(, , );
Font = .Font.SourceSansBold;
TextSize =
})
.y =
():():(, {
Text = .._G.y;
Color = .(, , );
Font = .Font.SourceSansBold;
TextSize =
})
succes, errorw = (()
)
succes
(errorw)
(errorw)
key.KeyCode == .KeyCode.E
mouse.Target mouse.Target.Parent:()
.x = mouse.Target.Parent
(.x.Name...._G.x.Parent.Name...._G.x.Parent.Parent.Name)
:():(, {
Text = .x.Name...._G.x.Parent.Name...._G.x.Parent.Parent.Name;
Color = .(, , );
Font = .Font.SourceSansBold;
TextSize =
})
mouse.Target mouse.Target.Parent.Parent:()
.x = mouse.Target.Parent.Parent
(.x.Name...._G.x.Parent.Name...._G.x.Parent.Parent.Name)
:():(, {
Text = .x.Name...._G.x.Parent.Name...._G.x.Parent.Parent.Name;
Color = .(, , );
Font = .Font.SourceSansBold;
TextSize =
})
mouse.Target mouse.Target.Parent.Parent.Parent:()
.x = mouse.Target.Parent.Parent.Parent
(.x.Name...._G.x.Parent.Name...._G.x.Parent.Parent.Name)
:():(, {
Text = .x.Name...._G.x.Parent.Name...._G.x.Parent.Parent.Name;
Color = .(, , );
Font = .Font.SourceSansBold;
TextSize =
})
key.KeyCode == .KeyCode.T
.rage ==
.rage =
.rage =
:():(, {
Text = .._G.rage;
Color = .(, , );
Font = .Font.SourceSansBold;
TextSize =
})
)
()
.rage ==
point1 = player.Character.HumanoidRootPart.Position+.(-,-,-)
point2 = player.Character.HumanoidRootPart.Position+.(,,)
region = Region3.(point1,point2)
thing = :(region,player.Character,.huge)
i,v (thing)
v.Parent:() v.Parent.Humanoid.Health >
(v.Name)
.x = v.Parent
.()
()
Not just some goofy ass walk up sword bot script it actually fights like a real sword fighter approximately tier 4-5 level. I forgot the keys LOL