Run it
Copy the script and paste it into your executor.
Rayfield = (:())()
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
ConfigurationSaving = { Enabled = },
KeySystem = ,
})
MainTab = Window:(, )
AboutTab = Window:(, )
AboutTab:({
Title = ,
Content =
})
Players = :()
RunService = :()
UIS = :()
plr = Players.LocalPlayer
TeleportService = :()
flying =
flySpeed =
noclip =
godmode =
walkSpeed =
jumpPower =
infJump =
espEnabled =
espCache = {}
bv, bg
selectedPlayer =
()
plr.Character plr.CharacterAdded:()
()
char = ()
root = char:()
hum = char:()
bv = .()
bg = .()
bv.MaxForce = .(, , )
bg.MaxTorque = .(, , )
bv.Parent = root
bg.Parent = root
hum.PlatformStand =
flying =
RunService.RenderStepped:(()
flying
bv bv:()
bg bg:()
hum.PlatformStand =
cam = .CurrentCamera
dir = .zero
UIS:(.KeyCode.W) dir += cam.CFrame.LookVector
UIS:(.KeyCode.S) dir -= cam.CFrame.LookVector
UIS:(.KeyCode.A) dir -= cam.CFrame.RightVector
UIS:(.KeyCode.D) dir += cam.CFrame.RightVector
UIS:(.KeyCode.Space) dir += .(,,)
UIS:(.KeyCode.LeftControl) dir -= .(,,)
bv.Velocity = dir * (flySpeed * )
bg.CFrame = cam.CFrame
)
()
flying =
RunService.Stepped:(()
noclip plr.Character
_, part plr.Character:()
part:() part.CanCollide =
)
RunService.Heartbeat:(()
godmode
hum = ():()
hum hum.Health = hum.MaxHealth
hum = ():()
hum
hum.WalkSpeed = walkSpeed
hum.JumpPower = jumpPower
)
UIS.JumpRequest:(()
infJump
hum = ():()
hum hum:(.HumanoidStateType.Jumping)
)
(targetPlr)
targetPlr == plr
(char)
highlight = .()
highlight.FillTransparency =
highlight.OutlineColor = .(, , )
highlight.OutlineTransparency =
highlight.Adornee = char
highlight.Parent = char
bb = .()
bb.Size = .(, , , )
bb.AlwaysOnTop =
bb.StudsOffset = .(, , )
label = .()
label.Size = .(,,,)
label.BackgroundTransparency =
label.TextColor3 = .(,,)
label.TextStrokeTransparency =
label.TextStrokeColor3 = .(,,)
label.TextScaled =
label.Text = targetPlr.Name
label.Font = .Font.SourceSansBold
label.Parent = bb
bb.Parent = char:()
espCache[targetPlr] = {highlight, bb}
targetPlr.Character (targetPlr.Character)
targetPlr.CharacterAdded:(attach)
()
_, items (espCache)
_, item (items) (item.Destroy, item)
.(espCache)
Players.PlayerAdded:((p)
espEnabled (p)
)
MainTab:({ Name = , CurrentValue = , Callback = (v) v () () })
MainTab:({ Name = , Range = {, }, Increment = , CurrentValue = , Callback = (v) flySpeed = v })
MainTab:({ Name = , CurrentValue = , Callback = (v) noclip = v })
MainTab:({ Name = , CurrentValue = , Callback = (v) godmode = v })
MainTab:({ Name = , CurrentValue = , Callback = (v) infJump = v })
MainTab:({
Name = ,
CurrentValue = ,
Callback = (v)
espEnabled = v
v _, p Players:() (p) ()
,
})
MainTab:({ Name = , Range = {, }, Increment = , CurrentValue = , Callback = (v) walkSpeed = v })
MainTab:({ Name = , Range = {, }, Increment = , CurrentValue = , Callback = (v) jumpPower = v })
TeleportSection = MainTab:()
playerList = {}
_, p Players:() p ~= plr .(playerList, p.Name)
Players.PlayerAdded:((p) p ~= plr .(playerList, p.Name) )
Players.PlayerRemoving:((p)
i, name (playerList) name == p.Name .(playerList, i)
)
Dropdown = MainTab:({
Name = ,
Options = playerList,
CurrentOption = ,
Callback = (selected) selectedPlayer = Players:(selected) ,
})
MainTab:({
Name = ,
Callback = ()
selectedPlayer selectedPlayer.Character selectedPlayer.Character:()
Rayfield:({Title = , Content = , Duration = })
root = ():()
root
root.CFrame = selectedPlayer.Character.HumanoidRootPart.CFrame + .(, , )
,
})
MainTab:({
Name = ,
Callback = ()
selectedPlayer selectedPlayer.Character selectedPlayer.Character:()
Rayfield:({Title = , Content = , Duration = })
Rayfield:({Title = , Content = , Duration = })
i = ,
(()
selectedPlayer.Character.HumanoidRootPart.CFrame = ().HumanoidRootPart.CFrame + .(, , )
)
.()
,
})
UtilitySection = MainTab:()
MainTab:({ Name = , Callback = ()
#Players:() > TeleportService:(.PlaceId, plr)
})
MainTab:({ Name = , Callback = () plr:() })
MainTab:({
Name = ,
Callback = ()
Rayfield:({Title = , Content = , Duration = })
i = , (() :():(, .huge) ) .()
,
})
Rayfield:({
Title = ,
Content = ,
Duration = ,
})Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu.
Fly and speed

Universal