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Copy the script and paste it into your executor.
G2L = {};
G2L[] = .(, :().LocalPlayer:());
G2L[][] = .ZIndexBehavior.Sibling;
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, , , );
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = .(, , );
(name, text, position, callback)
btn = .(, G2L[]);
btn.BorderSizePixel = ;
btn.TextSize = ;
btn.TextColor3 = .(, , );
btn.BackgroundColor3 = .(, , );
btn.FontFace = Font.(, .FontWeight.Regular, .FontStyle.Normal);
btn.Size = .(, , , );
btn.BorderColor3 = .(, , );
btn.Text = text;
btn.Position = position;
btn.Name = name;
btn.MouseButton1Click:(callback);
(cmd)
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
RequestCommand:(cmd)
(musicId, pitchValue)
( .. musicId)
()
( .. pitchValue)
(, , .(, , , ), ()
()
)
(, , .(, , , ), ()
()
)
(, , .(, , , ), ()
player = .Players.LocalPlayer
char = player.Character
tool
i,v player:()
v.Name ==
tool = v.Parent
i,v .ReplicatedStorage:()
v.Name ==
tool = v.Parent
remote = tool.SyncAPI.ServerEndpoint
(args)
remote:((args))
(part,boolean)
args = {[] = ,[] = {[] = {[] = part,[] = boolean}}}
(args)
(boolean,part)
args = {[] = ,[] = {[] = {[] = part,[] = boolean}}}
(args)
(cf,parent)
args = {[] = ,[] = ,[] = cf,[] = parent}
(args)
(part)
args = {[] = ,[] = {[] = part}}
(args)
(part,cf)
args = {[] = ,[] = {[] = {[] = part,[] = cf}}}
(args)
(part,size,cf)
args = {[] = ,[] = {[] = {[] = part,[] = cf,[] = size}}}
(args)
(part)
args = {[] = ,[] = {[] = {[] = part}}}
(args)
(part,meshid)
args = {[] = ,[] = {[] = {[] = part,[] = ..meshid}}}
(args)
(part, texid)
args = {[] = ,[] = {[] = {[] = part,[] = ..texid}}}
(args)
(part, stringg)
args = {[] = ,[] = {[] = part},[] = stringg}
(args)
(part,size)
args = {[] = ,[] = {[] = {[] = part,[] = size}}}
(args)
(part1, part2,lead)
args = {[] = ,[] = {[] = part1,[] = part2},[] = lead}
(args)
(part,boolean)
args = {[] = ,[] = {[] = part},[] = boolean}
(args)
(part,int)
args = {[] = ,[] = {[] = {[] = part,[] = int}}}
(args)
(part)
args = {[] = ,[] = {[] = {[] = part,[] = }}}
(args)
(part,brightness)
args = {[] = ,[] = {[] = {[] = part,[] = ,[] = brightness}}}
(args)
(part,color)
args = {[] = ,[] = {[] = {[] = part,[] = color,[] = }}}
(args)
(part,side)
args = {[] = ,[] = {[] = {[] = part,[] = side,[] = }}}
(args)
(part,asset,side)
args = {[] = ,[] = {[] = {[] = part,[] = side,[] = ,[] = .. asset}}}
(args)
(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
(.(.(e),.(f),.(g)) + .(,,),)
i,v .Workspace:()
v:() v.CFrame.x == .(e) v.CFrame.z == .(g)
(v,)
(v)
(v,)
(v,id)
(v,.(, , ))
(v,)
()
.Lighting.Sky:()
)
(, , .(, , , ), ()
player = .Players.LocalPlayer
char = player.Character
tool
i,v player:()
v.Name ==
tool = v.Parent
i,v .ReplicatedStorage:()
v.Name ==
tool = v.Parent
remote = tool.SyncAPI.ServerEndpoint
(args)
remote:((args))
(part,boolean)
args = {[] = ,[] = {[] = {[] = part,[] = boolean}}}
(args)
(boolean,part)
args = {[] = ,[] = {[] = {[] = part,[] = boolean}}}
(args)
(cf,parent)
args = {[] = ,[] = ,[] = cf,[] = parent}
(args)
(part)
args = {[] = ,[] = {[] = part}}
(args)
(part,cf)
args = {[] = ,[] = {[] = {[] = part,[] = cf}}}
(args)
(part,size,cf)
args = {[] = ,[] = {[] = {[] = part,[] = cf,[] = size}}}
(args)
(part)
args = {[] = ,[] = {[] = {[] = part}}}
(args)
(part,meshid)
args = {[] = ,[] = {[] = {[] = part,[] = ..meshid}}}
(args)
(part, texid)
args = {[] = ,[] = {[] = {[] = part,[] = ..texid}}}
(args)
(part, stringg)
args = {[] = ,[] = {[] = part},[] = stringg}
(args)
(part,size)
args = {[] = ,[] = {[] = {[] = part,[] = size}}}
(args)
(part1, part2,lead)
args = {[] = ,[] = {[] = part1,[] = part2},[] = lead}
(args)
(part,boolean)
args = {[] = ,[] = {[] = part},[] = boolean}
(args)
(part,int)
args = {[] = ,[] = {[] = {[] = part,[] = int}}}
(args)
(part)
args = {[] = ,[] = {[] = {[] = part,[] = }}}
(args)
(part,brightness)
args = {[] = ,[] = {[] = {[] = part,[] = ,[] = brightness}}}
(args)
(part,color)
args = {[] = ,[] = {[] = {[] = part,[] = color,[] = }}}
(args)
(part,side)
args = {[] = ,[] = {[] = {[] = part,[] = side,[] = }}}
(args)
(part,asset,side)
args = {[] = ,[] = {[] = {[] = part,[] = side,[] = ,[] = .. asset}}}
(args)
(id)
i,v .workspace:()
v:()
(()
(v,)
(v,.NormalId.Front)
(v,id,.NormalId.Front)
(v,.NormalId.Back)
(v,id,.NormalId.Back)
(v,.NormalId.Right)
(v,id,.NormalId.Right)
(v,.NormalId.Left)
(v,id,.NormalId.Left)
(v,.NormalId.Bottom)
(v,id,.NormalId.Bottom)
(v,.NormalId.Top)
(v,id,.NormalId.Top)
)
()
)
(, , .(, , , ), ()
()
)
(, , .(, , , ), ()
player = .Players.LocalPlayer
char = player.Character
char
hrp = char:()
hrp
part = .()
part.Size = .(, , )
part.Anchored =
part.CanCollide =
part.Transparency =
part.Position = hrp.Position + .(, , )
part.Parent =
particles = .()
particles.Texture =
particles.Rate =
particles.Lifetime = NumberRange.(, )
particles.SpreadAngle = .(, )
particles.Speed = NumberRange.(, )
particles.Rotation = NumberRange.(, )
particles.RotSpeed = NumberRange.(-, )
particles.Size = NumberSequence.({
NumberSequenceKeypoint.(, ),
NumberSequenceKeypoint.(, )
})
particles.Transparency = NumberSequence.({
NumberSequenceKeypoint.(, ),
NumberSequenceKeypoint.(, )
})
particles.Color = ColorSequence.(.(, , ))
particles.Enabled =
particles.Parent = part
:():(part, )
)
(, , .(, , , ), ()
()
)
(, , .(, , , ), ()
()
)
(, , .(, , , ), ()
()
)
(, , .(, , , ), ()
()
)
(, , .(, , , ), ()
()
)
(, , .(, , , ), ()
()
)
(, , .(, , , ), ()
()
)
(, , .(, , , ), ()
()
)
(, , .(, , , ), ()
()
)
(, , .(, , , ), ()
(, )
)
(, , .(, , , ), ()
(, )
)
(, , .(, , , ), ()
(, )
)
(, , .(, , , ), ()
(, )
)
(, , .(, , , ), ()
()
)
(, , .(, , , ), ()
()
)
(, , .(, , , ), ()
()
)
(, , .(, , , ), ()
player = .Players.LocalPlayer
char = player.Character
tool
i,v player:()
v.Name ==
tool = v.Parent
i,v .ReplicatedStorage:()
v.Name ==
tool = v.Parent
remote = tool.SyncAPI.ServerEndpoint
(args)
remote:((args))
(part,boolean)
args = {[] = ,[] = {[] = {[] = part,[] = boolean}}}
(args)
(boolean,part)
args = {[] = ,[] = {[] = {[] = part,[] = boolean}}}
(args)
(cf,parent)
args = {[] = ,[] = ,[] = cf,[] = parent}
(args)
(part)
args = {[] = ,[] = {[] = part}}
(args)
(part,cf)
args = {[] = ,[] = {[] = {[] = part,[] = cf}}}
(args)
(part,size,cf)
args = {[] = ,[] = {[] = {[] = part,[] = cf,[] = size}}}
(args)
(part)
args = {[] = ,[] = {[] = {[] = part}}}
(args)
(part,meshid)
args = {[] = ,[] = {[] = {[] = part,[] = ..meshid}}}
(args)
(part, texid)
args = {[] = ,[] = {[] = {[] = part,[] = ..texid}}}
(args)
(part, stringg)
args = {[] = ,[] = {[] = part},[] = stringg}
(args)
(part,size)
args = {[] = ,[] = {[] = {[] = part,[] = size}}}
(args)
(part1, part2,lead)
args = {[] = ,[] = {[] = part1,[] = part2},[] = lead}
(args)
(part,boolean)
args = {[] = ,[] = {[] = part},[] = boolean}
(args)
(part,int)
args = {[] = ,[] = {[] = {[] = part,[] = int}}}
(args)
(part)
args = {[] = ,[] = {[] = {[] = part,[] = }}}
(args)
(part,brightness)
args = {[] = ,[] = {[] = {[] = part,[] = ,[] = brightness}}}
(args)
(part,color)
args = {[] = ,[] = {[] = {[] = part,[] = color,[] = }}}
(args)
(part,side)
args = {[] = ,[] = {[] = {[] = part,[] = side,[] = }}}
(args)
(part,asset,side)
args = {[] = ,[] = {[] = {[] = part,[] = side,[] = ,[] = .. asset}}}
(args)
(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
(.(.(e),.(f),.(g)) + .(,,),)
i,v .Workspace:()
v:() v.CFrame.x == .(e) v.CFrame.z == .(g)
(v,)
(v)
(v,)
(v,id)
(v,.(, , ))
(v,)
()
.Lighting.Sky:()
)
(, , .(, , , ), ()
player = .Players.LocalPlayer
char = player.Character
tool
i,v player:()
v.Name ==
tool = v.Parent
i,v .ReplicatedStorage:()
v.Name ==
tool = v.Parent
remote = tool.SyncAPI.ServerEndpoint
(args)
remote:((args))
(part,boolean)
args = {[] = ,[] = {[] = {[] = part,[] = boolean}}}
(args)
(boolean,part)
args = {[] = ,[] = {[] = {[] = part,[] = boolean}}}
(args)
(cf,parent)
args = {[] = ,[] = ,[] = cf,[] = parent}
(args)
(part)
args = {[] = ,[] = {[] = part}}
(args)
(part,cf)
args = {[] = ,[] = {[] = {[] = part,[] = cf}}}
(args)
(part,size,cf)
args = {[] = ,[] = {[] = {[] = part,[] = cf,[] = size}}}
(args)
(part)
args = {[] = ,[] = {[] = {[] = part}}}
(args)
(part,meshid)
args = {[] = ,[] = {[] = {[] = part,[] = ..meshid}}}
(args)
(part, texid)
args = {[] = ,[] = {[] = {[] = part,[] = ..texid}}}
(args)
(part, stringg)
args = {[] = ,[] = {[] = part},[] = stringg}
(args)
(part,size)
args = {[] = ,[] = {[] = {[] = part,[] = size}}}
(args)
(part1, part2,lead)
args = {[] = ,[] = {[] = part1,[] = part2},[] = lead}
(args)
(part,boolean)
args = {[] = ,[] = {[] = part},[] = boolean}
(args)
(part,int)
args = {[] = ,[] = {[] = {[] = part,[] = int}}}
(args)
(part)
args = {[] = ,[] = {[] = {[] = part,[] = }}}
(args)
(part,brightness)
args = {[] = ,[] = {[] = {[] = part,[] = ,[] = brightness}}}
(args)
(part,color)
args = {[] = ,[] = {[] = {[] = part,[] = color,[] = }}}
(args)
(part,side)
args = {[] = ,[] = {[] = {[] = part,[] = side,[] = }}}
(args)
(part,asset,side)
args = {[] = ,[] = {[] = {[] = part,[] = side,[] = ,[] = .. asset}}}
(args)
(id)
i,v .workspace:()
v:()
(()
(v,)
(v,.NormalId.Front)
(v,id,.NormalId.Front)
(v,.NormalId.Back)
(v,id,.NormalId.Back)
(v,.NormalId.Right)
(v,id,.NormalId.Right)
(v,.NormalId.Left)
(v,id,.NormalId.Left)
(v,.NormalId.Bottom)
(v,id,.NormalId.Bottom)
(v,.NormalId.Top)
(v,id,.NormalId.Top)
)
()
)
(, , .(, , , ), ()
player = .Players.LocalPlayer
char = player.Character
tool
i,v player:()
v.Name ==
tool = v.Parent
i,v .ReplicatedStorage:()
v.Name ==
tool = v.Parent
remote = tool.SyncAPI.ServerEndpoint
(args)
remote:((args))
(part,boolean)
args = {[] = ,[] = {[] = {[] = part,[] = boolean}}}
(args)
(boolean,part)
args = {[] = ,[] = {[] = {[] = part,[] = boolean}}}
(args)
(cf,parent)
args = {[] = ,[] = ,[] = cf,[] = parent}
(args)
(part)
args = {[] = ,[] = {[] = part}}
(args)
(part,cf)
args = {[] = ,[] = {[] = {[] = part,[] = cf}}}
(args)
(part,size,cf)
args = {[] = ,[] = {[] = {[] = part,[] = cf,[] = size}}}
(args)
(part)
args = {[] = ,[] = {[] = {[] = part}}}
(args)
(part,meshid)
args = {[] = ,[] = {[] = {[] = part,[] = ..meshid}}}
(args)
(part, texid)
args = {[] = ,[] = {[] = {[] = part,[] = ..texid}}}
(args)
(part, stringg)
args = {[] = ,[] = {[] = part},[] = stringg}
(args)
(part,size)
args = {[] = ,[] = {[] = {[] = part,[] = size}}}
(args)
(part1, part2,lead)
args = {[] = ,[] = {[] = part1,[] = part2},[] = lead}
(args)
(part,boolean)
args = {[] = ,[] = {[] = part},[] = boolean}
(args)
(part,int)
args = {[] = ,[] = {[] = {[] = part,[] = int}}}
(args)
(part)
args = {[] = ,[] = {[] = {[] = part,[] = }}}
(args)
(part,brightness)
args = {[] = ,[] = {[] = {[] = part,[] = ,[] = brightness}}}
(args)
(part,color)
args = {[] = ,[] = {[] = {[] = part,[] = color,[] = }}}
(args)
(part,side)
args = {[] = ,[] = {[] = {[] = part,[] = side,[] = }}}
(args)
(part,asset,side)
args = {[] = ,[] = {[] = {[] = part,[] = side,[] = ,[] = .. asset}}}
(args)
(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
(.(.(e),.(f),.(g)) + .(,,),)
i,v .Workspace:()
v:() v.CFrame.x == .(e) v.CFrame.z == .(g)
(v,)
(v)
(v,)
(v,id)
(v,.(, , ))
(v,)
()
.Lighting.Sky:()
)
(, , .(, , , ), ()
player = .Players.LocalPlayer
char = player.Character
tool
i,v player:()
v.Name ==
tool = v.Parent
i,v .ReplicatedStorage:()
v.Name ==
tool = v.Parent
remote = tool.SyncAPI.ServerEndpoint
(args)
remote:((args))
(part,boolean)
args = {[] = ,[] = {[] = {[] = part,[] = boolean}}}
(args)
(boolean,part)
args = {[] = ,[] = {[] = {[] = part,[] = boolean}}}
(args)
(cf,parent)
args = {[] = ,[] = ,[] = cf,[] = parent}
(args)
(part)
args = {[] = ,[] = {[] = part}}
(args)
(part,cf)
args = {[] = ,[] = {[] = {[] = part,[] = cf}}}
(args)
(part,size,cf)
args = {[] = ,[] = {[] = {[] = part,[] = cf,[] = size}}}
(args)
(part)
args = {[] = ,[] = {[] = {[] = part}}}
(args)
(part,meshid)
args = {[] = ,[] = {[] = {[] = part,[] = ..meshid}}}
(args)
(part, texid)
args = {[] = ,[] = {[] = {[] = part,[] = ..texid}}}
(args)
(part, stringg)
args = {[] = ,[] = {[] = part},[] = stringg}
(args)
(part,size)
args = {[] = ,[] = {[] = {[] = part,[] = size}}}
(args)
(part1, part2,lead)
args = {[] = ,[] = {[] = part1,[] = part2},[] = lead}
(args)
(part,boolean)
args = {[] = ,[] = {[] = part},[] = boolean}
(args)
(part,int)
args = {[] = ,[] = {[] = {[] = part,[] = int}}}
(args)
(part)
args = {[] = ,[] = {[] = {[] = part,[] = }}}
(args)
(part,brightness)
args = {[] = ,[] = {[] = {[] = part,[] = ,[] = brightness}}}
(args)
(part,color)
args = {[] = ,[] = {[] = {[] = part,[] = color,[] = }}}
(args)
(part,side)
args = {[] = ,[] = {[] = {[] = part,[] = side,[] = }}}
(args)
(part,asset,side)
args = {[] = ,[] = {[] = {[] = part,[] = side,[] = ,[] = .. asset}}}
(args)
(id)
i,v .workspace:()
v:()
(()
(v,)
(v,.NormalId.Front)
(v,id,.NormalId.Front)
(v,.NormalId.Back)
(v,id,.NormalId.Back)
(v,.NormalId.Right)
(v,id,.NormalId.Right)
(v,.NormalId.Left)
(v,id,.NormalId.Left)
(v,.NormalId.Bottom)
(v,id,.NormalId.Bottom)
(v,.NormalId.Top)
(v,id,.NormalId.Top)
)
()
)
(, , .(, , , ), ()
player = .Players.LocalPlayer
char = player.Character
tool
i,v player:()
v.Name ==
tool = v.Parent
i,v .ReplicatedStorage:()
v.Name ==
tool = v.Parent
remote = tool.SyncAPI.ServerEndpoint
(args)
remote:((args))
(part,boolean)
args = {[] = ,[] = {[] = {[] = part,[] = boolean}}}
(args)
(boolean,part)
args = {[] = ,[] = {[] = {[] = part,[] = boolean}}}
(args)
(cf,parent)
args = {[] = ,[] = ,[] = cf,[] = parent}
(args)
(part)
args = {[] = ,[] = {[] = part}}
(args)
(part,cf)
args = {[] = ,[] = {[] = {[] = part,[] = cf}}}
(args)
(part,size,cf)
args = {[] = ,[] = {[] = {[] = part,[] = cf,[] = size}}}
(args)
(part)
args = {[] = ,[] = {[] = {[] = part}}}
(args)
(part,meshid)
args = {[] = ,[] = {[] = {[] = part,[] = ..meshid}}}
(args)
(part, texid)
args = {[] = ,[] = {[] = {[] = part,[] = ..texid}}}
(args)
(part, stringg)
args = {[] = ,[] = {[] = part},[] = stringg}
(args)
(part,size)
args = {[] = ,[] = {[] = {[] = part,[] = size}}}
(args)
(part1, part2,lead)
args = {[] = ,[] = {[] = part1,[] = part2},[] = lead}
(args)
(part,boolean)
args = {[] = ,[] = {[] = part},[] = boolean}
(args)
(part,int)
args = {[] = ,[] = {[] = {[] = part,[] = int}}}
(args)
(part)
args = {[] = ,[] = {[] = {[] = part,[] = }}}
(args)
(part,brightness)
args = {[] = ,[] = {[] = {[] = part,[] = ,[] = brightness}}}
(args)
(part,color)
args = {[] = ,[] = {[] = {[] = part,[] = color,[] = }}}
(args)
(part,side)
args = {[] = ,[] = {[] = {[] = part,[] = side,[] = }}}
(args)
(part,asset,side)
args = {[] = ,[] = {[] = {[] = part,[] = side,[] = ,[] = .. asset}}}
(args)
(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
(.(.(e),.(f),.(g)) + .(,,),)
i,v .Workspace:()
v:() v.CFrame.x == .(e) v.CFrame.z == .(g)
(v,)
(v)
(v,)
(v,id)
(v,.(, , ))
(v,)
()
.Lighting.Sky:()
)
(, , .(, , , ), ()
player = .Players.LocalPlayer
char = player.Character
tool
i,v player:()
v.Name ==
tool = v.Parent
i,v .ReplicatedStorage:()
v.Name ==
tool = v.Parent
remote = tool.SyncAPI.ServerEndpoint
(args)
remote:((args))
(part,boolean)
args = {[] = ,[] = {[] = {[] = part,[] = boolean}}}
(args)
(boolean,part)
args = {[] = ,[] = {[] = {[] = part,[] = boolean}}}
(args)
(cf,parent)
args = {[] = ,[] = ,[] = cf,[] = parent}
(args)
(part)
args = {[] = ,[] = {[] = part}}
(args)
(part,cf)
args = {[] = ,[] = {[] = {[] = part,[] = cf}}}
(args)
(part,size,cf)
args = {[] = ,[] = {[] = {[] = part,[] = cf,[] = size}}}
(args)
(part)
args = {[] = ,[] = {[] = {[] = part}}}
(args)
(part,meshid)
args = {[] = ,[] = {[] = {[] = part,[] = ..meshid}}}
(args)
(part, texid)
args = {[] = ,[] = {[] = {[] = part,[] = ..texid}}}
(args)
(part, stringg)
args = {[] = ,[] = {[] = part},[] = stringg}
(args)
(part,size)
args = {[] = ,[] = {[] = {[] = part,[] = size}}}
(args)
(part1, part2,lead)
args = {[] = ,[] = {[] = part1,[] = part2},[] = lead}
(args)
(part,boolean)
args = {[] = ,[] = {[] = part},[] = boolean}
(args)
(part,int)
args = {[] = ,[] = {[] = {[] = part,[] = int}}}
(args)
(part)
args = {[] = ,[] = {[] = {[] = part,[] = }}}
(args)
(part,brightness)
args = {[] = ,[] = {[] = {[] = part,[] = ,[] = brightness}}}
(args)
(part,color)
args = {[] = ,[] = {[] = {[] = part,[] = color,[] = }}}
(args)
(part,side)
args = {[] = ,[] = {[] = {[] = part,[] = side,[] = }}}
(args)
(part,asset,side)
args = {[] = ,[] = {[] = {[] = part,[] = side,[] = ,[] = .. asset}}}
(args)
(id)
i,v .workspace:()
v:()
(()
(v,)
(v,.NormalId.Front)
(v,id,.NormalId.Front)
(v,.NormalId.Back)
(v,id,.NormalId.Back)
(v,.NormalId.Right)
(v,id,.NormalId.Right)
(v,.NormalId.Left)
(v,id,.NormalId.Left)
(v,.NormalId.Bottom)
(v,id,.NormalId.Bottom)
(v,.NormalId.Top)
(v,id,.NormalId.Top)
)
()
)
(, , .(, , , ), ()
player = .Players.LocalPlayer
char = player.Character
tool
i,v player:()
v.Name ==
tool = v.Parent
i,v .ReplicatedStorage:()
v.Name ==
tool = v.Parent
remote = tool.SyncAPI.ServerEndpoint
(args)
remote:((args))
(part,boolean)
args = {[] = ,[] = {[] = {[] = part,[] = boolean}}}
(args)
(boolean,part)
args = {[] = ,[] = {[] = {[] = part,[] = boolean}}}
(args)
(cf,parent)
args = {[] = ,[] = ,[] = cf,[] = parent}
(args)
(part)
args = {[] = ,[] = {[] = part}}
(args)
(part,cf)
args = {[] = ,[] = {[] = {[] = part,[] = cf}}}
(args)
(part,size,cf)
args = {[] = ,[] = {[] = {[] = part,[] = cf,[] = size}}}
(args)
(part)
args = {[] = ,[] = {[] = {[] = part}}}
(args)
(part,meshid)
args = {[] = ,[] = {[] = {[] = part,[] = ..meshid}}}
(args)
(part, texid)
args = {[] = ,[] = {[] = {[] = part,[] = ..texid}}}
(args)
(part, stringg)
args = {[] = ,[] = {[] = part},[] = stringg}
(args)
(part,size)
args = {[] = ,[] = {[] = {[] = part,[] = size}}}
(args)
(part1, part2,lead)
args = {[] = ,[] = {[] = part1,[] = part2},[] = lead}
(args)
(part,boolean)
args = {[] = ,[] = {[] = part},[] = boolean}
(args)
(part,int)
args = {[] = ,[] = {[] = {[] = part,[] = int}}}
(args)
(part)
args = {[] = ,[] = {[] = {[] = part,[] = }}}
(args)
(part,brightness)
args = {[] = ,[] = {[] = {[] = part,[] = ,[] = brightness}}}
(args)
(part,color)
args = {[] = ,[] = {[] = {[] = part,[] = color,[] = }}}
(args)
(part,side)
args = {[] = ,[] = {[] = {[] = part,[] = side,[] = }}}
(args)
(part,asset,side)
args = {[] = ,[] = {[] = {[] = part,[] = side,[] = ,[] = .. asset}}}
(args)
(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
(.(.(e),.(f),.(g)) + .(,,),)
i,v .Workspace:()
v:() v.CFrame.x == .(e) v.CFrame.z == .(g)
(v,)
(v)
(v,)
(v,id)
(v,.(, , ))
(v,)
()
.Lighting.Sky:()
)
(, , .(, , , ), ()
player = .Players.LocalPlayer
char = player.Character
tool
i,v player:()
v.Name ==
tool = v.Parent
i,v .ReplicatedStorage:()
v.Name ==
tool = v.Parent
remote = tool.SyncAPI.ServerEndpoint
(args)
remote:((args))
(part,boolean)
args = {[] = ,[] = {[] = {[] = part,[] = boolean}}}
(args)
(boolean,part)
args = {[] = ,[] = {[] = {[] = part,[] = boolean}}}
(args)
(cf,parent)
args = {[] = ,[] = ,[] = cf,[] = parent}
(args)
(part)
args = {[] = ,[] = {[] = part}}
(args)
(part,cf)
args = {[] = ,[] = {[] = {[] = part,[] = cf}}}
(args)
(part,size,cf)
args = {[] = ,[] = {[] = {[] = part,[] = cf,[] = size}}}
(args)
(part)
args = {[] = ,[] = {[] = {[] = part}}}
(args)
(part,meshid)
args = {[] = ,[] = {[] = {[] = part,[] = ..meshid}}}
(args)
(part, texid)
args = {[] = ,[] = {[] = {[] = part,[] = ..texid}}}
(args)
(part, stringg)
args = {[] = ,[] = {[] = part},[] = stringg}
(args)
(part,size)
args = {[] = ,[] = {[] = {[] = part,[] = size}}}
(args)
(part1, part2,lead)
args = {[] = ,[] = {[] = part1,[] = part2},[] = lead}
(args)
(part,boolean)
args = {[] = ,[] = {[] = part},[] = boolean}
(args)
(part,int)
args = {[] = ,[] = {[] = {[] = part,[] = int}}}
(args)
(part)
args = {[] = ,[] = {[] = {[] = part,[] = }}}
(args)
(part,brightness)
args = {[] = ,[] = {[] = {[] = part,[] = ,[] = brightness}}}
(args)
(part,color)
args = {[] = ,[] = {[] = {[] = part,[] = color,[] = }}}
(args)
(part,side)
args = {[] = ,[] = {[] = {[] = part,[] = side,[] = }}}
(args)
(part,asset,side)
args = {[] = ,[] = {[] = {[] = part,[] = side,[] = ,[] = .. asset}}}
(args)
(id)
i,v .workspace:()
v:()
(()
(v,)
(v,.NormalId.Front)
(v,id,.NormalId.Front)
(v,.NormalId.Back)
(v,id,.NormalId.Back)
(v,.NormalId.Right)
(v,id,.NormalId.Right)
(v,.NormalId.Left)
(v,id,.NormalId.Left)
(v,.NormalId.Bottom)
(v,id,.NormalId.Bottom)
(v,.NormalId.Top)
(v,id,.NormalId.Top)
)
()
)
frame = G2L[]
screenGui = frame:()
screenGui
screenGui.ResetOnSpawn =
UserInputService = :()
dragging =
dragInput
dragStart
startPos
(input)
delta = input.Position - dragStart
frame.Position = .(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
frame.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = frame.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
frame.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch
dragInput = input
)
UserInputService.InputChanged:((input)
input == dragInput dragging
(input)
)
G2L[], ;SpidiGUI for F3X

Universal