Run it
Copy the script and paste it into your executor.
local player = game.Players.LocalPlayer
local screenGui = .()
screenGui.ResetOnSpawn =
screenGui.Parent = player:()
sitButton = .()
sitButton.Size = .(, , , )
sitButton.Position = .(, , , )
sitButton.Text =
sitButton.BackgroundColor3 = .(, , )
sitButton.BackgroundTransparency =
sitButton.Parent = screenGui
sitButton.MouseButton1Click:(()
character = player.Character player.CharacterAdded:()
humanoid = character:()
humanoid
humanoid.Sit =
)
removeButton = .()
removeButton.Size = .(, , , )
removeButton.Position = .(, , , )
removeButton.Text =
removeButton.BackgroundColor3 = .(, , )
removeButton.BackgroundTransparency =
removeButton.Parent = screenGui
removeButton.MouseButton1Click:(()
screenGui:()
)
dragging =
dragStart =
startPos =
(input)
delta = input.Position - dragStart
newPosition = .(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
sitButton.Position = newPosition
removeButton.Position = .(newPosition.X.Scale + , newPosition.X.Offset, newPosition.Y.Scale, newPosition.Y.Offset)
(input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = sitButton.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
sitButton.InputBegan:(startDragging)
removeButton.InputBegan:(startDragging)
sitButton.InputChanged:((input)
dragging (input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch)
(input)
)
removeButton.InputChanged:((input)
dragging (input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch)
(input)
)Can you sit down now!!

Universal