Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
UserInputService = :()
LocalPlayer = Players.LocalPlayer
Camera = .CurrentCamera
Settings = {
Enabled = ,
FOV = ,
Smoothness = ,
TeamCheck =
}
ScreenGui = .()
ScreenGui.Name =
ScreenGui.ResetOnSpawn =
.CoreGui:()
.CoreGui.MobileAimGUI:()
(() ScreenGui.Parent = .CoreGui )
ScreenGui.Parent ScreenGui.Parent = LocalPlayer:()
MainButton = .()
MainButton.Name =
MainButton.Parent = ScreenGui
MainButton.Size = .(, , , )
MainButton.Position = .(, , , )
MainButton.BackgroundColor3 = .(, , )
MainButton.Text =
MainButton.TextColor3 = .(, , )
MainButton.Font = .Font.GothamBold
MainButton.TextSize =
UICorner = .()
UICorner.CornerRadius = .(, )
UICorner.Parent = MainButton
UIStroke = .()
UIStroke.Parent = MainButton
UIStroke.Color = .(, , )
UIStroke.Thickness =
dragging, dragInput, dragStart, startPos
MainButton.InputBegan:((input)
input.UserInputType == .UserInputType.Touch input.UserInputType == .UserInputType.MouseButton1
dragging =
dragStart = input.Position
startPos = MainButton.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
MainButton.InputChanged:((input)
input.UserInputType == .UserInputType.Touch input.UserInputType == .UserInputType.MouseMovement
dragInput = input
)
UserInputService.InputChanged:((input)
input == dragInput dragging
delta = input.Position - dragStart
MainButton.Position = .(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
)
MainButton.MouseButton1Click:(()
dragging
Settings.Enabled = Settings.Enabled
Settings.Enabled
MainButton.Text =
UIStroke.Color = .(, , )
MainButton.BackgroundColor3 = .(, , )
MainButton.Text =
UIStroke.Color = .(, , )
MainButton.BackgroundColor3 = .(, , )
)
()
target =
shortestDist = Settings.FOV
CenterScreen = .(Camera.ViewportSize.X / , Camera.ViewportSize.Y / )
_, v (Players:())
v ~= LocalPlayer v.Character v.Character:() v.Character:()
v.Character.Humanoid.Health <=
Settings.TeamCheck v.Team == LocalPlayer.Team
Head = v.Character.Head
ScreenPos, OnScreen = Camera:(Head.Position)
OnScreen
Dist = (.(ScreenPos.X, ScreenPos.Y) - CenterScreen).Magnitude
Dist < shortestDist
target = Head
shortestDist = Dist
target
RunService.RenderStepped:(()
Settings.Enabled
TargetPart = ()
TargetPart
CurrentCF = Camera.CFrame
TargetCF = .(CurrentCF.Position, TargetPart.Position)
Camera.CFrame = CurrentCF:(TargetCF, Settings.Smoothness)
)
Script simples e direto, desenvolvido com foco em discrição e naturalidade. Possui apenas um botão de ativar e desativar (ON / OFF), sem menus complexos ou funções exageradas.

Universal