Run it
Copy the script and paste it into your executor.
Players = :()
LocalPlayer = Players.LocalPlayer
UserInputService = :()
TweenService = :()
Lighting = :()
Terrain = :()
.CoreGui:()
.CoreGui.ProShaderHubV3:()
ScreenGui = .()
ScreenGui.Name =
ScreenGui.Parent = .CoreGui
ScreenGui.ResetOnSpawn =
MainFrame = .(, ScreenGui)
MainFrame.BackgroundColor3 = .(, , )
MainFrame.Position = .(, -, , -)
MainFrame.Size = .(, , , )
MainFrame.Active =
MainFrame.Draggable =
MainFrame.ClipsDescendants =
.(, MainFrame).CornerRadius = .(, )
UIStroke = .(, MainFrame)
UIStroke.Color = .(, , )
UIStroke.Thickness =
BGGradient = .(, MainFrame)
BGGradient.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , ))
})
BGGradient.Rotation =
TopBar = .(, MainFrame)
TopBar.BackgroundColor3 = .(, , )
TopBar.Size = .(, , , )
.(, TopBar).CornerRadius = .(, )
Title = .(, TopBar)
Title.BackgroundTransparency =
Title.Position = .(, , , )
Title.Size = .(, , , )
Title.Font = .Font.GothamBold
Title.Text =
Title.TextColor3 = .(, , )
Title.TextSize =
TabBar = .(, MainFrame)
TabBar.BackgroundColor3 = .(, , )
TabBar.Position = .(, , , )
TabBar.Size = .(, , , )
TabListLayout = .(, TabBar)
TabListLayout.FillDirection = .FillDirection.Horizontal
TabListLayout.HorizontalAlignment = .HorizontalAlignment.Center
TabListLayout.Padding = .(, )
Container = .(, MainFrame)
Container.BackgroundTransparency =
Container.Position = .(, , , )
Container.Size = .(, , , -)
pages = {}
(name)
page = .(, Container)
page.Size = .(, , , )
page.CanvasSize = .(, , , )
page.ScrollBarThickness =
page.BackgroundTransparency =
page.Visible =
layout = .(, page)
layout.HorizontalAlignment = .HorizontalAlignment.Center
layout.SortOrder = .SortOrder.LayoutOrder
layout.Padding = .(, )
tabBtn = .(, TabBar)
tabBtn.BackgroundColor3 = .(, , )
tabBtn.Size = .(, , , )
tabBtn.Font = .Font.GothamBold
tabBtn.Text = name
tabBtn.TextColor3 = .(, , )
tabBtn.TextSize =
.(, tabBtn).CornerRadius = .(, )
tabBtn.MouseButton1Click:(()
_, p (pages)
p.Visible =
page.Visible =
)
#pages ==
page.Visible =
.(pages, page)
page
tab1 = ()
tab2 = ()
tab3 = ()
(tab, name, callback)
btn = .(, tab)
btn.BackgroundColor3 = .(, , )
btn.BackgroundTransparency =
btn.Size = .(, , , )
btn.Font = .Font.GothamSemibold
btn.Text = .. name
btn.TextColor3 = .(, , )
btn.TextSize =
btn.TextXAlignment = .TextXAlignment.Left
.(, btn).CornerRadius = .(, )
indicator = .(, btn)
indicator.BackgroundColor3 = .(, , )
indicator.Position = .(, , , )
indicator.Size = .(, , , )
.(, indicator).CornerRadius = .(, )
active =
btn.MouseButton1Click:(()
active = active
TweenService:(indicator, TweenInfo.(), {
BackgroundColor3 = active .(, , ) .(, , )
}):()
(()
(active)
)
)
(tab1, , (s)
Lighting.Brightness = s
Lighting.GlobalShadows = s
)
(tab1, , (s)
b = Lighting:() .(, Lighting)
b.Name =
b.Intensity = s
)
(tab1, , (s)
d = Lighting:() .(, Lighting)
d.Name =
d.FarIntensity = s
)
(tab1, , (s)
r = Lighting:() .(, Lighting)
r.Name =
r.Intensity = s
)
(tab1, , (s)
c = Lighting:() .(, Lighting)
c.Name =
c.TintColor = s .(, , ) .(, , )
)
(tab1, , (s)
Lighting.ClockTime = s
)
(tab1, , (s)
Lighting.ClockTime = s
)
(tab1, , (s)
c = Lighting:() .(, Lighting)
c.Name =
c.Contrast = s
)
(tab1, , (s)
c = Lighting:() .(, Lighting)
c.Name =
c.Saturation = s
)
(tab1, , (s)
c = Lighting:() .(, Lighting)
c.Name =
c.Saturation = s -
)
(tab1, , (s)
bl = Lighting:() .(, Lighting)
bl.Name =
bl.Size = s
)
(tab1, , (s)
Lighting.GlobalShadows = s
)
(tab1, , (s)
Lighting.Brightness = s
)
(tab1, , (s)
s Lighting.ClockTime =
)
(tab1, , (s)
Lighting.FogEnd = s
)
(tab2, , (s)
_, v (:())
v:()
v.Material = s .Material.SmoothPlastic .Material.Plastic
)
(tab2, , (s)
Terrain Terrain.WaterWaveSize = s
)
(tab2, , (s)
_, p (Players:())
p.Character
_, v (p.Character:())
v:() v:()
v.Handle.Transparency = s
)
(tab2, , (s)
_, v (:())
v:() v.Enabled = s
)
(tab2, , (s)
_, v (:())
v:() v.Enabled = s
)
(tab2, , (s)
_, v (:())
v:() v.Enabled = s
)
(tab2, , (s)
_, v (:())
v:() v.Enabled = s
)
(tab2, , (s)
_, v (:())
v:() v.Enabled = s
)
(tab2, , (s)
_, v (Lighting:())
v:() v.Enabled = s
)
(tab2, , (s)
Terrain Terrain.Decoration = s
)
(tab2, , (s)
_, v (Lighting:())
v:() v.Density = s
)
(tab2, , (s)
cl = Terrain:()
cl cl.Enabled = s
)
(tab2, , (s)
().Rendering.QualityLevel = s .QualityLevel.Level01 .QualityLevel.Automatic
)
(tab2, , (s)
().Rendering.MeshPartDetailLevel = s .MeshPartDetailLevel.Level01 .MeshPartDetailLevel.Level03
)
(tab2, , (s)
Lighting.GlobalShadows = s
().Rendering.QualityLevel = s .QualityLevel.Level01 .QualityLevel.Automatic
)
(tab3, , (s)
s .CurrentCamera.FieldOfView =
)
(tab3, , (s)
s .CurrentCamera.FieldOfView =
)
(tab3, , (s)
s .CurrentCamera.FieldOfView =
)
(tab3, , (s)
LocalPlayer.CameraMaxZoomDistance = s
)
(tab3, , (s)
LocalPlayer.CameraMaxZoomDistance =
)
(tab3, , (s)
LocalPlayer.Character LocalPlayer.Character:()
LocalPlayer.Character.Humanoid.WalkSpeed = s
)
(tab3, , (s)
LocalPlayer.Character LocalPlayer.Character:()
LocalPlayer.Character.Humanoid.UseJumpPower =
LocalPlayer.Character.Humanoid.JumpPower = s
)
(tab3, , (s)
:():(.CoreGuiType.Chat, s)
)
(tab3, , (s)
:():(.CoreGuiType.PlayerList, s)
)
(tab3, , (s)
s
LocalPlayer.Idled:(()
:():(.(,), .CurrentCamera.CFrame)
.()
:():(.(,), .CurrentCamera.CFrame)
)
)
UserInputService.InputBegan:((input)
input.KeyCode == .KeyCode.RightShift
MainFrame.Visible = MainFrame.Visible
)hx

Universal