Run it
Copy the script and paste it into your executor.
Players = :()
Lighting = :()
UserInputService = :()
lp = Players.LocalPlayer
_,v (Lighting:())
v:() v:()
v:()
Atmosphere = .(, Lighting)
Bloom = .(, Lighting)
ColorCorrection = .(, Lighting)
SunRays = .(, Lighting)
DoF = .(, Lighting)
Atmosphere.Enabled =
Bloom.Enabled =
ColorCorrection.Enabled =
SunRays.Enabled =
DoF.Enabled =
(mode)
mode ==
Bloom.Enabled =
SunRays.Enabled =
DoF.Enabled =
Atmosphere.Density =
mode ==
Bloom.Intensity =
Bloom.Size =
SunRays.Intensity =
Atmosphere.Density =
DoF.Enabled =
mode ==
Bloom.Intensity =
Bloom.Size =
SunRays.Intensity =
Atmosphere.Density =
DoF.Enabled =
DoF.FocusDistance =
DoF.InFocusRadius =
()
Lighting.ClockTime =
Lighting.Brightness =
Lighting.OutdoorAmbient = .(,,)
ColorCorrection.TintColor = .(,,)
()
Lighting.ClockTime =
Lighting.Brightness =
Lighting.OutdoorAmbient = .(,,)
ColorCorrection.TintColor = .(,,)
()
Lighting.ClockTime =
Lighting.Brightness =
Lighting.OutdoorAmbient = .(,,)
ColorCorrection.TintColor = .(,,)
gui = .(, lp.PlayerGui)
gui.ResetOnSpawn =
openBtn = .(, gui)
openBtn.Size = .(,,,)
openBtn.Position = .(,,,)
openBtn.Text =
openBtn.BackgroundColor3 = .(,,)
openBtn.TextColor3 = .(,,)
openBtn.BorderSizePixel =
main = .(, gui)
main.Size = .(,,,)
main.Position = .(,,,)
main.BackgroundColor3 = .(,,)
main.BorderColor3 = .(,,)
main.BorderSizePixel =
main.Visible =
dragging, dragStart, startPos
main.InputBegan:((i)
i.UserInputType == .UserInputType.MouseButton1
dragging =
dragStart = i.Position
startPos = main.Position
)
UserInputService.InputChanged:((i)
dragging i.UserInputType == .UserInputType.MouseMovement
delta = i.Position - dragStart
main.Position = .(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
)
UserInputService.InputEnded:((i)
i.UserInputType == .UserInputType.MouseButton1
dragging =
)
openBtn.MouseButton1Click:(()
main.Visible = main.Visible
)
(text, y, callback)
b = .(, main)
b.Size = .(,,,)
b.Position = .(,,,y)
b.BackgroundColor3 = .(,,)
b.TextColor3 = .(,,)
b.BorderSizePixel =
b.Text = text ..
state =
b.MouseButton1Click:(()
state = state
b.Text = text .. .. (state )
(state)
)
quality = {,,}
qIndex =
qBtn = .(, main)
qBtn.Size = .(,,,)
qBtn.Position = .(,,,)
qBtn.BackgroundColor3 = .(,,)
qBtn.TextColor3 = .(,,)
qBtn.BorderSizePixel =
qBtn.Text =
qBtn.MouseButton1Click:(()
qIndex = qIndex +
qIndex > #quality qIndex =
qBtn.Text = .. quality[qIndex]
(quality[qIndex])
)
(, , (v)
v ()
)
(, , (v)
v ()
)
(, , (v)
v ()
)
(, , (v)
Bloom.Enabled = v
)
(, , (v)
Atmosphere.Enabled = v
Atmosphere.Color = .(,,)
Atmosphere.Decay = .(,,)
)
(, , (v)
SunRays.Enabled = v
)
()