Run it
Copy the script and paste it into your executor.
Players = :()
UIS = :()
Player = Players.LocalPlayer
gui = .()
gui.Name =
gui.IgnoreGuiInset =
gui.ResetOnSpawn =
gui.Parent = Player:()
main = .()
main.Size = .(, )
main.Position = .(, )
main.BackgroundColor3 = .(,,)
main.BorderSizePixel =
main.Parent = gui
topBar = .()
topBar.Size = .(,,,)
topBar.BackgroundColor3 = .(,,)
topBar.BorderSizePixel =
topBar.Parent = main
title = .()
title.Size = .(,-,,)
title.Position = .(,,,)
title.BackgroundTransparency =
title.Text =
title.Font = .Font.GothamBold
title.TextSize =
title.TextColor3 = .(,,)
title.TextXAlignment = .TextXAlignment.Left
title.Parent = topBar
close = .()
close.Size = .(,,,)
close.Position = .(,-,,)
close.Text =
close.Font = .Font.GothamBold
close.TextSize =
close.TextColor3 = .(,,)
close.BackgroundColor3 = .(,,)
close.BorderSizePixel =
close.Parent = topBar
destroyLine = .()
destroyLine.Size = .(,,,)
destroyLine.Position = .(,,,)
destroyLine.Text =
destroyLine.BackgroundColor3 = .(,,)
destroyLine.BorderSizePixel =
destroyLine.Parent = main
(text, min, max, default, y, callback)
label = .()
label.Size = .(,-,,)
label.Position = .(,,,y)
label.BackgroundTransparency =
label.Text = text .. .. default
label.Font = .Font.Gotham
label.TextSize =
label.TextColor3 = .(,,)
label.TextXAlignment = .TextXAlignment.Left
label.Parent = main
bar = .()
bar.Size = .(,-,,)
bar.Position = .(,,,y+)
bar.BackgroundColor3 = .(,,)
bar.BorderSizePixel =
bar.Parent = main
fill = .()
fill.Size = .((default-min)/(max-min),,,)
fill.BackgroundColor3 = .(,,)
fill.BorderSizePixel =
fill.Parent = bar
dragging =
bar.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
input.UserInputType == .UserInputType.Touch
dragging =
)
UIS.InputChanged:((input)
dragging (input.UserInputType == .UserInputType.MouseMovement
input.UserInputType == .UserInputType.Touch)
pct = .(
(input.Position.X - bar.AbsolutePosition.X) / bar.AbsoluteSize.X,
,
)
fill.Size = .(pct,,,)
value = .(min + (max-min)*pct)
label.Text = text .. .. value
(value)
)
UIS.InputEnded:((input)
input.UserInputType == .UserInputType.MouseButton1
input.UserInputType == .UserInputType.Touch
dragging =
)
()
char = Player.Character Player.CharacterAdded:()
char:()
(, , , , , (v)
().WalkSpeed = v
)
(, , , , , (v)
().JumpPower = v
)
tp = .()
tp.Size = .(,-,,)
tp.Position = .(,,,)
tp.Text =
tp.Font = .Font.GothamBold
tp.TextSize =
tp.TextColor3 = .(,,)
tp.BackgroundColor3 = .(,,)
tp.BorderSizePixel =
tp.Parent = main
tp.MouseButton1Click:(()
Player.Backpack:()
tool = .()
tool.Name =
tool.RequiresHandle =
tool.Parent = Player.Backpack
tool.Activated:(()
mouse = Player:()
mouse.Hit
Player.Character:(mouse.Hit.Position + .(,,))
)
)
dragging, startPos, startInput
topBar.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
input.UserInputType == .UserInputType.Touch
dragging =
startPos = main.Position
startInput = input.Position
)
UIS.InputChanged:((input)
dragging (input.UserInputType == .UserInputType.MouseMovement
input.UserInputType == .UserInputType.Touch)
delta = input.Position - startInput
main.Position = .(
startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y
)
)
UIS.InputEnded:((input)
input.UserInputType == .UserInputType.MouseButton1
input.UserInputType == .UserInputType.Touch
dragging =
)
icon = .()
icon.Size = .(,,,)
icon.Position = .(,,,-)
icon.Text =
icon.Font = .Font.GothamBold
icon.TextSize =
icon.TextColor3 = .(,,)
icon.BackgroundColor3 = .(,,)
icon.BorderSizePixel =
icon.Visible =
icon.Parent = gui
close.MouseButton1Click:(()
main.Visible =
icon.Visible =
)
icon.MouseButton1Click:(()
icon.Visible =
main.Visible =
)
destroyLine.MouseButton1Click:(()
gui:()
)

Universal