Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
player = Players.LocalPlayer
char = player.Character player.CharacterAdded:()
humanoid = char:()
root = char:()
flying =
speedBoost =
flyConnection
flyBV, flyBG
flySpeed =
hoverAmplitude =
hoverSpeed =
hoverTime =
laserEnabled =
laserLeft, laserRight, laserConnection
(newChar)
char = newChar
humanoid = char:()
root = char:()
player.CharacterAdded:(updateCharacter)
screen = .()
screen.Name =
screen.ResetOnSpawn =
screen.Parent = player:()
main = .()
main.Parent = screen
main.Position = .(,,,)
main.BackgroundColor3 = .(,,)
main.Active =
main.Draggable =
main.ZIndex =
corner = .(, main)
corner.CornerRadius = .(,)
stroke = .(, main)
stroke.Color = .(,,)
stroke.Thickness =
title = .(, main)
title.Size = .(,,,)
title.Text =
title.TextScaled =
title.BackgroundTransparency =
title.TextColor3 = .(,,)
title.ZIndex =
buttonNames = {
,
,
,
,
,
}
buttons = {}
buttonHeight =
spacing =
startY =
main.Size = .(, , , startY + #buttonNames * (buttonHeight + spacing))
i, name (buttonNames)
b = .(, main)
b.Size = .(, -, , buttonHeight)
b.Position = .(, , , startY + (i - ) * (buttonHeight + spacing))
b.Text = name
b.TextScaled =
b.BackgroundColor3 = .(, , )
b.TextColor3 = .(, , )
b.BorderSizePixel =
b.ZIndex =
.(, b)
buttons[name] = b
flyBtn = buttons[]
speedBtn = buttons[]
xrayBtn = buttons[]
recoverBtn = buttons[]
laserBtn = buttons[]
infoBtn = buttons[]
toggle = .()
toggle.Parent = screen
toggle.Size = .(,,,)
toggle.Position = .(,,,)
toggle.BackgroundTransparency =
toggle.BackgroundColor3 = .(,,)
toggle.Active =
toggle.Draggable =
toggle.ZIndex =
label = .()
label.Parent = toggle
label.Size = .(,,,)
label.Position = .(,,,)
label.BackgroundTransparency =
label.Text =
label.TextScaled =
label.TextColor3 = .(,,)
label.ZIndex =
toggle.MouseButton1Click:(()
main.Visible = main.Visible
)
()
flying
flying =
humanoid.PlatformStand =
flyBV = .()
flyBV.MaxForce = .(,,)
flyBV.Velocity = .(,,)
flyBV.Parent = root
flyBG = .()
flyBG.MaxTorque = .(,,)
flyBG.P =
flyBG.CFrame = root.CFrame
flyBG.Parent = root
hoverTime =
flyConnection = RunService.RenderStepped:((dt)
root root.Parent
moveDir = humanoid.MoveDirection
camForward = .CurrentCamera.CFrame.LookVector
forwardMag = camForward:(moveDir)
forwardMag >
velocity = camForward.Unit * flySpeed * forwardMag
flyBV.Velocity = velocity
flyBG.CFrame = .(root.Position, root.Position + camForward) * .(.(-),,)
hoverTime = hoverTime + dt * hoverSpeed
hoverOffset = .(hoverTime) * hoverAmplitude
flyBV.Velocity = .(,hoverOffset,)
flyBG.CFrame = .(root.Position, root.Position + camForward)
)
()
flying =
humanoid.PlatformStand =
flyConnection flyConnection:() flyConnection =
flyBV
flyBV:()
flyBV =
flyBG flyBG:() flyBG =
()
speedBoost =
humanoid.WalkSpeed =
()
speedBoost =
humanoid.WalkSpeed =
xrayEnabled =
pulseTime =
originalColors = {}
xrayBtn.MouseButton1Click:(()
xrayEnabled = xrayEnabled
xrayEnabled
_, obj (:())
obj:()
obj.LocalTransparencyModifier =
originalColors[obj]
obj.Color = originalColors[obj]
obj.Material = .Material.Plastic
originalColors[obj] =
)
RunService.RenderStepped:((dt)
xrayEnabled
pulseTime = pulseTime + dt *
pulse = + * .(pulseTime)
_, obj (:())
obj:() obj:(char) obj.Name ~=
obj.LocalTransparencyModifier =
obj:() obj:() obj ~= char
_, part (obj:())
part:()
originalColors[part]
originalColors[part] = part.Color
redIntensity = * pulse
part.Color = .(redIntensity, , )
part.Material = .Material.Neon
)
recoverBtn.MouseButton1Click:(()
humanoid.Health = humanoid.MaxHealth
)
laserBtn.MouseButton1Click:(()
laserEnabled
laserEnabled =
laserLeft laserLeft:()
laserRight laserRight:()
laserConnection laserConnection:()
laserEnabled =
mouse = player:()
laserLeft = .()
laserLeft.Size = .(,,)
laserLeft.Anchored =
laserLeft.CanCollide =
laserLeft.BrickColor = BrickColor.()
laserLeft.Material = .Material.Neon
laserLeft.Parent =
laserRight = .()
laserRight.Size = .(,,)
laserRight.Anchored =
laserRight.CanCollide =
laserRight.BrickColor = BrickColor.()
laserRight.Material = .Material.Neon
laserRight.Parent =
laserConnection = RunService.RenderStepped:(()
laserEnabled mouse root
laserLeft laserLeft:()
laserRight laserRight:()
laserConnection laserConnection:()
head = char:()
head
originLeft = head.Position + .(-,,)
originRight = head.Position + .(,,)
direction = (mouse.Hit.Position - head.Position).Unit
distance = (mouse.Hit.Position - head.Position).Magnitude
laserLeft.CFrame = .(originLeft + direction * distance/, mouse.Hit.Position)
laserLeft.Size = .(,,distance)
laserRight.CFrame = .(originRight + direction * distance/, mouse.Hit.Position)
laserRight.Size = .(,,distance)
_, npc (:())
npc:() npc ~= char
humanoids = {}
_, obj (npc:())
obj:()
.(humanoids, obj)
#humanoids >
npcRoot = npc:() npc:()
npcRoot
_, origin ({originLeft, originRight})
toNpc = (npcRoot.Position - origin)
proj = toNpc:(direction)
closest = origin + direction * proj
(closest - npcRoot.Position).Magnitude <
_, hum (humanoids)
hum.Health =
)
)
infoBtn.MouseButton1Click:(()
infoGui = .(, player.PlayerGui)
frame = .(, infoGui)
frame.Size = .(,,,)
frame.Position = .(,-,,-)
frame.BackgroundColor3 = .(,,)
corner = .(, frame)
corner.CornerRadius = .(,)
txt = .(, frame)
txt.Size = .(,,,)
txt.Text =
txt.TextColor3 = .(,,)
txt.TextScaled =
txt.BackgroundTransparency =
closeBtn = .(, frame)
closeBtn.Size = .(,,,)
closeBtn.Position = .(,-,,)
closeBtn.Text =
closeBtn.TextColor3 = .(,,)
closeBtn.TextScaled =
closeBtn.BackgroundColor3 = .(,,)
closeBtn.MouseButton1Click:(()
infoGui:()
)
)
flyBtn.MouseButton1Click:(()
flying () ()
)
speedBtn.MouseButton1Click:(()
speedBoost () ()
)Superman fly run faster then a bullet x ray vision... check the script info button for more info its important info

Universal