Run it
Copy the script and paste it into your executor.
Players = :()
LocalPlayer = Players.LocalPlayer
Mouse = LocalPlayer:()
Debris = :()
Shotgun = .()
Shotgun.Name =
Shotgun.RequiresHandle =
Handle = .()
Handle.Name =
Handle.Size = .(, , )
Handle.BrickColor = BrickColor.()
Handle.Material = .Material.Metal
Handle.Parent = Shotgun
Sound = .()
Sound.SoundId =
Sound.Volume =
Sound.Parent = Handle
LaserAttachment = .(, Handle)
LaserAttachment.Position = .(, , -)
Beam = .()
Beam.Width0 =
Beam.Width1 =
Beam.Color = ColorSequence.(.(, , ))
Beam.FaceCamera =
Beam.Enabled =
Beam.Parent = Handle
MouseTargetAttachment = .()
MouseTargetAttachment.Parent = :()
Shotgun.Equipped:(()
Beam.Enabled =
.(()
Beam.Enabled
MouseTargetAttachment.Position = Mouse.Hit.p
Beam.Attachment0 = LaserAttachment
Beam.Attachment1 = MouseTargetAttachment
.()
)
)
Shotgun.Unequipped:(()
Beam.Enabled =
)
Shotgun.Activated:(()
Target = Mouse.Target
Target Target == .Terrain
Sound:()
MyRoot = LocalPlayer.Character LocalPlayer.Character:()
MyRoot
LookDirection = (Mouse.Hit.p - MyRoot.Position).Unit
ImpactPosition = Mouse.Hit.p
Exp = .()
Exp.BlastRadius =
Exp.BlastPressure =
Exp.Position = ImpactPosition
Exp.Parent =
Character = Target:()
Humanoid = Character Character:()
Humanoid Character ~= LocalPlayer.Character
RootPart = Character:() Character:()
RootPart
RootPart.Anchored =
_, part (Character:())
part:() part.BrickColor = BrickColor.()
.()
RootPart.Anchored =
Velocity = .()
Velocity.MaxForce = .(, , )
Velocity.Velocity = (LookDirection * ) + .(, , )
Velocity.Parent = RootPart
Debris:(Velocity, )
Target:(LocalPlayer.Character) Target.Name ~=
TargetProp = Target
Target.Parent Target.Parent ~= Target.Parent:()
TargetProp = Target.Parent
PropClone = TargetProp:()
PropClone
PropClone:()
PropClone.Anchored =
PropClone.CanCollide =
_, part (PropClone:())
part:()
part.Anchored =
part.CanCollide =
PropRoot = PropClone:() PropClone PropClone:()
PropRoot
PropClone.Parent =
TargetProp:()
PropVelocity = .()
PropVelocity.MaxForce = .(, , )
PropVelocity.Velocity = (LookDirection * ) + .(, , )
PropVelocity.Parent = PropRoot
Debris:(PropVelocity, )
)
Shotgun.Parent = LocalPlayer:()Adds a gun that's strong

Universal