Run it
Copy the script and paste it into your executor.
placeid = .PlaceId
placeid ==
UserInputService = :()
Camera = .CurrentCamera
Players = :()
LocalPlayer = Players.LocalPlayer
Holding =
CurrentTarget =
aimParts = {, , , , , }
currentAimPartIndex =
.AimbotEnabled =
.TeamCheck =
.AimPart = aimParts[currentAimPartIndex]
(character)
character character:() character.Humanoid.Health >
()
closestPlayer =
shortestDistance = .huge
_, player (Players:())
player ~= LocalPlayer ( .TeamCheck player.Team ~= LocalPlayer.Team) (player.Character)
targetPart = player.Character:(.AimPart)
targetPart
distance = (LocalPlayer.Character.HumanoidRootPart.Position - targetPart.Position).Magnitude
distance < shortestDistance
closestPlayer = player
shortestDistance = distance
closestPlayer
(target)
target
aimPart = target.Character:(.AimPart)
aimPart
Camera.CFrame = .(Camera.CFrame.Position, aimPart.Position)
UserInputService.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton2
Holding =
input.KeyCode == .KeyCode.F4
currentAimPartIndex = (currentAimPartIndex % #aimParts) +
.AimPart = aimParts[currentAimPartIndex]
input.KeyCode == .KeyCode.F6
.AimbotEnabled = .AimbotEnabled
CurrentTarget =
)
UserInputService.InputEnded:((input)
input.UserInputType == .UserInputType.MouseButton2
Holding =
CurrentTarget =
)
:().RenderStepped:(()
Holding .AimbotEnabled
CurrentTarget
CurrentTarget = ()
(CurrentTarget)
)
Camera = .CurrentCamera
Players = :()
RunService = :()
UserInputService = :()
StarterGui = :()
LocalPlayer = Players.LocalPlayer
Holding =
CurrentTarget =
aimParts = {, , , , , }
currentAimPartIndex =
.AimbotEnabled =
.TeamCheck =
.AimPart = aimParts[currentAimPartIndex]
.TargetPlayers =
.TargetNPCs =
PlayerTargetModes = {, , }
NPCModes = {, , }
currentPlayerTargetModeIndex =
currentNPCModeIndex =
.PlayerTargetMode = PlayerTargetModes[currentPlayerTargetModeIndex]
.NPCMode = NPCModes[currentNPCModeIndex]
(character)
character:() Players:(character)
(character)
character:() Players:(character.Name)
()
MaximumDistance = .huge
Target =
MouseLocation = UserInputService:()
CharacterPosition = LocalPlayer.Character LocalPlayer.Character:().Position .(, , )
(v)
v.Character v.Character:() v.Character:() v.Character.Humanoid.Health >
ScreenPoint = Camera:(v.Character.HumanoidRootPart.Position)
VectorDistance = (.(MouseLocation.X, MouseLocation.Y) - .(ScreenPoint.X, ScreenPoint.Y)).Magnitude
CharacterDistance = (CharacterPosition - v.Character.HumanoidRootPart.Position).Magnitude
CharacterDistance < MaximumDistance (CharacterDistance == MaximumDistance VectorDistance < MaximumDistance)
Target = v
MaximumDistance = CharacterDistance
.TargetPlayers
_, v (Players:())
v.Name ~= LocalPlayer.Name
.TeamCheck
v.Team ~= LocalPlayer.Team
(v)
.PlayerTargetMode ==
(v)
.PlayerTargetMode == (v.Character)
(v)
.TargetNPCs
_, v (:())
v:() (v)
(v)
Target
(character)
validParts = {}
_, partName (aimParts)
character:(partName)
.(validParts, partName)
validParts
UserInputService.InputBegan:((Input)
Input.UserInputType == .UserInputType.MouseButton2
Holding =
.AimbotEnabled CurrentTarget
CurrentTarget = ()
Input.KeyCode == .KeyCode.F4
currentAimPartIndex = (currentAimPartIndex % #aimParts) +
.AimPart = aimParts[currentAimPartIndex]
StarterGui:(, {
Title = ,
Text = .. .AimPart,
Duration =
})
Input.KeyCode == .KeyCode.F6
.AimbotEnabled = .AimbotEnabled
CurrentTarget =
StarterGui:(, {
Title = ,
Text = .. (.AimbotEnabled),
Duration =
})
Input.KeyCode == .KeyCode.F5
.TargetNPCs = .TargetNPCs
StarterGui:(, {
Title = ,
Text = .. (.TargetNPCs),
Duration =
})
Input.KeyCode == .KeyCode.F7
currentPlayerTargetModeIndex = (currentPlayerTargetModeIndex % #PlayerTargetModes) +
.PlayerTargetMode = PlayerTargetModes[currentPlayerTargetModeIndex]
StarterGui:(, {
Title = ,
Text = .. .PlayerTargetMode,
Duration =
})
Input.KeyCode == .KeyCode.F8
currentNPCModeIndex = (currentNPCModeIndex % #NPCModes) +
.NPCMode = NPCModes[currentNPCModeIndex]
StarterGui:(, {
Title = ,
Text = .. .NPCMode,
Duration =
})
)
UserInputService.InputEnded:((Input)
Input.UserInputType == .UserInputType.MouseButton2
Holding =
CurrentTarget =
)
RunService.RenderStepped:(()
Holding .AimbotEnabled CurrentTarget
validParts = (CurrentTarget.Character)
#validParts >
AimPart = CurrentTarget.Character:(.AimPart) CurrentTarget.Character:(validParts[])
AimPart
Camera.CFrame = .(Camera.CFrame.Position, AimPart.Position)
CurrentTarget =
CurrentTarget =
)