Run it
Copy the script and paste it into your executor.
DragonText =
DragonColor = .(, , )
DragonSequence = ColorSequence.({ColorSequenceKeypoint.(, DragonColor), ColorSequenceKeypoint.(, DragonColor)})
rushstyle = .ReplicatedStorage.Styles.Rush
plr = .Players.LocalPlayer
pgui = plr.PlayerGui
interf = pgui.Interface
bt = interf.Battle
main = bt.Main
status = plr.Status
(text, color)
pgui.Notify:(text)
i,v (.ReplicatedStorage.Styles.Rush:())
v:() v.Name:()
v.AnimationId =
()
(plr:() )
()
.ReplicatedStorage.Dungeon.Value
()
(plr.Character:() )
()
(() () plr.Status.Heat.Value >= )
()
(plr.Character:() )
(obj, valName, newVal, valClass)
obj newVal valName
obj:(valName)
n = .(valClass)
n.Name = valName
n.Parent = obj
obj[valName].Value = newVal
moves = .ReplicatedStorage.Moves
stylesR = .ReplicatedStorage.Styles.Rush
current = moves[]
(current, , , )
(current, , , )
(current, , , )
(current, , , )
(current, , , )
(current, , , )
stylesR.Rush1.Value =
()
char = plr.Character plr.CharacterAdded:()
char.HumanoidRootPart.Fire_Main.Color = DragonSequence
char.HumanoidRootPart.Fire_Secondary.Color = DragonSequence
char.HumanoidRootPart.Fire_Main.Rate = status.Heat.Value >= status.Heat.Value >=
char.HumanoidRootPart.Fire_Secondary.Rate = status.Heat.Value >= status.Heat.Value >=
char.HumanoidRootPart.Lines1.Color = DragonSequence
char.HumanoidRootPart.Lines1.Rate = status.Heat.Value >= status.Heat.Value >=
char.HumanoidRootPart.Lines2.Color = DragonSequence
char.HumanoidRootPart.Lines2.Rate = status.Heat.Value >= status.Heat.Value >=
char.HumanoidRootPart.Sparks.Color = DragonSequence
char.HumanoidRootPart.TimeFor.Enabled
char.HumanoidRootPart.TimeFor.Color = DragonSequence
char.UpperTorso[].Lines1.Color = DragonSequence
char.UpperTorso[].Lines2.Color = DragonSequence
char.UpperTorso[].Flare.Color = DragonSequence
char.UpperTorso[].Lines1.Enabled = ()
char.UpperTorso[].Flare.Enabled = ()
char.UpperTorso[].Smoke.Color = DragonSequence
char.UpperTorso.Evading.Color = DragonSequence
()
rushstyle.VisualName.Value = DragonText
rushstyle.Color.Value = DragonColor
(rushstyle.VisualName.Value)
status.Style.Value ==
main.XP.Fill.ImageColor3 = DragonColor
status.Heat.Changed:(()
()
)
status.Style.Changed:(()
status.Style.Value ==
main.XP.Fill.ImageColor3 = DragonColor
)
()
invun = .()
invun.Name =
invun.Parent = status
invun
()
status.ChildRemoved:(()
status:()
()
)
blacklist = {}
.ReplicatedStorage.OverworldSpeed.Value =
i,v (.ReplicatedStorage.Sounds:())
.(blacklist, v.Name)
(current, , v.Name, )
.()
.()
Ghost style script from Right 2 Fight, revived for you to now "defeat" Kazuma Kiryu aka Legendary Dragon. Infinite Tiger Drops at the light attack button. This is for people who wanna "defeat" Kiryu so badly.

Universal