Run it
Copy the script and paste it into your executor.
player = .Players.LocalPlayer
userInputService = :()
RunService = :()
speed =
jump =
isUsingSetA =
Mode =
Colors = {
Blue = {
Main = .(,,),
Title = .(,,),
Stroke = .(,,),
Text = .(,,),
Label = .(,,)
},
Black = {
Main = .(,,),
Title = .(,,),
Stroke = .(,,),
Text = .(,,),
Label = .(,,)
}
}
currentColors = Colors[Mode]
animSetA = {
idle = ,
walk =
}
animSetB = {
idle = ,
walk =
}
currentSet = animSetA
walkTrack, idleTrack
runningConnection
speedEnforcer
jumpEnforcer
(character)
humanoid = character:()
walkTrack walkTrack:()
idleTrack idleTrack:()
runningConnection runningConnection:()
speedEnforcer speedEnforcer:()
jumpEnforcer jumpEnforcer:()
speed
humanoid.WalkSpeed =
speedEnforcer = humanoid:():(()
humanoid.WalkSpeed ~=
humanoid.WalkSpeed =
)
jump
humanoid.UseJumpPower =
humanoid.JumpPower =
humanoid.JumpHeight =
jumpEnforcer = RunService.Heartbeat:(()
humanoid humanoid.Parent
humanoid.UseJumpPower humanoid.UseJumpPower =
humanoid.JumpPower ~= humanoid.JumpPower =
humanoid.JumpHeight ~= humanoid.JumpHeight =
)
walkAnim = .()
walkAnim.AnimationId = currentSet.walk
walkTrack = humanoid:(walkAnim)
walkTrack.Looped =
idleAnim = .()
idleAnim.AnimationId = currentSet.idle
idleTrack = humanoid:(idleAnim)
idleTrack.Looped =
runningConnection = humanoid.Running:((speedVal)
speedVal >
walkTrack.IsPlaying walkTrack:()
walkTrack.IsPlaying walkTrack:()
)
idleTrack:()
()
player.PlayerGui:()
screenGui = .()
screenGui.Name =
screenGui.ResetOnSpawn =
screenGui.IgnoreGuiInset =
screenGui.Parent = player:()
mainFrame = .()
mainFrame.Size = .(, , , )
mainFrame.Position = .(, -, , -)
mainFrame.BackgroundColor3 = currentColors.Main
mainFrame.BorderSizePixel =
mainFrame.Active =
mainFrame.Draggable =
mainFrame.Parent = screenGui
outline = .()
outline.Color = currentColors.Stroke
outline.Thickness =
outline.Parent = mainFrame
titleBar = .()
titleBar.Size = .(,,,)
titleBar.BackgroundColor3 = currentColors.Title
titleBar.BorderSizePixel =
titleBar.Parent = mainFrame
titleStroke = .()
titleStroke.Color = currentColors.Stroke
titleStroke.Thickness =
titleStroke.Parent = titleBar
i,pos ({,})
circ = .()
circ.Size = .(,,,)
circ.Position = .(,pos,,-)
circ.BackgroundColor3 = currentColors.Main
circ.BorderSizePixel =
circ.Parent = titleBar
uic = .()
uic.CornerRadius = .(,)
uic.Parent = circ
stroke = .()
stroke.Color = currentColors.Stroke
stroke.Thickness =
stroke.Parent = circ
oval = .()
oval.Size = .(,,,)
oval.Position = .(,-,,-)
oval.BackgroundColor3 = currentColors.Main
oval.BorderSizePixel =
oval.Parent = titleBar
ovalCorner = .()
ovalCorner.CornerRadius = .(,)
ovalCorner.Parent = oval
ovalStroke = .()
ovalStroke.Color = currentColors.Stroke
ovalStroke.Thickness =
ovalStroke.Parent = oval
button = .()
button.Size = .(,,,)
button.Position = .(,-,,-)
button.Text =
button.TextColor3 = currentColors.Text
button.BackgroundTransparency =
button.Font = .Font.GothamBold
button.TextSize =
button.Parent = mainFrame
bstroke = .()
bstroke.Color = currentColors.Stroke
bstroke.Thickness =
bstroke.Parent = button
label = .()
label.Size = .(,,,)
label.Position = .(,,,-)
label.BackgroundTransparency =
label.Text =
label.TextColor3 = currentColors.Label
label.Font = .Font.Gotham
label.TextSize =
label.Parent = mainFrame
button.MouseButton1Click:(()
isUsingSetA = isUsingSetA
currentSet = isUsingSetA animSetA animSetB
player.Character
(player.Character)
)
()
player.Character
isUsingSetA =
currentSet = animSetA
(player.Character)
player.CharacterAdded:((character)
isUsingSetA =
currentSet = animSetA
(character)
)Cool Just cool

Universal