Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
player = Players.LocalPlayer
char = player.Character player.CharacterAdded:()
tool
_,v player:()
v.Name == tool = v.Parent
_,v .ReplicatedStorage:()
v.Name == tool = v.Parent
remote = tool.SyncAPI.ServerEndpoint
(args)
remote:((args))
(cf,parent)
( {,,cf,parent} )
(b,p)
( {,{{Part=p,Anchored=b}}} )
(p,b)
( {,{{Part=p,CanCollide=b}}} )
(p,s,cf)
( {,{{Part=p,Size=s,=cf}}} )
(p,cf)
( {,{{Part=p,=cf}}} )
(p)
( {,{{Part=p}}} )
(p,id)
( {,{{Part=p,MeshId=..id}}} )
(p,s)
( {,{{Part=p,Scale=s}}} )
(p,c)
( {,{{Part=p,Color=c,UnionColoring=}}} )
(p,face)
( {,{{Part=p,Face=face,TextureType=}}} )
(p,id,face)
( {,{{Part=p,Face=face,TextureType=,Texture=..id}}} )
(p)
( {,{p}} )
cloud
()
head = char:()
cf = head.CFrame + .(,,)
(cf,)
.()
_,v :()
v:() (v.Position - cf.Position).Magnitude <
cloud = v
(,v)
(v,)
(v,BrickColor.().Color)
(v)
(v,)
(v,.(,,))
()
RunService.RenderStepped:(()
cloud char:()
(cloud,char.Head.CFrame + .(,,))
)
RunService = :()
debris = {}
.(()
.()
cloud
j = ,
offset = .(
.(-,),
-,
.(-,)
)
spawnCF = cloud.CFrame + offset
(spawnCF, )
.()
_, p :()
p:()
(p.Position - spawnCF.Position).Magnitude <
(, p)
(p, )
(p, .(,,), p.CFrame)
(p, .NormalId.Front)
(p, , .NormalId.Front)
(p, .NormalId.Back)
(p, , .NormalId.Back)
relativeOffset = p.Position - cloud.Position
debris[p] = {lastPos = p.Position, timer = }
.(()
i = ,
cloud
(p, cloud.CFrame + relativeOffset - .(, *i, ))
.()
(p)
debris[p] =
)
)
RunService.RenderStepped:((delta)
part, info (debris)
part part.Parent
(part.Position - info.lastPos).Magnitude <
info.timer = info.timer + delta
info.timer >=
(part)
debris[part] =
info.timer =
info.lastPos = part.Position
debris[part] =
)Another shitty script enjoy very Co0l :0

Universal