Run it
Copy the script and paste it into your executor.
()
()
Text =
output =
Hint = .(, )
i = , #Text
output = output .. Text:(i,i)
Hint.Text = output
.()
.()
Hint:()
Players = :()
player = .Players.LocalPlayer
Character = player.Character
pic = ..player.userId..
PlayerGui = player:()
Main = .(, PlayerGui)
Frame = .(, Main)
Title = .(, Frame)
toggleBtn = .(, Frame)
Scroll = .(, Main)
UIList = .(, Scroll)
UIPad = .(, Scroll)
Main.Name = player.Name....player.UserId
Frame.Name =
Frame.Size = .(, , , )
Frame.BackgroundColor3 = .(, , )
Frame.BorderColor3 = .(, , )
Frame.BorderSizePixel =
Frame.Position = .(, , , )
Frame.AnchorPoint = .(, )
toggleBtn.BackgroundColor3 = .(, , )
toggleBtn.BorderColor3 = .(, , )
toggleBtn.BorderSizePixel =
toggleBtn.Text =
toggleBtn.Size = .(, , , )
toggleBtn.TextScaled =
toggleBtn.TextColor3 = .(, , )
Title.AnchorPoint = .(, )
Title.Position = .(, , , )
Title.Size = .(, , , )
Title.BackgroundColor3 = .(, , )
Title.BorderColor3 = .(, , )
Title.BorderSizePixel =
Title.Text =
Title.TextScaled =
Title.TextColor3 = .(, , )
Scroll.AnchorPoint = .(, )
Scroll.Position = .(, , , )
Scroll.BackgroundColor3 = .(, , )
Scroll.BorderColor3 = .(, , )
Scroll.BorderSizePixel =
Scroll.Size = .(, , , )
Scroll.Active =
Scroll.AnchorPoint = .(, )
UIList.Wraps =
UIList.Padding = .(, )
UIList.FillDirection = .FillDirection.Horizontal
UIPad.PaddingTop = .(, )
UIPad.PaddingLeft = .(, )
toggleBtn.MouseButton1Click:(()
isOpen = isOpen
isOpen ==
Scroll.Visible =
toggleBtn.Text =
Scroll.Visible =
toggleBtn.Text =
)
(Text, ChangedFunction)
btn = .(, Scroll)
btn.AnchorPoint = .(, )
btn.Size = .(, , , )
btn.BackgroundColor3 = .(, , )
btn.BorderColor3 = .(, , )
btn.BorderSizePixel =
btn.TextScaled =
btn.TextColor3 = .(, , )
btn.Text = Text
btn.MouseButton1Click:(ChangedFunction)
(, ()
Character.Humanoid.RigType ~= .HumanoidRigType.R6
CC = .(, .Lighting)
CC.TintColor = .(, , )
CC.Contrast =
CC.Enabled =
Creepy = .(, )
Creepy.SoundId =
Creepy.Volume =
Creepy.Pitch =
Creepy.Looped =
Creepy:()
_, access (Character:())
access:()
access:()
_, body (Character:())
body:()
body.Color = .(, , )
Character.Shirt:()
Character.Pants:()
Character.Humanoid.Animator:()
Torso = Character:()
LeftArm = Character:()
RightArm = Character:()
LeftLeg = Character:()
RightLeg = Character:()
Root = Character:()
LeftArm.Size = LeftArm.Size + .(, , )
RightArm.Size = RightArm.Size + .(, , )
LeftLeg.Size = LeftLeg.Size + .(, , )
RightLeg.Size = RightLeg.Size + .(, , )
Root.Size = Root.Size + .(, , )
LH = Torso:()
RH = Torso:()
RS = Torso:()
LS = Torso:()
Neck = Torso:()
Neck.C0 = Neck.C0 + .(, , )
LS.C0 = LS.C0 - .(, , )
RS.C0 = RS.C0 - .(, , )
RH.C0 = RH.C0 + .(, -, )
LH.C0 = LH.C0 + .(, -, )
RJ = Root:()
RJ.C0 = RJ.C0 - .(, , )
Mesh = Character:():()
Mesh.Scale = .(, , )
_, cMesh (Character:())
cMesh:()
cMesh:()
_, bodyParts (Character:())
bodyParts:()
bodyParts.Touched:((hit)
char = hit.Parent
char:()
char.Humanoid.Health =
)
)
(, ()
Hum = Character:()
Hum.WalkSpeed =
Hum.JumpPower =
)
(, ()
_, sky (.Lighting:())
sky:()
sky:()
NewSky = .(, .Lighting)
NewSky.SkyboxUp = pic
NewSky.SkyboxDn = pic
NewSky.SkyboxLf = pic
NewSky.SkyboxRt = pic
NewSky.SkyboxFt = pic
NewSky.SkyboxBk = pic
)
(, ()
_, p (:())
p:()
_, Faces (.NormalId:())
decal = .(, p)
decal.Face = Faces
decal.Texture = pic
)
(, ()
_, plr (.Players:())
plr ~= player
character.Humanoid.Health = plr.Character.Humanoid.Health
)
(, ()
.Players.LocalPlayer
Hint = .(, )
Hint.Text =
.(, ()
Hint:()
)
Hint = .(, )
Hint.Text =
.(, ()
Hint:()
)
)
(, ()
char = player.Character
Humanoid = char:()
Humanoid.RigType ~= .HumanoidRigType.R6
()
Humanoid.WalkSpeed =
Torso = char:()
LS = Torso:()
RS = Torso:()
LS.MaxVelocity =
RS.MaxVelocity =
_, bodyParts (char:())
bodyParts:()
bodyParts.Color = .(, , )
LS.C0 = LS.C0 * .(, , .(-))
RS.C0 = RS.C0 * .(, , .())
db =
_, Part (char:())
Part:()
Part.Touched:((hit)
db
db =
plrChar = hit.Parent
plrChar:()
plrChar.Humanoid:()
LS.C0 = LS.C0 * .(, , .(-))
RS.C0 = RS.C0 * .(, , .())
plrChar.Humanoid.Health ==
plrChar.Humanoid:()
plrChar:()
plrChar.HumanoidRootPart.Rotation = plrChar.HumanoidRootPart.Rotation + .(, , )
plrChar.HumanoidRootPart.Position = plrChar.HumanoidRootPart.Position - .(, , )
.(, ()
LS.C0 = LS.C0 * .(, , .())
RS.C0 = RS.C0 * .(, , .(-))
)
.(, ()
db =
)
)
)
(, ()
_, plr (.Players:())
plr ~= player
plr.Character:().Anchored =
plr.Character:():()
)
(, ()
:().Heartbeat:((dt)
_, plr (.Players:())
plr ~= player plr.Character plr.Character:() plr.Character:() Character:()
ClosestPlayer
MaxDist =
(plr.Character.HumanoidRootPart.Position - Character.HumanoidRootPart.Position).Magnitude <= MaxDist
ClosestPlayer = plr
ClosestPlayer
ClosestPlayer.Character.Humanoid.Health =
)
)
()
Universal