Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
UserInputService = :()
Workspace = :()
HttpService = :()
player = Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
rootPart = character:()
FLY_SPEED =
ANTI_DETECT =
flying =
flyConnection =
bodyVelocity =
bodyGyro =
control = {F = , B = , L = , R = , U = , D = }
()
ANTI_DETECT
mt = ()
oldIndex = mt.__index
(mt, )
mt.__index = ((t, k)
t == rootPart k ==
.(, , )
t == rootPart k ==
.(, , )
(t, k)
)
(mt, )
()
ANTI_DETECT
_, part (character:())
part:()
(()
part:(player)
)
()
bodyVelocity = .()
bodyVelocity.MaxForce = .(.huge, .huge, .huge)
bodyVelocity.Velocity = .(, , )
bodyVelocity.P =
bodyVelocity.Parent = rootPart
bodyGyro = .()
bodyGyro.MaxTorque = .(.huge, .huge, .huge)
bodyGyro.P =
bodyGyro.D =
bodyGyro.Parent = rootPart
ANTI_DETECT
bodyVelocity.Name = HttpService:():(, )
bodyGyro.Name = HttpService:():(, )
()
bodyVelocity
bodyVelocity:()
bodyVelocity =
bodyGyro
bodyGyro:()
bodyGyro =
()
camera = Workspace.CurrentCamera
moveDirection = .(, , )
control.F >
moveDirection = moveDirection + camera.CFrame.LookVector
control.B >
moveDirection = moveDirection - camera.CFrame.LookVector
control.L >
moveDirection = moveDirection - camera.CFrame.RightVector
control.R >
moveDirection = moveDirection + camera.CFrame.RightVector
control.U >
moveDirection = moveDirection + .(, , )
control.D >
moveDirection = moveDirection - .(, , )
moveDirection.Magnitude >
moveDirection = moveDirection.Unit * FLY_SPEED
moveDirection
()
flying
flying =
()
()
humanoid:(.HumanoidStateType.FallingDown, )
humanoid:(.HumanoidStateType.Ragdoll, )
humanoid.PlatformStand =
()
flyConnection = RunService.Heartbeat:(()
flying
direction = ()
ANTI_DETECT
jitter = .(
.(-, ) / ,
.(-, ) / ,
.(-, ) /
)
direction = direction + jitter
bodyVelocity
bodyVelocity.Velocity = direction
bodyGyro
bodyGyro.CFrame = Workspace.CurrentCamera.CFrame
ANTI_DETECT .(, ) ==
(()
spoof = rootPart.CFrame
rootPart.CFrame = spoof
)
)
()
flying
flying =
flyConnection
flyConnection:()
flyConnection =
()
humanoid.PlatformStand =
humanoid:(.HumanoidStateType.FallingDown, )
humanoid:(.HumanoidStateType.Ragdoll, )
()
flying
()
()
UserInputService.InputBegan:((input, gameProcessed)
gameProcessed
input.KeyCode == .KeyCode.F
()
input.KeyCode == .KeyCode.W
control.F =
input.KeyCode == .KeyCode.S
control.B =
input.KeyCode == .KeyCode.A
control.L =
input.KeyCode == .KeyCode.D
control.R =
input.KeyCode == .KeyCode.Space
control.U =
input.KeyCode == .KeyCode.LeftShift
control.D =
)
UserInputService.InputEnded:((input)
input.KeyCode == .KeyCode.W
control.F =
input.KeyCode == .KeyCode.S
control.B =
input.KeyCode == .KeyCode.A
control.L =
input.KeyCode == .KeyCode.D
control.R =
input.KeyCode == .KeyCode.Space
control.U =
input.KeyCode == .KeyCode.LeftShift
control.D =
)
player.CharacterAdded:((newChar)
character = newChar
humanoid = newChar:()
rootPart = newChar:()
flying
()
.()
()
)
()
()
()
( .. (ANTI_DETECT ))Quick fly script, press F9 in game to see controls and how to enable.

Universal