Run it
Copy the script and paste it into your executor.
Players = :()
ReplicatedStorage = :()
Lighting = :()
Workspace = :()
TweenService = :()
player = Players.LocalPlayer
restartEvent = ReplicatedStorage:()
restartEvent
restartEvent = .()
restartEvent.Name =
restartEvent.Parent = ReplicatedStorage
gui = .()
gui.Name =
gui.ResetOnSpawn =
gui.Parent = player:()
mainFrame = .()
mainFrame.Size = .(, , , )
mainFrame.Position = .(, -, , -)
mainFrame.BackgroundColor3 = .(,,)
mainFrame.BorderColor3 = .(,,)
mainFrame.BorderSizePixel =
mainFrame.Active =
mainFrame.Draggable =
mainFrame.Parent = gui
title = .()
title.Size = .(,,,)
title.BackgroundColor3 = .(,,)
title.BorderColor3 = .(,,)
title.BorderSizePixel =
title.Text =
title.TextColor3 = .(,,)
title.TextScaled =
title.Font = .Font.GothamBold
title.Parent = mainFrame
buttonsFrame = .()
buttonsFrame.Size = .(,,,)
buttonsFrame.Position = .(,,,)
buttonsFrame.BackgroundTransparency =
buttonsFrame.Parent = mainFrame
sound = .()
sound.SoundId =
sound.Volume =
sound.Looped =
sound.Parent = gui
(() sound:() )
(name, text, posX, posY, sizeX, sizeY, callback)
btn = .()
btn.Name = name
btn.Size = .(sizeX,,sizeY,)
btn.Position = .(posX,,posY,)
btn.BackgroundColor3 = .(,,)
btn.BorderColor3 = .(,,)
btn.BorderSizePixel =
btn.TextColor3 = .(,,)
btn.TextScaled =
btn.Font = .Font.GothamBold
btn.Text = text
btn.Parent = buttonsFrame
btn.MouseEnter:(()
btn.BackgroundColor3 = .(,,)
)
btn.MouseLeave:(()
btn.BackgroundColor3 = .(,,)
)
btn.MouseButton1Click:(callback)
(, , , , , , ()
sound:()
sound.SoundId =
sound.Volume =
sound.PlaybackSpeed =
sound:()
)
(, , , , , , ()
jumpSound = .()
jumpSound.SoundId =
jumpSound.Volume =
jumpSound.Parent = gui
jumpSound:()
img = .()
img.Size = .(,,,)
img.Position = .(,,,)
img.BackgroundTransparency =
img.Image =
img.ImageTransparency =
img.Parent = gui
txt = .()
txt.Size = .(,,,)
txt.Position = .(,,,)
txt.BackgroundTransparency =
txt.Text =
txt.TextColor3 = .(,,)
txt.TextScaled =
txt.Font = .Font.GothamBlack
txt.Parent = gui
txt.TextTransparency =
i=,
img.ImageTransparency = -(i/)
txt.TextTransparency = -(i/)
.()
.(,()
i=,
img.ImageTransparency = i/
txt.TextTransparency = i/
.()
img:()
txt:()
jumpSound:()
)
)
(,,,,,,()
decalId =
_,part (Workspace:())
part:()
decal = .()
decal.Texture = ..decalId
decal.Face = .NormalId.Top
decal.Parent = part
)
(,,,,,,()
sound:()
sound.SoundId =
sound.Volume =
sound.PlaybackSpeed =
sound:()
)
(,,,,,,()
_,obj (Workspace:())
obj:()
obj.Anchored =
)
(,,,,,,()
sound:()
sound.SoundId =
sound.Volume =
sound.PlaybackSpeed =
sound:()
)
(,,,,,,()
skyId =
existingSky = Lighting:()
existingSky existingSky:()
newSky = .()
newSky.Name =
_,prop ({,,,,,})
newSky[..prop] = ..skyId
newSky.Parent = Lighting
)
(,,,,,,()
msg = .()
msg.Text =
msg.Parent = Workspace
.(,() msg:() )
)
(,,,,,,()
gui:()
restartEvent:()
)
(,,,,,,()
existingHint = Workspace:()
existingHint existingHint:()
hint = .()
hint.Text =
hint.Parent = Workspace
)
(,,,,,,()
soundEffect = .()
soundEffect.SoundId =
soundEffect.Volume =
soundEffect.PlaybackSpeed =
soundEffect.Parent = gui
soundEffect:()
soundEffect.Ended:(() soundEffect:() )
)
(,,,,,,()
soundEffect = .()
soundEffect.SoundId =
soundEffect.Volume =
soundEffect.PlaybackSpeed =
soundEffect.Parent = gui
soundEffect:()
soundEffect.Ended:(() soundEffect:() )
)
(,,,,,,()
.(()
discoParts = {}
_,obj (Workspace:())
obj:()
obj.Material = .Material.Neon
.(discoParts,obj)
gui.Parent
_,part (discoParts)
part.Color = .(.(),,)
.()
)
)
(,,,,,,()
_,plr (Players:())
character = plr.Character
character
_,oldEmitter (character:())
oldEmitter:() oldEmitter.Name ==
oldEmitter:()
_,part (character:())
part:()
emitter = .()
emitter.Name =
emitter.Texture =
emitter.Rate =
emitter.Lifetime = NumberRange.(,)
emitter.Speed = NumberRange.(,)
emitter.SpreadAngle = .(,)
emitter.Rotation = NumberRange.(,)
emitter.Size = NumberSequence.({
NumberSequenceKeypoint.(,),
NumberSequenceKeypoint.(,),
NumberSequenceKeypoint.(,)
})
emitter.Transparency = NumberSequence.({
NumberSequenceKeypoint.(,),
NumberSequenceKeypoint.(,)
})
emitter.LightEmission =
emitter.Parent = part
)
(,,,,,,()
loudSound = .()
loudSound.SoundId =
loudSound.Volume =
loudSound.PlaybackSpeed =
loudSound.Looped =
loudSound.Parent = gui
loudSound:()
)
(,,,,,,()
duration,steps = ,
totalRotation = .()
delayTime = duration/steps
parts = {}
_,obj (Workspace:())
obj:() obj.Anchored
.(parts,{part=obj,startCFrame=obj.CFrame})
i=,steps
angle = totalRotation*(i/steps)
_,data (parts)
data.part.CFrame = data.startCFrame*.(angle,,)
.(delayTime)
_,data (parts)
data.part.Anchored =
)
(,,,,,,()
spookySound = .()
spookySound.SoundId =
spookySound.Volume =
spookySound.PlaybackSpeed =
spookySound.Looped =
spookySound.Parent = gui
spookySound:()
)
(,,,,,,()
_,soundInstance (gui:())
soundInstance:()
soundInstance:()
soundInstance:()
)
(,,,,,,()
_,plr (Players:())
plr.Character
humanoid = plr.Character:()
humanoid
humanoid:(.HumanoidRigType.R6)
)
(,,,,,,()
skyId =
existingSky = Lighting:()
existingSky existingSky:()
newSky = .()
newSky.Name =
_,prop ({,,,,,})
newSky[..prop] = ..skyId
newSky.Parent = Lighting
)
(,,,,,,()
decalId =
_,part (Workspace:())
part:()
_,face (.NormalId:())
decal = .()
decal.Texture = ..decalId
decal.Face = face
decal.Parent = part
)
(,,,,,,()
textureId =
_,plr (Players:())
character = plr.Character
character
_,oldEmitter (character:())
oldEmitter:() oldEmitter.Name ==
oldEmitter:()
_,part (character:())
part:()
emitter = .()
emitter.Name =
emitter.Texture = textureId
emitter.Rate =
emitter.Lifetime = NumberRange.(,)
emitter.Speed = NumberRange.(,)
emitter.SpreadAngle = .(,)
emitter.Rotation = NumberRange.(,)
emitter.Size = NumberSequence.({
NumberSequenceKeypoint.(,),
NumberSequenceKeypoint.(,),
NumberSequenceKeypoint.(,)
})
emitter.Transparency = NumberSequence.({
NumberSequenceKeypoint.(,),
NumberSequenceKeypoint.(,)
})
emitter.LightEmission =
emitter.Parent = part
)
()Its made by me

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