Run it
Copy the script and paste it into your executor.
Players = :()
Lighting = :()
CollectionService = :()
StarterGui = :()
RunService = :()
player = Players.LocalPlayer
G2L = {}
playerGui = player:()
existingGui = playerGui:()
existingGui existingGui:()
G2L[] = .()
G2L[].Name =
G2L[].ZIndexBehavior = .ZIndexBehavior.Sibling
G2L[].Parent = playerGui
CollectionService:(G2L[], )
Frame = .(, G2L[])
Frame.BorderSizePixel =
Frame.BorderColor3 = .(, , )
Frame.BackgroundColor3 = .(, , )
Frame.Size = .(, , , )
Frame.Position = .(, , , )
Frame.Active =
Frame.Draggable =
Frame.Selectable =
G2L[] = Frame
Title = .(, Frame)
Title.Text =
Title.BackgroundColor3 = .(, , )
Title.TextColor3 = .(, , )
Title.BorderSizePixel =
Title.BorderColor3 = .(, , )
Title.Size = .(, , , )
Title.Position = .(, , , )
Title.TextScaled =
Title.TextWrapped =
Title.ClearTextOnFocus =
Title.TextEditable =
Title.Active =
G2L[] = Title
Divider = .(, Frame)
Divider.Size = .(, , , )
Divider.Position = .(, , , )
Divider.BackgroundColor3 = .(, , )
Divider.BorderSizePixel =
Divider.BorderColor3 = .(, , )
Divider.Text =
G2L[] = Divider
(btn)
btn.BackgroundColor3 = .(, , )
btn.BorderColor3 = .(, , )
btn.BorderSizePixel =
btn.TextColor3 = .(, , )
btn.TextScaled =
btn.AutoButtonColor =
SideBtn = .(, Frame)
SideBtn.Text =
SideBtn.Size = .(, , , )
SideBtn.Position = .(, , , )
(SideBtn)
G2L[] = SideBtn
BottomBtn = .(, Frame)
BottomBtn.Size = .(, , , )
BottomBtn.Position = .(, , , )
BottomBtn.Text =
(BottomBtn)
G2L[] = BottomBtn
buttonPairs = {
{ {Name = , DisplayName = }, {Name = , DisplayName = } },
{ {Name = , DisplayName = }, {Name = , DisplayName = } },
{ {Name = , DisplayName = }, {Name = , DisplayName = } },
{ {Name = , DisplayName = }, {Name = , DisplayName = } },
{ {Name = , DisplayName = }, {Name = , DisplayName = } },
{ {Name = , DisplayName = }, {Name = , DisplayName = } },
{ {Name = , DisplayName = } }
}
startY =
rowSpacing =
buttonWidth =
buttonHeight =
gapBetween =
leftPadding =
i, pair (buttonPairs)
yPos = startY + (i - ) * rowSpacing
j, info (pair)
btn = .(, Frame)
btn.Size = .(, buttonWidth, , buttonHeight)
xPos = leftPadding + (j - ) * (buttonWidth + gapBetween)
btn.Position = .(, xPos, , yPos)
btn.Text = info.DisplayName
(btn)
G2L[info.Name] = btn
rightButtons = {
{ Name = , DisplayName = },
{ Name = , DisplayName = },
{ Name = , DisplayName = },
{ Name = , DisplayName = },
}
rightButtonWidth =
rightButtonHeight =
rightStartX =
rightStartY =
rightGapX =
rightGapY =
i, info (rightButtons)
row = .(i / )
col = ((i - ) % )
btn = .(, Frame)
btn.Size = .(, rightButtonWidth, , rightButtonHeight)
btn.Position = .(, rightStartX + col * rightGapX, , rightStartY + (row - ) * rightGapY)
btn.Text = info.DisplayName
(btn)
G2L[info.Name] = btn
StopMusicBtn = .(, Frame)
StopMusicBtn.Size = .(, , , )
StopMusicBtn.Position = .(, , , )
StopMusicBtn.Text =
(StopMusicBtn)
G2L[] = StopMusicBtn
persistentSound
StopMusicBtn.MouseButton1Click:(()
_, s (:())
s:() s:()
persistentSound =
)
guiVisible =
BottomBtn.MouseButton1Click:(()
guiVisible = guiVisible
_, obj (G2L)
obj ~= BottomBtn obj:()
obj.Visible = guiVisible
)
G2L[].MouseButton1Click:(()
persistentSound persistentSound.IsPlaying
sound = .(, )
sound.Name =
sound.SoundId =
sound.Volume =
sound.PlaybackSpeed =
sound.Looped =
sound:()
persistentSound = sound
eq = .(, sound)
eq.HighGain, eq.MidGain, eq.LowGain = , ,
)
G2L[].MouseButton1Click:(()
persistentSound persistentSound.IsPlaying persistentSound:()
sound = .(, )
sound.Name =
sound.SoundId =
sound.Volume =
sound.PlaybackSpeed =
sound.Looped =
sound:()
persistentSound = sound
eq = .(, sound)
eq.HighGain, eq.MidGain, eq.LowGain = , ,
)
G2L[].MouseButton1Click:(()
id =
_, part (:())
part:()
_, d (part:())
d:() d.Name == d:()
_, face (.NormalId:())
decal = .()
decal.Name, decal.Texture, decal.Face, decal.Parent = , id, face, part
)
G2L[].MouseButton1Click:(()
old = Lighting:()
old old:()
sky = .(, Lighting)
sky.Name =
id =
sky.SkyboxBk, sky.SkyboxDn, sky.SkyboxFt = id, id, id
sky.SkyboxLf, sky.SkyboxRt, sky.SkyboxUp = id, id, id
)
G2L[].MouseButton1Click:(()
id =
_, p (Players:())
p.Character
_, part (p.Character:())
part:()
old = part:()
old old:()
pe = .(, part)
pe.Name, pe.Texture, pe.Rate = , id,
pe.Lifetime, pe.Speed = NumberRange.(), NumberRange.()
)
G2L[].MouseButton1Click:(()
_, plr (Players:())
plr.Character
_, part (plr.Character:())
part:()
.(()
part part.Parent
part.Color = .(.(),,)
.()
)
)
G2L[].MouseButton1Click:(()
char = player.Character player.CharacterAdded:()
char
hum = char:()
hum hum.WalkSpeed =
_, limb ({,,,})
part = char:(limb)
part part.Size, part.BrickColor = .(,,), BrickColor.()
head = char:()
head
g = head:()
g g:()
gui = .(, head)
gui.Name, gui.Adornee, gui.Size = , head, .(,,,)
gui.StudsOffset, gui.AlwaysOnTop = .(,,),
label = .(, gui)
label.Size, label.BackgroundTransparency = .(,,,),
label.Text = player.DisplayName player.Name
label.TextScaled, label.Font = , .Font.GothamBold
label.TextStrokeTransparency, label.TextColor3 = , .(,,)
)
G2L[].MouseButton1Click:(()
StarterGui:(,{Title=,Text=,Duration=})
)
G2L[].MouseButton1Click:(()
parts = {}
_, p (:())
p:() p.Anchored
.(parts,{Part=p,OriginalCFrame=p.CFrame})
t,d=,
conn
conn=RunService.RenderStepped:((dt)
t+=dt
a=.(t/d,,)
rot=.(.(*a),,)
_,x (parts)
x.Part x.Part.Parent
x.Part.CFrame=rot*x.OriginalCFrame
a>= conn:()
)
)
G2L[].MouseButton1Click:(()
_, p (:())
p:()
.(()
p p.Parent
p.Color=.(.(),,)
.()
)
)
G2L[].MouseButton1Click:(()
Lighting.FogStart=
Lighting.FogEnd=
Lighting.FogColor=.(,,)
)
G2L[].MouseButton1Click:(()
persistentSound persistentSound.IsPlaying persistentSound:()
s=.(,)
s.SoundId=
s.Volume=
s.PlaybackSpeed=
s.Looped=
s:()
persistentSound=s
)
G2L[].MouseButton1Click:(()
(:())()
)
G2L[].MouseButton1Click:(()
(:())()
)
G2L[].MouseButton1Click:(()
(:())()
)
G2L[]Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: rawscripts.net.
THIS IS OUR SCRIPT WE MADE

Universal