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Copy the script and paste it into your executor.
LMG2L = {}
LMG2L[] = .()
LMG2L[].Parent = :().LocalPlayer:()
LMG2L[][] = .ZIndexBehavior.Sibling
LMG2L[][] =
LMG2L[] = .(, LMG2L[])
LMG2L[][] =
LMG2L[][] = .(, , )
LMG2L[][] = .FrameStyle.DropShadow
LMG2L[][] = .(, , , )
LMG2L[][] = .(, , , )
LMG2L[] = .(, LMG2L[])
LMG2L[][] =
LMG2L[][] = .(, , )
LMG2L[][] = .(, , , )
LMG2L[][] = .(, , , )
LMG2L[][] =
LMG2L[] = .(, LMG2L[])
LMG2L[][] = .(, , )
LMG2L[] = .(, LMG2L[])
LMG2L[][] =
LMG2L[][] = .(, , )
LMG2L[][] = .(, , , )
LMG2L[][] = .(, , , )
LMG2L[][] =
LMG2L[] = .(, LMG2L[])
LMG2L[][] = .(, , )
LMG2L[] = .(, LMG2L[])
LMG2L[][] =
LMG2L[][] =
LMG2L[][] =
LMG2L[][] = .(, , )
LMG2L[][] =
LMG2L[][] = .(, , , )
LMG2L[][] =
LMG2L[][] =
LMG2L[][] = .(, , , )
LMG2L[] = .(, LMG2L[])
LMG2L[][] = .(, , )
LMG2L[] = .(, LMG2L[])
LMG2L[][] =
LMG2L[][] =
LMG2L[][] =
LMG2L[][] = .(, , )
LMG2L[][] = .(, , )
LMG2L[][] =
LMG2L[][] = .(, , , )
LMG2L[][] =
LMG2L[][] =
LMG2L[][] = .(, , , )
LMG2L[] = .(, LMG2L[])
LMG2L[][] = .(, , )
LMG2L[] = .(, LMG2L[])
LMG2L[][] =
LMG2L[][] =
LMG2L[][] =
LMG2L[][] = .(, , )
LMG2L[][] =
LMG2L[][] = .(, , , )
LMG2L[][] =
LMG2L[][] = .(, , , )
LMG2L[] = .(, LMG2L[])
LMG2L[][] = .(, , )
LMG2L[] = .(, LMG2L[])
LMG2L[][] =
LMG2L[][] = .(, , )
LMG2L[] = .(, LMG2L[])
LMG2L[][] =
LMG2L[][] = .(, , )
LMG2L[][] = .(, , , )
LMG2L[][] = .(, , , )
LMG2L[][] =
LMG2L[] = .(, LMG2L[])
LMG2L[][] = .(, , )
LMG2L[] = .(, LMG2L[])
LMG2L[][] =
LMG2L[][] =
LMG2L[][] = .(, , )
LMG2L[][] =
LMG2L[][] = .(, , , )
LMG2L[][] =
LMG2L[][] =
LMG2L[][] = .(, , , )
LMG2L[] = .(, LMG2L[])
LMG2L[][] = .(, , )
LMG2L[] = .(, LMG2L[])
LMG2L[][] =
LMG2L[][] = .(, , )
LMG2L[][] = .(, , , )
LMG2L[][] = .(, , , )
LMG2L[] = .(, LMG2L[])
LMG2L[][] = .(, , )
LMG2L[] = .(, LMG2L[])
LMG2L[] = .(, LMG2L[])
LMG2L[][] =
LMG2L[][] = .(, , )
LMG2L[][] = .(, , , )
LMG2L[][] = .(, , , )
LMG2L[][] =
LMG2L[] = .(, LMG2L[])
LMG2L[][] = .(, , )
LMG2L[] = .(, LMG2L[])
LMG2L[][] =
LMG2L[][] = .(, , )
LMG2L[][] = .(, , , )
LMG2L[][] = .(, , , )
LMG2L[][] =
LMG2L[] = .(, LMG2L[])
LMG2L[][] = .(, , )
LMG2L[] = .(, LMG2L[])
LMG2L[][] =
LMG2L[][] =
LMG2L[][] = .(, , )
LMG2L[][] = .(, , , )
LMG2L[][] =
LMG2L[][] = .(, , , )
LMG2L[] = .(, LMG2L[])
LMG2L[][] = .(, , )
LMG2L[] = .()
LMG2L[].Name =
LMG2L[].Parent = LMG2L[]
LMG2L[].BackgroundColor3 = .(, , )
LMG2L[].BorderSizePixel =
LMG2L[].Position = .(, , , )
LMG2L[].Size = .(, , , )
LMG2L[].CanvasSize = .(, , , )
LMG2L[].ScrollBarThickness =
LMG2L[].ScrollBarImageColor3 = .(, , )
LMG2L[].ScrollingDirection = .ScrollingDirection.Y
LMG2L[].ZIndex =
scrollCorner = .()
scrollCorner.CornerRadius = .(, )
scrollCorner.Parent = LMG2L[]
scrollStroke = .()
scrollStroke.Color = .(, , )
scrollStroke.Thickness =
scrollStroke.Parent = LMG2L[]
LMG2L[] = .()
LMG2L[].Name =
LMG2L[].Parent = LMG2L[]
LMG2L[].BackgroundTransparency =
LMG2L[].BorderSizePixel =
LMG2L[].Position = .(, , , )
LMG2L[].Size = .(, -, , -)
LMG2L[].ClearTextOnFocus =
LMG2L[].MultiLine =
LMG2L[].PlaceholderText =
LMG2L[].PlaceholderColor3 = .(, , )
LMG2L[].Text =
LMG2L[].TextColor3 = .(, , )
LMG2L[].TextSize =
LMG2L[].Font = .Font.SourceSans
LMG2L[].TextWrapped =
LMG2L[].TextXAlignment = .TextXAlignment.Left
LMG2L[].TextYAlignment = .TextYAlignment.Top
LMG2L[].ZIndex =
tbStroke = .()
tbStroke.Color = .(, , )
tbStroke.Thickness =
tbStroke.Parent = LMG2L[]
TextService = :()
()
LMG2L[].Text ==
LMG2L[].CanvasSize = .(, , , )
textBounds = TextService:(
LMG2L[].Text,
LMG2L[].TextSize,
LMG2L[].Font,
.(LMG2L[].AbsoluteSize.X - , .huge)
)
LMG2L[].CanvasSize = .(, , , textBounds.Y + )
LMG2L[]:():(updateCanvasSize)
LMG2L[]:():(updateCanvasSize)
.(updateCanvasSize)
LMG2L[] = .(, LMG2L[])
LMG2L[] = .(, LMG2L[])
LMG2L[][] =
LMG2L[][] = .(, , )
LMG2L[][] = .(, , , )
LMG2L[][] = .(, , , )
LMG2L[][] =
LMG2L[] = .(, LMG2L[])
LMG2L[][] = .(, , )
Players = :()
RS = :()
JS = :()
LP = Players.LocalPlayer
StarterGui = :()
injected =
attachedRemote =
playerName = LP.Name
(title, text)
(()
StarterGui:(, {
Title = title,
Text = text,
Duration =
})
)
HubScrolling = .()
HubScrolling.Parent = LMG2L[]
HubScrolling.BackgroundTransparency =
HubScrolling.BorderSizePixel =
HubScrolling.Position = .(, , , )
HubScrolling.Size = .(, -, , -)
HubScrolling.CanvasSize = .(,,,)
HubScrolling.ScrollBarThickness =
HubScrolling.ScrollBarImageColor3 = .(,,)
HubLayout = .()
HubLayout.Parent = HubScrolling
HubLayout.Padding = .(,)
HubLayout.SortOrder = .SortOrder.LayoutOrder
(name, code)
btn = .()
btn.Parent = HubScrolling
btn.BackgroundColor3 = .(,,)
btn.Size = .(,,,)
btn.Text = name
btn.TextColor3 = .(,,)
btn.Font = .Font.SourceSansBold
btn.TextSize =
btn.TextWrapped =
corner = .(, btn)
corner.CornerRadius = .(,)
stroke = .(, btn)
stroke.Color = .(,,)
stroke.Thickness =
btn.MouseButton1Click:(()
final = code:(, ..playerName..)
:(, ..playerName..)
:(, ..playerName..)
:(, ..playerName..)
:(, ..playerName..)
LMG2L[].Text = final
()
)
(, )
(, )
(, )
(, )
(, )
(, )
(, )
(, )
(, )
(, )
(, )
(, )
(, )
(, )
HubLayout:():(()
HubScrolling.CanvasSize = .(,,, HubLayout.AbsoluteContentSize.Y + )
)
LMG2L[].MouseButton1Click:(()
injected
(,)
()
LMG2L[].Text =
LMG2L[].BackgroundColor3 = .(,,)
scanServices = {
JS,
RS,
:(),
:(),
}
suspiciousPatterns = {
, , , , , , , ,
, , , , , , ,
}
possible = {}
_, svc (scanServices)
_, child (svc:())
child:() child:()
n = child.Name:()
n:() n:()
.(possible, child)
_, pat (suspiciousPatterns)
n:(pat)
.(possible, child)
#possible ==
testPayload =
(r)
(()
r:()
r:(testPayload)
.()
r:(LP, testPayload)
.()
r:(testPayload, )
r:()
r:(testPayload)
.()
r:(LP, testPayload)
)
attached =
_, rem (possible)
(rem)
.()
attached = rem
attached
injected =
attachedRemote = attached
success = ()
success
.()
success = ()
success
LMG2L[].Text =
LMG2L[].BackgroundColor3 = .(,,)
(, )
successGui = .()
successGui.Parent = :().LocalPlayer:()
successGui.ZIndexBehavior = .ZIndexBehavior.Sibling
textLabel2 = .(, successGui)
textLabel2.TextWrapped =
textLabel2.BorderSizePixel =
textLabel2.TextSize =
textLabel2.BackgroundColor3 = .(, , )
textLabel2.Size = .(, , , )
textLabel2.Text =
textLabel2.Position = .(, -, , )
uiStroke3 = .(, textLabel2)
uiStroke3.Thickness =
uiStroke3.Color = .(, , )
textLabel4 = .(, textLabel2)
textLabel4.TextWrapped =
textLabel4.ZIndex =
textLabel4.BorderSizePixel =
textLabel4.TextScaled =
textLabel4.BackgroundColor3 = .(, , )
textLabel4.TextColor3 = .(, , )
textLabel4.Size = .(, , , )
textLabel4.Text =
textLabel4.Position = .(, , , -)
uiStroke5 = .(, textLabel4)
uiStroke5.Color = .(, , )
frame6 = .(, textLabel2)
frame6.BorderSizePixel =
frame6.BackgroundColor3 = .(, , )
frame6.Size = .(, , , )
frame6.Position = .(, , , -)
uiStroke7 = .(, frame6)
uiStroke7.Color = .(, , )
LMG2L[].Text =
LMG2L[].BackgroundColor3 = .(,,)
(, )
.()
LMG2L[].Text =
LMG2L[].BackgroundColor3 = .(, , )
)
LMG2L[].MouseButton1Click:(()
injected attachedRemote
(, )
code = LMG2L[].Text
code:()
(, )
pats = {,,,,}
_,p pats code = code:(p, ..playerName..)
(()
attachedRemote:()
attachedRemote:(code)
attachedRemote:(LP, code)
attachedRemote:()
attachedRemote:(code)
(, )
)
)
LMG2L[].MouseButton1Click:(()
LMG2L[].Text =
()
(, )
)
LMG2L[].MouseButton1Click:(()
injected attachedRemote
r6_code = .. playerName ..
(()
attachedRemote:()
attachedRemote:(r6_code)
attachedRemote:(LP, r6_code)
)
)
LMG2L[]lLike lalol hub

Universal