Run it
Copy the script and paste it into your executor.
- -popularDarkness: by TheMostPopularKidd
Players = :()
RunService = :()
Debris = :()
player = Players.LocalPlayer
TRAIL_PARTS =
SPAWN_DELAY =
FOLLOW_OFFSET = .(, -, )
MESHES = {
,
,
,
,
}
parts = {}
index =
timer =
character
humanoid
hrp
()
p = .()
p.Size = .(, , )
p.Material = .Material.Neon
p.Color = .(, , )
p.CanCollide =
p.Anchored =
p.Transparency =
mesh = .()
mesh.MeshId = MESHES[.(#MESHES)]
mesh.Scale = .(, , )
mesh.Parent = p
p.Parent =
p
(char)
character = char
humanoid = char:()
hrp = char:()
i = , TRAIL_PARTS
parts[i] = ()
player.CharacterAdded:(setup)
player.Character
(player.Character)
RunService.RenderStepped:((dt)
character hrp humanoid.MoveDirection.Magnitude ==
timer += dt
timer < SPAWN_DELAY
timer =
p = parts[index]
index = index % #parts +
mesh = p:()
mesh
mesh.MeshId = MESHES[.(#MESHES)]
sideOffset = ((index % == ) - ) *
pos = hrp.CFrame * .(sideOffset, FOLLOW_OFFSET.Y, -)
p.CFrame = pos
p.AssemblyLinearVelocity = hrp.AssemblyLinearVelocity *
)
SoundService = :()
decals = {
,
,
}
MUSIC_ID =
ONE_SHOT_1 =
ONE_SHOT_2 =
interval =
enabled =
applied = {}
sound = .()
sound.SoundId = MUSIC_ID
sound.Looped =
sound.Volume =
sound.PlaybackSpeed =
sound.Parent = SoundService
distortion = .()
distortion.Level =
distortion.Parent = sound
eq = .()
eq.LowGain =
eq.MidGain = -
eq.HighGain =
eq.Parent = sound
sound:()
once1 = .()
once1.SoundId = ONE_SHOT_1
once1.Looped =
once1.Volume =
once1.Parent = SoundService
once1:()
Debris:(once1, )
once2 = .()
once2.SoundId = ONE_SHOT_2
once2.Looped =
once2.Volume =
once2.Parent = SoundService
once2:()
Debris:(once2, )
(part)
applied[part]
applied[part] = {}
_, face (.NormalId:())
d = .()
d.Texture = decals[]
d.Face = face
d.Parent = part
.(applied[part], d)
()
_, obj (:())
obj:() obj.Transparency <
(obj)
()
_, plr (Players:())
plr.Character
_, part (plr.Character:())
part:()
(part)
.(()
enabled
()
()
.()
)
.(()
index =
enabled
_, list (applied)
_, decal (list)
decal.Texture = decals[index]
index = index % #decals +
.(interval)
)

Universal