Run it
Copy the script and paste it into your executor.
Players = :()
player = Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoidRootPart = character:()
playerCFrame = humanoidRootPart.CFrame
lastPart
(title, desc)
newPos = .(humanoidRootPart.Position.X, humanoidRootPart.Position.Y, humanoidRootPart.Position.Z - )
lastPart
lastPart:()
part = .()
part.Size = .(, , )
part.Parent =
part.Anchored =
part.Color = .(, , )
part.Transparency =
part.CanCollide =
part.CanTouch =
part.CanQuery =
part.Name =
part.Material = .Material.Neon
part.CFrame = newPos
part.Rotation = .(, , )
screenguiMain = .()
screenguiMain.Parent = part
screenguiMain.Face = .NormalId.Top
screenguiMain.Adornee = part
textLabel = .()
textLabel.Parent = screenguiMain
textLabel.Text = title
textLabel.Rotation =
textLabel.Size = .(, , , )
textLabel.Position = .(, , , )
textLabel.BackgroundTransparency =
textLabel.TextColor3 = .(, , )
textLabel.TextScaled =
textLabel.FontFace = Font.(.Font.FredokaOne)
mainText = .()
mainText.Parent = screenguiMain
mainText.Text = desc
mainText.Rotation =
mainText.Size = .(, , , )
mainText.TextSize =
mainText.Position = .(, , , )
mainText.BackgroundTransparency =
mainText.TextColor3 = .(, , )
mainText.FontFace = Font.(.Font.FredokaOne)
button = .()
newPosBtn = .(part.Position.X, part.Position.Y + , part.Position.Z + )
button.Parent = part
button.Color = .(, , )
button.Size = .(, , )
button.CFrame = newPosBtn
button.CanCollide =
button.Rotation = .(, , )
button.CanTouch =
button.CanQuery =
button.Anchored =
button.Name =
button.Material = .Material.Neon
buttonMain = .()
buttonMain.Parent = button
buttonMain.Face = .NormalId.Top
buttonMain.Adornee = button
buttontext = .()
buttontext.Parent = buttonMain
buttontext.Text =
buttontext.Rotation =
buttontext.Size = .(, , , )
buttontext.TextSize =
buttontext.TextScaled =
buttontext.BackgroundTransparency =
buttontext.TextColor3 = .(, , )
buttontext.FontFace = Font.(.Font.FredokaOne)
buttonclick = .()
buttonclick.Parent = button
buttonclick.MouseClick:((player)
part:()
)
lastPart = part
(, )
.Players.PlayerAdded:((player)
(, player.Name .. )
)
.Players.PlayerRemoving:((player)
(, player.Name .. )
)
when a player leave or join your game a part spawn

Universal