Run it
Copy the script and paste it into your executor.
local plrs = game:GetService("Players");
local lp = plrs.LocalPlayer;
local cam = workspace.CurrentCamera;
local mods = getloadedmodules();
local wm, wc;
for _, m in ipairs(mods) do
if m.Name == "WeaponManager" then wm = m;
elseif m.Name == "WeaponClient" then wc = m; end
if wm and wc ;
wmMod = (wm);
wcMod = (wc);
enabled = ;
fov = ;
hitpart = ;
(origin)
closest, closestDist = , fov;
_, p (plrs:())
p == lp ;
char = p.Character;
char ;
hum = char:();
hp = char:(hitpart) char:();
hum hum.Health <= hp ;
sp, onScreen = cam:(hp.Position);
onScreen ;
dist = (.(sp.X, sp.Y) - .(cam.ViewportSize.X/, cam.ViewportSize.Y/)).Magnitude;
dist < closestDist
closestDist = dist;
closest = hp;
closest;
oldCast = wmMod.cast;
oldRcast = wmMod.rcast;
(origin, default)
enabled default;
t = (origin);
t default;
(t.Position - origin).Unit;
wmMod.cast = ((origin, dir, ...)
(origin, (origin, dir), ...);
);
wmMod.rcast = ((origin, dir, ...)
(origin, (origin, dir), ...);
);
:().InputBegan:((inp, gp)
gp ;
inp.KeyCode == .KeyCode.X
enabled = enabled;
( .. (enabled));
);
();silent aim

Universal