Run it
Copy the script and paste it into your executor.
TweenService = :()
Players = :()
UserInputService = :()
player = Players.LocalPlayer
tiers = {, , , }
isFlashing =
isMinimized =
starsVisible =
currentThemeIndex =
ILLIONS = {, , , , , , , , , , , , }
GREEKS = {, , , , , , , , , , , , , , , , , , , , , , , }
THEMES = {
{name=, bg=.(,,), acc=.(,,), txt=.(,,), btn=.(,,), btnTxt=.(,,), glow=.(,,)},
{name=, bg=.(,,), acc=.(,,), txt=.(,,), btn=.(,,), btnTxt=.(,,), glow=.(,,)},
{name=, bg=.(,,), acc=.(,,), txt=.(,,), btn=.(,,), btnTxt=.(,,), glow=.(,,)},
{name=, bg=.(,,), acc=.(,,), txt=.(,,), btn=.(,,), btnTxt=.(,,), glow=.(,,)},
{name=, bg=.(,,), acc=.(,,), txt=.(,,), btn=.(,,), btnTxt=.(,,), glow=.(,,)},
{name=, bg=.(,,), acc=.(,,), txt=.(,,), btn=.(,,), btnTxt=.(,,), glow=.(,,)},
{name=, bg=.(,,), acc=.(,,), txt=.(,,), btn=.(,,), btnTxt=.(,,), glow=.(,,)},
{name=, bg=.(,,), acc=.(,,), txt=.(,,), btn=.(,,), btnTxt=.(,,), glow=.(,,)},
{name=, bg=.(,,), acc=.(,,), txt=.(,,), btn=.(,,), btnTxt=.(,,), glow=.(,,)},
{name=, bg=.(,,), acc=.(,,),txt=.(,,), btn=.(,,),btnTxt=.(,,), glow=.(,,)},
{name=, bg=.(,,),acc=.(,,),txt=.(,,), btn=.(,,),btnTxt=.(,,), glow=.(,,)}
}
(val, inOmega)
val <= val ~= val
inOmega
val >= .(, val)
val >= .(, val)
.(, val)
val <
val == .(val) (.(val))
.(, val)
exp = .(.(val))
tier = .(exp / )
tier >= #ILLIONS .(, val / (^exp), exp)
coeff = val / ( ^ (tier * ))
coeff >= .(, coeff, ILLIONS[tier+])
coeff >= .(, coeff, ILLIONS[tier+])
.(, coeff, ILLIONS[tier+])
()
inOmega = tiers[] > tiers[] > tiers[] >
parts = {}
tiers[] >
.(parts, (tiers[]) .. .. (tiers[] + ))
tiers[] >
g = GREEKS[tiers[]]
s = .. (tiers[] + )
p = tiers[] > ( .. (tiers[]))
.(parts, (tiers[]) .. g .. s .. p)
tiers[] >
g = GREEKS[tiers[]]
p = tiers[] > ( .. (tiers[] - ))
.(parts, (tiers[]) .. g .. p)
.(parts, (tiers[], inOmega))
.(parts, )
()
* ( ^ tiers[])
()
m = ()
m < .. .(, m)
m < .. .(, m)
.. .(, m)
()
tiers[] >=
currentPoints = ((tiers[] - ) * + (tiers[] - )) + (tiers[] / )
prog = .(currentPoints / , , )
prog,
inOmega = tiers[] > tiers[] > tiers[] >
inOmega
prog = .(tiers[] / , , )
prog,
currentPoints = ((tiers[] - ) * + (tiers[] - )) + (tiers[] / )
maxPoints = *
prog = .(currentPoints / maxPoints, , )
nextPower = tiers[] +
prog, .. nextPower
gui = .()
gui.Name =
gui.ResetOnSpawn =
gui.IgnoreGuiInset =
gui.Parent = player:()
starsFrame = .()
starsFrame.Size = .(, , , )
starsFrame.BackgroundTransparency =
starsFrame.Visible =
starsFrame.ZIndex =
starsFrame.Parent = gui
_ = ,
star = .()
star.Size = .(, .(, ), , .(, ))
star.Position = .(.(), , .(), )
star.BackgroundColor3 = .(, , )
star.BackgroundTransparency =
star.BorderSizePixel =
star.ZIndex =
star.Parent = starsFrame
.(, star).CornerRadius = .(, )
frame = .()
frame.Size = .(, , , )
frame.Position = .(, -, , -)
frame.BackgroundColor3 = .(, , )
frame.BackgroundTransparency =
frame.BorderSizePixel =
frame.ZIndex =
frame.Parent = gui
.(, frame).CornerRadius = .(, )
glow = .()
glow.Color = .(, , )
glow.Thickness =
glow.Parent = frame
topBar = .()
topBar.Size = .(, , , )
topBar.BackgroundTransparency =
topBar.ZIndex =
topBar.Parent = frame
titleLabel = .()
titleLabel.Size = .(, -, , )
titleLabel.Position = .(, , , )
titleLabel.BackgroundTransparency =
titleLabel.Text =
titleLabel.TextColor3 = .(, , )
titleLabel.TextSize =
titleLabel.Font = .Font.GothamBold
titleLabel.TextXAlignment = .TextXAlignment.Left
titleLabel.ZIndex =
titleLabel.Parent = topBar
(text, posX)
b = .()
b.Size = .(, , , )
b.Position = .(, posX, , -)
b.BackgroundColor3 = .(, , )
b.TextColor3 = .(, , )
b.Text = text
b.TextSize =
b.Font = .Font.GothamBold
b.BorderSizePixel =
b.ZIndex =
b.Parent = topBar
.(, b).CornerRadius = .(, )
b
minBtn = (, -)
themeBtn = (, -)
starsBtn = (, -)
descBtn = (, -)
content = .()
content.Size = .(, , , -)
content.Position = .(, , , )
content.BackgroundTransparency =
content.ZIndex =
content.Parent = frame
valueLabel = .()
valueLabel.Size = .(, , , )
valueLabel.Position = .(, , , )
valueLabel.BackgroundTransparency =
valueLabel.Text =
valueLabel.TextColor3 = .(, , )
valueLabel.TextSize =
valueLabel.Font = .Font.GothamBold
valueLabel.TextStrokeTransparency =
valueLabel.TextStrokeColor3 = .(, , )
valueLabel.ZIndex =
valueLabel.Parent = content
multLabel = .()
multLabel.Size = .(, , , )
multLabel.Position = .(, , , )
multLabel.BackgroundTransparency =
multLabel.Text =
multLabel.TextColor3 = .(, , )
multLabel.TextSize =
multLabel.Font = .Font.GothamMedium
multLabel.ZIndex =
multLabel.Parent = content
barContainer = .()
barContainer.Size = .(, , , )
barContainer.Position = .(, , , )
barContainer.AnchorPoint = .(, )
barContainer.BackgroundColor3 = .(, , )
barContainer.BorderSizePixel =
barContainer.ZIndex =
barContainer.Parent = content
.(, barContainer).CornerRadius = .(, )
barStroke = .()
barStroke.Color = .(, , )
barStroke.Thickness =
barStroke.Parent = barContainer
barFill = .()
barFill.Size = .(, , , )
barFill.BackgroundColor3 = .(, , )
barFill.BorderSizePixel =
barFill.ZIndex =
barFill.Parent = barContainer
.(, barFill).CornerRadius = .(, )
barLabel = .()
barLabel.Size = .(, , , )
barLabel.BackgroundTransparency =
barLabel.Text =
barLabel.TextColor3 = .(, , )
barLabel.TextSize =
barLabel.Font = .Font.GothamBold
barLabel.ZIndex =
barLabel.Parent = barContainer
button = .()
button.Size = .(, , , )
button.Position = .(, -, , )
button.BackgroundColor3 = .(, , )
button.Text =
button.TextColor3 = .(, , )
button.TextSize =
button.Font = .Font.GothamBold
button.BorderSizePixel =
button.AutoButtonColor =
button.ZIndex =
button.Parent = content
.(, button).CornerRadius = .(, )
btnStroke = .()
btnStroke.Color = .(, , )
btnStroke.Thickness =
btnStroke.Transparency =
btnStroke.Parent = button
creditLabel = .()
creditLabel.Size = .(, , , )
creditLabel.Position = .(, , , -)
creditLabel.BackgroundTransparency =
creditLabel.Text =
creditLabel.TextColor3 = .(, , )
creditLabel.TextSize =
creditLabel.Font = .Font.Gotham
creditLabel.ZIndex =
creditLabel.Parent = content
descWindow = .()
descWindow.Size = .(, , , )
descWindow.Position = .(, -, , -)
descWindow.BackgroundColor3 = .(, , )
descWindow.BackgroundTransparency =
descWindow.BorderSizePixel =
descWindow.Visible =
descWindow.ZIndex =
descWindow.Parent = gui
.(, descWindow).CornerRadius = .(, )
descStroke = .()
descStroke.Color = .(, , )
descStroke.Thickness =
descStroke.Parent = descWindow
descText = .()
descText.Size = .(, -, , -)
descText.Position = .(, , , )
descText.BackgroundTransparency =
descText.Text =
descText.TextColor3 = .(, , )
descText.TextSize =
descText.Font = .Font.Gotham
descText.TextWrapped =
descText.ZIndex =
descText.Parent = descWindow
descClose = .()
descClose.Size = .(, , , )
descClose.Position = .(, -, , -)
descClose.BackgroundColor3 = .(, , )
descClose.TextColor3 = .(, , )
descClose.Text =
descClose.TextSize =
descClose.Font = .Font.GothamBold
descClose.BorderSizePixel =
descClose.ZIndex =
descClose.Parent = descWindow
.(, descClose).CornerRadius = .(, )
closeMenuBtn = .()
closeMenuBtn.Size = .(, , , )
closeMenuBtn.BackgroundTransparency =
closeMenuBtn.Text =
closeMenuBtn.Visible =
closeMenuBtn.ZIndex =
closeMenuBtn.Parent = gui
themeMenu = .()
themeMenu.Size = .(, , , #THEMES * )
themeMenu.BackgroundColor3 = .(, , )
themeMenu.BorderSizePixel =
themeMenu.Visible =
themeMenu.ZIndex =
themeMenu.Parent = gui
.(, themeMenu).CornerRadius = .(, )
themeMenuStroke = .()
themeMenuStroke.Color = .(, , )
themeMenuStroke.Thickness =
themeMenuStroke.Parent = themeMenu
listLayout = .()
listLayout.Padding = .(, )
listLayout.Parent = themeMenu
i, theme (THEMES)
btn = .()
btn.Size = .(, , , )
btn.BackgroundColor3 = theme.btn
btn.TextColor3 = theme.btnTxt
btn.Text = theme.name
btn.TextSize =
btn.Font = .Font.Gotham
btn.BorderSizePixel =
btn.ZIndex =
btn.Parent = themeMenu
btn.MouseButton1Click:(()
currentThemeIndex = i
()
themeMenu.Visible =
closeMenuBtn.Visible =
)
()
isFlashing =
.(()
i = ,
on = (i % == )
button.BackgroundColor3 = on .(, , ) .(, , )
frame.BackgroundColor3 = on .(, , ) .(, , )
glow.Color = on .(, , ) .(, , )
valueLabel.TextColor3 = on .(, , ) .(, , )
.()
tiers = {, , , }
()
isFlashing =
()
)
()
tiers[] ~= tiers[] tiers[] == .huge
tiers = {, , , }
()
inOmega = tiers[] > tiers[] > tiers[] >
inOmega
tiers[] >=
tiers[] = tiers[] /
tiers[] =
tiers[] >=
tiers[] = tiers[] /
tiers[] = tiers[] +
tiers[] >
tiers[] =
tiers[] = tiers[] +
tiers[] >
tiers[] =
tiers[] = tiers[] +
tiers[] >
tiers = {, , , }
()
()
valueLabel.Text = ()
multLabel.Text = ()
prog, text = ()
barFill.Size = .(prog, , , )
barLabel.Text = text
()
t = THEMES[currentThemeIndex]
t
frame.BackgroundColor3 = t.bg
glow.Color = t.glow
titleLabel.TextColor3 = t.txt
valueLabel.TextColor3 = t.txt
multLabel.TextColor3 = t.acc
button.BackgroundColor3 = t.btn
button.TextColor3 = t.btnTxt
btnStroke.Color = t.glow
minBtn.BackgroundColor3 = t.acc
themeBtn.BackgroundColor3 = t.acc
starsBtn.BackgroundColor3 = t.acc
descBtn.BackgroundColor3 = t.acc
barFill.BackgroundColor3 = t.acc
themeMenu.BackgroundColor3 = t.bg
dragToggle, dragStart, startPos
topBar.InputBegan:((input)
(input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch)
dragToggle =
dragStart = input.Position
startPos = frame.Position
)
topBar.InputEnded:((input)
(input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch)
dragToggle =
)
UserInputService.InputChanged:((input)
dragToggle (input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch)
delta = input.Position - dragStart
frame.Position = .(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
)
minBtn.MouseButton1Click:(()
isMinimized = isMinimized
targetSize = isMinimized .(, , , ) .(, , , )
TweenService:(frame, TweenInfo.(, .EasingStyle.Quad), {Size = targetSize}):()
content.Visible = isMinimized
minBtn.Text = isMinimized
)
themeBtn.MouseButton1Click:(()
themeMenu.Visible
themeMenu.Visible =
closeMenuBtn.Visible =
absPos = frame.AbsolutePosition
absSize = frame.AbsoluteSize
themeMenu.Position = .(, absPos.X + absSize.X - , , absPos.Y + )
themeMenu.Visible =
closeMenuBtn.Visible =
)
closeMenuBtn.MouseButton1Click:(()
themeMenu.Visible =
closeMenuBtn.Visible =
)
starsBtn.MouseButton1Click:(()
starsVisible = starsVisible
starsFrame.Visible = starsVisible
starsBtn.Text = starsVisible
)
descBtn.MouseButton1Click:(()
descWindow.Visible =
)
descClose.MouseButton1Click:(()
descWindow.Visible =
)
button.MouseButton1Click:(()
isFlashing
tiers[] = tiers[] * ()
()
isFlashing
()
.(()
TweenService:(button, TweenInfo.(, .EasingStyle.Back), {
Size = .(, , , )
}):()
.()
TweenService:(button, TweenInfo.(, .EasingStyle.Back, .EasingDirection.Out), {
Size = .(, , , )
}):()
)
)
.(()
t =
.()
t +=
valueLabel.Position = .(, , , + .(t) * )
)
.(()
t =
.()
t +=
p = + * .(t)
base = THEMES[currentThemeIndex].glow
glow.Color = .(
.(base.R * ( + p * ), ),
.(base.G * ( + p * ), ),
.(base.B * ( + p * ), )
)
)
.(()
.()
_, star (starsFrame:())
star:()
t = () + (star.Position.X.Offset * )
star.BackgroundTransparency = + * .(.(t))
)
()
()you just basically click. (Be a battery notation is used)

Universal