Run it
Copy the script and paste it into your executor.
()
Players = :()
RunService = :()
UserInputService = :()
VirtualInputManager = :()
VirtualUser = :()
TweenService = :()
Lighting = :()
Stats = :()
TeleportService = :()
Camera = .CurrentCamera
LP = Players.LocalPlayer
TOUCH = UserInputService.TouchEnabled
()
list = {}
(gethui) ==
ok, res = (gethui)
ok res .(list, res)
ok2, cg = (() :() )
ok2 cg .(list, cg)
.(list, LP:())
_, p (list)
(()
probe = .()
probe.Parent = p
probe:()
) p
LP:()
parent = ()
conns = {}
(c) .(conns, c) c
theme = {
bg = .(, , ), panel = .(, , ),
row = .(, , ), accent = .(, , ),
text = .(, , ), dim = .(, , ),
pink = .(, , ),
}
(class, props, parentObj)
o = .(class)
props k, v (props) (() o[k] = v )
parentObj o.Parent = parentObj
o
(()
old = parent:()
old old:()
)
gui = (, {
Name = , ResetOnSpawn = , IgnoreGuiInset = ,
DisplayOrder = , ZIndexBehavior = .ZIndexBehavior.Sibling,
}, parent)
main = (, {
Size = .(, ), Position = .(, ),
BackgroundColor3 = theme.bg, BorderSizePixel = ,
}, gui)
(, { CornerRadius = .(, ) }, main)
(, { Color = theme.accent, Thickness = , Transparency = }, main)
uiscale = (, {}, main)
()
vp = Camera.ViewportSize
uiscale.Scale = .(.(vp.X, vp.Y) / , , )
()
(Camera:():(fit))
bar = (, {
Size = .(, , , ), BackgroundColor3 = theme.panel, BorderSizePixel = ,
}, main)
(, { CornerRadius = .(, ) }, bar)
(, {
Size = .(, -, , ), Position = .(, ),
BackgroundTransparency = , Font = .Font.GothamBold, Text = ,
TextSize = , TextColor3 = theme.text, TextXAlignment = .TextXAlignment.Left,
}, bar)
minBtn = (, {
Size = .(, ), Position = .(, -, , ),
BackgroundColor3 = theme.row, Text = , Font = .Font.GothamBold,
TextSize = , TextColor3 = theme.text, BorderSizePixel = ,
}, bar)
(, { CornerRadius = .(, ) }, minBtn)
closeBtn = (, {
Size = .(, ), Position = .(, -, , ),
BackgroundColor3 = theme.row, Text = , Font = .Font.GothamBold,
TextSize = , TextColor3 = theme.text, BorderSizePixel = ,
}, bar)
(, { CornerRadius = .(, ) }, closeBtn)
tabBar, pagesFrame
dragging, off
(bar.InputBegan:((i)
i.UserInputType == .UserInputType.MouseButton1
i.UserInputType == .UserInputType.Touch
dragging =
off = .(i.Position.X, i.Position.Y)
- .(main.AbsolutePosition.X, main.AbsolutePosition.Y)
))
(UserInputService.InputChanged:((i)
dragging
i.UserInputType == .UserInputType.MouseMovement
i.UserInputType == .UserInputType.Touch
vp = Camera.ViewportSize
w, h = main.AbsoluteSize.X, main.AbsoluteSize.Y
main.Position = .(
.(i.Position.X - off.X, , .(vp.X - w, )),
.(i.Position.Y - off.Y, , .(vp.Y - h, )))
))
(UserInputService.InputEnded:((i)
i.UserInputType == .UserInputType.MouseButton1
i.UserInputType == .UserInputType.Touch
dragging =
))
minimized =
minBtn.MouseButton1Click:(()
minimized = minimized
tabBar.Visible = minimized
pagesFrame.Visible = minimized
main.Size = minimized .(, ) .(, )
)
(msg)
n = (, {
Size = .(, ), Position = .(, -, , -),
BackgroundColor3 = theme.panel, Text = .. msg, Font = .Font.Gotham,
TextSize = , TextColor3 = theme.text, TextXAlignment = .TextXAlignment.Left,
BorderSizePixel = ,
}, main)
(, { CornerRadius = .(, ) }, n)
TweenService:(n, TweenInfo.(), {
BackgroundTransparency = , TextTransparency = ,
}):()
.(, () (() n:() ) )
(page, text)
(, {
Size = .(, , , ), BackgroundTransparency = ,
Font = .Font.GothamBold, Text = text:(), TextSize = ,
TextColor3 = theme.dim, TextXAlignment = .TextXAlignment.Left,
}, page)
(page, text, hint, default, callback, color)
onColor = color theme.accent
row = (, {
Size = .(, , , ), BackgroundColor3 = theme.row, Text = ,
AutoButtonColor = , BorderSizePixel = ,
}, page)
(, { CornerRadius = .(, ) }, row)
lbl = (, {
Size = .(, -, , ), Position = .(, ),
BackgroundTransparency = , Font = .Font.Gotham, Text = text,
TextSize = , TextColor3 = theme.text, TextXAlignment = .TextXAlignment.Left,
}, row)
hint
(, {
Size = .(, , , ), Position = .(, -, , ),
BackgroundTransparency = , Font = .Font.Gotham, Text = hint,
TextSize = , TextColor3 = theme.dim, TextXAlignment = .TextXAlignment.Right,
}, row)
dot = (, {
Size = .(, ), Position = .(, -, , -),
BackgroundColor3 = theme.row, BorderSizePixel = ,
}, row)
(, { CornerRadius = .(, ) }, dot)
(, { Color = theme.dim, Thickness = }, dot)
on = default
()
TweenService:(dot, TweenInfo.(), {
BackgroundColor3 = on onColor theme.row,
}):()
lbl.TextColor3 = on theme.text theme.dim
callback (callback, on)
default ()
(row.MouseButton1Click:(() on = on; () ))
{ flip = () on = on; () }
(page, text, min, max, default, callback)
holder = (, {
Size = .(, , , ), BackgroundColor3 = theme.row, BorderSizePixel = ,
}, page)
(, { CornerRadius = .(, ) }, holder)
lbl = (, {
Size = .(, -, , ), Position = .(, ),
BackgroundTransparency = , Font = .Font.Gotham, Text = text,
TextSize = , TextColor3 = theme.dim, TextXAlignment = .TextXAlignment.Left,
}, holder)
trk = (, {
Size = .(, -, , ), Position = .(, , , -),
BackgroundColor3 = theme.bg, BorderSizePixel = ,
}, holder)
(, { CornerRadius = .(, ) }, trk)
fill = (, {
Size = .(, , , ), BackgroundColor3 = theme.accent, BorderSizePixel = ,
}, trk)
(, { CornerRadius = .(, ) }, fill)
value, dragging = default,
(v)
value = .(.(v + ), min, max)
fill.Size = .((value - min) / (max - min), )
lbl.Text = text .. .. value ..
callback (callback, value)
(x)
rel = (x - trk.AbsolutePosition.X) / .(trk.AbsoluteSize.X, )
(min + (max - min) * .(rel, , ))
(trk.InputBegan:((i)
i.UserInputType == .UserInputType.MouseButton1
i.UserInputType == .UserInputType.Touch
dragging = ; (i.Position.X)
))
(UserInputService.InputChanged:((i)
dragging (i.UserInputType == .UserInputType.MouseMovement
i.UserInputType == .UserInputType.Touch)
(i.Position.X)
))
(UserInputService.InputEnded:((i)
i.UserInputType == .UserInputType.MouseButton1
i.UserInputType == .UserInputType.Touch
dragging =
))
(default)
{ get = () value }
(page, text, callback, color)
b = (, {
Size = .(, , , ), BackgroundColor3 = color theme.accent,
Text = text, Font = .Font.GothamBold, TextSize = ,
TextColor3 = .(, , ), BorderSizePixel = ,
}, page)
(, { CornerRadius = .(, ) }, b)
(b.MouseButton1Click:(() (callback) ))
b
tabBar = (, {
Size = .(, -, , ), Position = .(, ),
BackgroundTransparency = ,
}, main)
(, {
FillDirection = .FillDirection.Horizontal, Padding = .(, ),
SortOrder = .SortOrder.LayoutOrder,
}, tabBar)
pagesFrame = (, {
Size = .(, -, , -), Position = .(, ),
BackgroundTransparency = ,
}, main)
pages, tabBtns = {}, {}
(name)
n, pg (pages) pg.Visible = (n == name)
n, b (tabBtns)
b.BackgroundColor3 = (n == name) theme.accent theme.row
b.TextColor3 = (n == name) .(, , ) theme.dim
_, name ({ , , , , , })
b = (, {
Size = .( / , ), BackgroundColor3 = theme.row, Text = name,
Font = .Font.GothamBold, TextSize = , TextColor3 = theme.dim,
BorderSizePixel = , AutoButtonColor = ,
}, tabBar)
(, { CornerRadius = .(, ) }, b)
tabBtns[name] = b
pg = (, {
Size = .(, ), BackgroundTransparency = , BorderSizePixel = ,
ScrollBarThickness = , ScrollBarImageColor3 = theme.accent,
CanvasSize = .(, , , ), AutomaticCanvasSize = .AutomaticSize.Y,
Visible = ,
}, pagesFrame)
(, { Padding = .(, ), SortOrder = .SortOrder.LayoutOrder }, pg)
pages[name] = pg
(b.MouseButton1Click:(() (name) ))
() LP.Character
()
c = ()
c c:()
()
c = ()
c c:()
(p)
h = p.Character p.Character:()
h h.Health >
(p)
LP.Team ~= p.Team == LP.Team
(t)
ok = (() ((t)) )
(ok )
(str)
nums = {}
n .(str, )
.(nums, (n))
#nums ==
#nums == .(nums[], nums[], nums[])
(pos)
root = ()
root
root.CFrame = .(pos + .(, , ))
()
best, bestD
root = ()
root
_, p (Players:())
p ~= LP p.Character (p)
r = p.Character:()
r
d = (r.Position - root.Position).Magnitude
bestD d < bestD best, bestD = p, d
best
speedEnabled, speedValue = ,
()
h = ()
h h.WalkSpeed = speedEnabled speedValue
noclipOn =
(RunService.Stepped:(()
noclipOn
c = ()
c
_, d (c:())
d:() d.CanCollide d.CanCollide =
))
(v)
noclipOn = v
v
c = ()
c
_, d (c:())
d:() (() d.CanCollide = )
padState = { f = , b = , l = , r = , u = , d = }
padOn, pad = ,
flyOn, flySpeed, flyFace = , ,
flyConn
()
flyOn =
flyConn flyConn:() flyConn =
h = ()
h (() h.PlatformStand = )
root = ()
root (() root.AssemblyLinearVelocity = .zero )
pad pad.Visible =
()
root, h = (), ()
root h ()
h.PlatformStand =
flyOn =
pad TOUCH padOn pad.Visible =
flyConn = RunService.RenderStepped:((dt)
flyOn
r = ()
r
dt = .(dt, )
cf = Camera.CFrame
dir = .zero
UserInputService:(.KeyCode.W) padState.f dir += cf.LookVector
UserInputService:(.KeyCode.S) padState.b dir -= cf.LookVector
UserInputService:(.KeyCode.A) padState.l dir -= cf.RightVector
UserInputService:(.KeyCode.D) padState.r dir += cf.RightVector
UserInputService:(.KeyCode.Space) padState.u dir += .yAxis
UserInputService:(.KeyCode.LeftShift) padState.d dir -= .yAxis
pos = r.CFrame.Position
dir.Magnitude > pos += dir.Unit * flySpeed * dt
r.CFrame = .(pos) * (flyFace cf.Rotation r.CFrame.Rotation)
r.AssemblyLinearVelocity = .zero
)
(v) v () ()
frozen =
(v)
frozen = v
root = ()
root root.Anchored = v
infJump =
(UserInputService.JumpRequest:(()
infJump
h = ()
h h:(.HumanoidStateType.Jumping)
))
antiAfk =
(LP.Idled:(()
antiAfk
(()
VirtualUser:()
VirtualUser:(.zero)
)
))
gravityOn, gravityValue, gravityBase = , , .Gravity
()
.Gravity = gravityOn gravityValue gravityBase
clickTp =
(UserInputService.InputBegan:((i, gp)
clickTp gp
i.UserInputType ~= .UserInputType.MouseButton1
i.UserInputType ~= .UserInputType.Touch
pos = UserInputService:()
ray = Camera:(pos.X, pos.Y)
params = RaycastParams.()
params.FilterType = .RaycastFilterType.Exclude
params.FilterDescendantsInstances = { (), gui }
hit = :(ray.Origin, ray.Direction * , params)
hit (hit.Position)
))
TOUCH
pad = (, {
Size = .(, ), Position = .(, , , -),
BackgroundColor3 = theme.bg, BackgroundTransparency = ,
BorderSizePixel = , Visible = ,
}, gui)
(, { CornerRadius = .(, ) }, pad)
(text, size, pos, key)
b = (, {
Size = .(size, size), Position = pos,
BackgroundColor3 = theme.row, Text = text, Font = .Font.GothamBold,
TextSize = , TextColor3 = theme.text, BorderSizePixel = ,
BackgroundTransparency = ,
}, pad)
(, { CornerRadius = .(, ) }, b)
(b.InputBegan:((i)
i.UserInputType == .UserInputType.Touch
i.UserInputType == .UserInputType.MouseButton1
padState[key] =
b.BackgroundColor3 = theme.accent
))
(b.InputEnded:((i)
i.UserInputType == .UserInputType.Touch
i.UserInputType == .UserInputType.MouseButton1
padState[key] =
b.BackgroundColor3 = theme.row
))
(, , .(, ), )
(, , .(, ), )
(, , .(, ), )
(, , .(, ), )
(, , .(, ), )
(, , .(, ), )
aimOn, showFov, teamCheck, prediction = , , ,
fov, smoothness = ,
circle
(()
c = .()
c.Thickness = ; c.Color = theme.accent; c.Transparency =
c.Filled = ; c.NumSides =
circle = c
)
()
vp = Camera.ViewportSize
.(vp.X / , vp.Y / )
()
center = ()
best, bestDist = , fov
_, p (Players:())
p ~= LP p.Character (p)
(teamCheck (p))
head = p.Character:()
head
pos = head.Position
prediction > pos += head.AssemblyLinearVelocity * (prediction / )
sp, onScreen = Camera:(pos)
onScreen
d = (.(sp.X, sp.Y) - center).Magnitude
d < bestDist best, bestDist = head, d
best
(RunService.RenderStepped:((dt)
circle
circle.Position = ()
circle.Radius = fov
circle.Visible = aimOn showFov
aimOn
target = ()
target
tPos = target.Position
prediction > tPos += target.AssemblyLinearVelocity * (prediction / )
alpha = .(dt * ( - smoothness), , )
Camera.CFrame = Camera.CFrame:(.(Camera.CFrame.Position, tPos), alpha)
))
(v)
aimOn = v
v circle circle.Visible =
hitboxOn, hitboxSize = ,
hitboxStore = ({}, { __mode = })
(c)
root = c c:()
h = c c:()
root
hitboxStore[root]
hitboxStore[root] = { size = root.Size, hip = h h.HipHeight }
root.Size = .(hitboxSize, hitboxSize, hitboxSize)
root.CanCollide =
h h.HipHeight = root.Size.Y /
(c)
root = c c:()
root
saved = hitboxStore[root]
saved
root.Size = saved.size
h = c:()
h saved.hip h.HipHeight = saved.hip
root.CanCollide =
()
_, p (Players:())
p ~= LP p.Character
hitboxOn (p.Character) (p.Character)
(c)
root = c c:()
root
(() root:(LP) )
(() root.AssemblyLinearVelocity = .(, , ) )
(() root.Velocity = .(, , ) )
()
n =
_, p (Players:())
p ~= LP p.Character (p.Character) n +=
( .. n)
clicking, cps = ,
.(()
gui.Parent
clicking
m = UserInputService:()
(()
VirtualInputManager:(m.X, m.Y, , , , )
VirtualInputManager:(m.X, m.Y, , , , )
)
.( / .(cps, ))
.()
)
anchoring =
(v)
anchoring = v
_, p (Players:())
p ~= LP p.Character
r = p.Character:()
r
(() r:(LP) )
(() r.Anchored = v )
.(()
gui.Parent
hitboxOn ()
anchoring ()
.()
)
espOn, tracersOn = ,
espObjs = {}
()
_, o (espObjs)
_, d (o) d d.Visible =
(p)
espObjs[p]
ok = (()
box = .()
box.Thickness = ; box.Filled = ; box.Color = theme.accent
name = .()
name.Size = ; name.Center = ; name.Outline =
name.OutlineColor = .(, , ); name.Color = .(, , )
health = .()
health.Thickness = ; health.Filled =
tracer = .()
tracer.Thickness = ; tracer.Color = theme.accent
espObjs[p] = { box = box, name = name, health = health, tracer = tracer }
)
ok espObjs[p] =
(p)
o = espObjs[p]
o
_, d (o) (() d:() )
espObjs[p] =
(RunService.RenderStepped:(()
espOn ()
_, p (Players:())
p ~= LP
espObjs[p] (p)
o = espObjs[p]
c = p.Character
head = c c:()
h = c c:()
o head h h.Health >
top = Camera:(head.Position + .(, , ))
bot = Camera:(head.Position - .(, , ))
top.Z > bot.Z >
hh = .(bot.Y - top.Y)
ww = hh *
x, y = top.X - ww / , top.Y
col = (teamCheck (p))
.(, , ) theme.accent
o.box.Position = .(x, y)
o.box.Size = .(ww, hh)
o.box.Color = col; o.box.Visible =
o.name.Text = p.Name
o.name.Position = .(top.X, y - )
o.name.Visible =
frac = .(h.Health / .(h.MaxHealth, ), , )
o.health.Position = .(x - , y + hh * ( - frac))
o.health.Size = .(, hh * frac)
o.health.Color = .(, , )
o.health.Visible =
tracersOn
vp = Camera.ViewportSize
o.tracer.From = .(vp.X / , vp.Y)
o.tracer.To = .(top.X, top.Y)
o.tracer.Color = col; o.tracer.Visible =
o.tracer.Visible =
_, d (o) d.Visible =
o
_, d (o) d.Visible =
))
(Players.PlayerRemoving:(destroyESP))
fbOn, fbBackup
(v)
v fbOn
fbBackup = {
a = Lighting.Ambient, o = Lighting.OutdoorAmbient, b = Lighting.Brightness,
c = Lighting.ClockTime, f = Lighting.FogEnd,
}
Lighting.Ambient = .(, , )
Lighting.OutdoorAmbient = .(, , )
Lighting.Brightness =
Lighting.ClockTime =
Lighting.FogEnd =
v fbBackup
Lighting.Ambient = fbBackup.a
Lighting.OutdoorAmbient = fbBackup.o
Lighting.Brightness = fbBackup.b
Lighting.ClockTime = fbBackup.c
Lighting.FogEnd = fbBackup.f
fbBackup =
fbOn = v
jerkOn, jerkMotor, jerkBase
()
c = ()
c
lower = c:()
lower
w = lower:()
w w:() w
root = c:()
root
rj = root:()
rj rj:() rj
()
jerkOn =
jerkMotor jerkBase
(() jerkMotor.C0 = jerkBase )
jerkMotor, jerkBase = ,
()
jerkOn =
jerkMotor, jerkBase = ,
tbagOn, spinOn, spinSpeed = , ,
orbitOn, orbitRadius, orbitAngle = , ,
followOn, followSpeed = ,
.(()
gui.Parent
tbagOn
h = ()
h (() h.Sit = h.Sit )
.()
.()
)
(RunService.RenderStepped:((dt)
root = ()
root
jerkOn
jerkMotor jerkMotor.Parent
jerkMotor = ()
jerkBase = jerkMotor jerkMotor.C0
jerkMotor jerkBase
t = .()
jerkMotor.C0 = jerkBase * .(.(.(t * ) * ), , )
spinOn
root.CFrame = root.CFrame * .(, .(spinSpeed) * dt * , )
orbitOn
target = ()
t = target target.Character target.Character:()
t
orbitAngle += dt *
root.CFrame = .(
t.Position + .(
.(orbitAngle) * orbitRadius, ,
.(orbitAngle) * orbitRadius))
followOn
target = ()
t = target target.Character target.Character:()
t
dir = t.Position - root.Position
dir.Magnitude >
root.CFrame = .(
root.Position + dir.Unit * followSpeed * .(dt, ))
))
()
c = ()
c
_, d (c:())
d:() d:() d:()
d:()
(() d:() )
()
emoteSpamOn, hopOn = ,
.(()
list = { , , , }
i =
gui.Parent
emoteSpamOn
h = ()
h
(() h:(list[i]) )
i = i % #list +
.()
.()
)
.(()
gui.Parent
hopOn
h = ()
h h.FloorMaterial ~= .Material.Air
h:(.HumanoidStateType.Jumping)
.()
.()
)
stareTarget, stareConn, faceTarget, faceConn
()
stareConn stareConn:() stareConn =
stareTarget =
(()
Camera.CameraType = .CameraType.Custom
Camera.CameraSubject = ()
)
(p)
()
stareTarget = p
(() Camera.CameraType = .CameraType.Custom )
stareConn = RunService.RenderStepped:(()
h = stareTarget stareTarget.Character
stareTarget.Character:()
h Camera.CameraSubject = h ()
)
( .. p.Name)
()
faceConn faceConn:() faceConn =
faceTarget =
(p)
()
faceTarget = p
faceConn = RunService.RenderStepped:(()
root = ()
t = faceTarget faceTarget.Character
faceTarget.Character:()
root t
flat = .(t.Position.X, root.Position.Y, t.Position.Z)
(flat - root.Position).Magnitude >
root.CFrame = .(root.Position, flat)
t ()
)
( .. p.Name)
(holder)
holder:()
_, p (Players:())
p ~= LP
row = (, {
Size = .(, , , ), BackgroundColor3 = theme.row,
BorderSizePixel = ,
}, holder)
(, { CornerRadius = .(, ) }, row)
(, {
Size = .(, -, , ), Position = .(, ),
BackgroundTransparency = , Font = .Font.GothamBold, Text = p.Name,
TextSize = , TextColor3 = theme.text,
TextXAlignment = .TextXAlignment.Left,
}, row)
br = (, {
Size = .(, -, , ), Position = .(, ),
BackgroundTransparency = ,
}, row)
(, {
FillDirection = .FillDirection.Horizontal, Padding = .(, ),
SortOrder = .SortOrder.LayoutOrder,
}, br)
(lbl, cb)
b = (, {
Size = .(, , , ), BackgroundColor3 = theme.panel,
Text = lbl, Font = .Font.GothamBold, TextSize = ,
TextColor3 = theme.text, BorderSizePixel = ,
}, br)
(, { CornerRadius = .(, ) }, b)
(b.MouseButton1Click:(() (cb) ))
(, ()
r = p.Character p.Character:()
r (r.Position)
)
(, () (p) )
(, () (p) )
(, ()
r = p.Character p.Character:()
r
v = r.Position
(.(, v.X, v.Y, v.Z))
)
(, ()
p.Character (p.Character)
)
macro = { recording = , playing = , loop = , events = {}, start = }
(UserInputService.InputBegan:((i)
macro.recording
i.UserInputType == .UserInputType.Keyboard
.(macro.events, { t = .() - macro.start, key = i.KeyCode, down = })
))
(UserInputService.InputEnded:((i)
macro.recording
i.UserInputType == .UserInputType.Keyboard
.(macro.events, { t = .() - macro.start, key = i.KeyCode, down = })
))
()
macro.events = {}; macro.recording = ; macro.start = .(); ()
() macro.recording = ; ( .. #macro.events)
()
#macro.events == ()
macro.playing macro.playing =
macro.playing =
.(()
t0 = .()
_, e (macro.events)
w = e.t - (.() - t0)
w > .(w)
(() VirtualInputManager:(e.down, e.key, , ) )
.()
macro.playing macro.loop
macro.playing =
)
hudOn =
hud = (, {
Size = .(, ), Position = .(, -, , ),
BackgroundColor3 = theme.bg, BackgroundTransparency = ,
BorderSizePixel = , Visible = ,
}, gui)
(, { CornerRadius = .(, ) }, hud)
hudLbl = (, {
Size = .(, ), BackgroundTransparency = ,
Font = .Font.Code, TextSize = , TextColor3 = theme.text, Text = ,
}, hud)
frames =
(RunService.RenderStepped:(() frames += ))
.(()
gui.Parent
.()
ping =
(()
ping = .(Stats.Network.ServerStatsItem[]:())
)
hudOn hudLbl.Text = ():(frames, ping)
frames =
)
pM, pF, pV, pP, pFun, pX =
pages.Move, pages.Fight, pages.Vis, pages.Play, pages.Fun, pages.Misc
(pM, )
flyT = (pM, , , , setFly)
(pM, , , , , (v) flySpeed = v )
(pM, , , , (v) flyFace = v )
TOUCH (pM, , , , (v)
padOn = v
pad pad.Visible = v flyOn
)
(pM, )
nocT = (pM, , , , setNoclip)
(pM, , , , (v)
speedEnabled = v; ()
)
(pM, , , , , (v) speedValue = v; () )
(pM, , , , (v) infJump = v )
frzT = (pM, , , , setFreeze)
(pM, , , , (v) hopOn = v )
(pM, )
(pM, , , , (v) clickTp = v )
(pM, , , , (v) gravityOn = v; () )
(pM, , , , , (v) gravityValue = v; () )
(pF, )
aimT = (pF, , , , setAim)
(pF, , , , , (v) fov = v )
(pF, , , , , (v) smoothness = v )
(pF, , , , , (v) prediction = v )
(pF, , , , (v) teamCheck = v )
(pF, , , , (v) showFov = v )
(pF, )
(pF, , , , (v)
hitboxOn = v; ()
)
(pF, , , , , (v) hitboxSize = v; () )
(pF, )
(pF, , ()
(()) ()
)
(pF, , ()
p = ()
p p.Character (p.Character); ( .. p.Name)
)
(pF, , flingAll)
(pF, , , , setAnchorAll)
(pF, )
(pF, , , , (v) clicking = v )
(pF, , , , , (v) cps = v )
(pV, )
(pV, , , , (v)
espOn = v
v ()
)
(pV, , , , (v) tracersOn = v )
(pV, )
(pV, , , , , (v) Camera.FieldOfView = v )
(pV, )
(pV, , , , setFullbright)
(pV, , , , (v)
hudOn = v; hud.Visible = v
)
(pP, )
pList = (, {
Size = .(, , , ), BackgroundTransparency = ,
AutomaticSize = .AutomaticSize.Y,
}, pP)
(, { Padding = .(, ), SortOrder = .SortOrder.LayoutOrder }, pList)
(pP, , () (pList) )
(pP, )
(pP, , ()
r = ()
r
v = r.Position
(.(, v.X, v.Y, v.Z))
)
(pP, , ()
ok, data = (() () )
ok data ()
pos = (data)
pos (pos) ()
)
(pP, , ()
list = {}
_, p (Players:())
p ~= LP p.Character (p) .(list, p)
#list == ()
t = list[.(#list)]
r = t.Character:()
r (r.Position); ( .. t.Name)
)
(pFun, )
(pFun, , , , (v)
v () ()
, theme.pink)
(pFun, , , , (v) tbagOn = v , theme.pink)
(pFun, , , , (v) spinOn = v )
(pFun, , , , , (v) spinSpeed = v )
(pFun, , , , (v) orbitOn = v )
(pFun, , , , , (v) orbitRadius = v )
(pFun, , , , (v) followOn = v )
(pFun, , , , , (v) followSpeed = v )
(pFun, )
(pFun, , stripPlayer, theme.pink)
(pFun, , , , (v) emoteSpamOn = v )
(pFun, , ()
h = ()
h h.Health =
)
(pFun, , ()
h = ()
h h.Sit = h.Sit
)
(pX, )
(pX, , , , (v) antiAfk = v )
(pX, , ()
(() TeleportService:(.PlaceId, LP) )
)
(pX, , () (.JobId) )
(pX, , ()
(); (); (); ()
(); (); ()
clicking = ; espOn = ; tracersOn =
hitboxOn = ; ()
anchoring =
spinOn = ; orbitOn = ; followOn =
tbagOn = ; hopOn = ; emoteSpamOn =
()
, theme.panel)
(pX, , ()
(() () )
(() .Gravity = gravityBase )
(() (); (); () )
(() () )
(() p (espObjs) (p) )
(() circle circle:() )
_, c (conns) (() c:() )
gui:()
, theme.panel)
(UserInputService.InputBegan:((i, gp)
gp
k = i.KeyCode
k == .KeyCode.F flyT.()
k == .KeyCode.N nocT.()
k == .KeyCode.E aimT.()
k == .KeyCode.G frzT.()
k == .KeyCode.F8
macro.recording () ()
k == .KeyCode.F9 ()
))
closeBtn.MouseButton1Click:(() gui:() )
LP.CharacterAdded:(()
.()
()
flyOn (); .(); ()
frozen ()
)
()
(pList)
()
()Fly fling aimbot and more stuff

Universal