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Copy the script and paste it into your executor.
:() .Loaded:()
Rayfield = (:())()
Window = Rayfield:({
Name = ,
Icon = ,
LoadingTitle = ,
LoadingSubtitle = ,
Theme = ,
ConfigurationSaving = { Enabled = , FolderName = , FileName = },
KeySystem = ,
})
LocalPlayer = :().LocalPlayer
Camera = :().CurrentCamera
RunService = :()
aimbotEnabled =
espEnabled =
tracerEnabled =
boxEspEnabled =
healthBarEnabled =
nameEspEnabled =
fovCircleEnabled =
aimFOV =
aimSmoothness =
aimPart =
drawings = {}
tracerLines = {}
fovCircle =
(character)
rootPart = character:()
rootPart ,
rootPart.Position, rootPart.Size
()
fovCircleEnabled
fovCircle fovCircle:() fovCircle =
fovCircle
fovCircle = .()
fovCircle.Thickness =
fovCircle.NumSides =
fovCircle.Filled =
fovCircle.Visible =
screenWidth = Camera.ViewportSize.X
screenHeight = Camera.ViewportSize.Y
radius = (aimFOV / ) * .(screenWidth, screenHeight) *
fovCircle.Radius = .(radius, , )
fovCircle.Position = .(screenWidth/, screenHeight/)
fovCircle.Color = .(, , )
(position, size, color, onScreen)
onScreen
points3D = {
position + .(-size.X/, size.Y/, -size.Z/),
position + .( size.X/, size.Y/, -size.Z/),
position + .(-size.X/, size.Y/, size.Z/),
position + .( size.X/, size.Y/, size.Z/),
position + .(-size.X/, -size.Y/, -size.Z/),
position + .( size.X/, -size.Y/, -size.Z/),
position + .(-size.X/, -size.Y/, size.Z/),
position + .( size.X/, -size.Y/, size.Z/)
}
points2D = {}
allOnScreen =
_, p (points3D)
sp, on = Camera:(p)
on allOnScreen =
.(points2D, .(sp.X, sp.Y))
allOnScreen
connections = {{,},{,},{,},{,},{,},{,},{,},{,},{,},{,},{,},{,}}
_, conn (connections)
line = .()
line.From = points2D[conn[]]
line.To = points2D[conn[]]
line.Color = color
line.Thickness =
line.Visible =
.(drawings, line)
(screenPosition, color)
center = .(Camera.ViewportSize.X / , Camera.ViewportSize.Y)
tracer = .()
tracer.From = center
tracer.To = screenPosition
tracer.Color = color
tracer.Thickness =
tracer.Visible =
.(tracerLines, tracer)
(screenPosition, healthPercent, color)
barWidth =
barHeight =
barX = screenPosition.X - barWidth/
barY = screenPosition.Y -
bg = .()
bg.Position = .(barX, barY)
bg.Size = .(barWidth, barHeight)
bg.Color = .(,,)
bg.Filled =
bg.Visible =
.(drawings, bg)
fill = .()
fill.Position = .(barX, barY)
fill.Size = .(barWidth * healthPercent, barHeight)
fill.Color = color
fill.Filled =
fill.Visible =
.(drawings, fill)
(screenPosition, name, color)
text = .()
text.Text = name
text.Position = .(screenPosition.X, screenPosition.Y - )
text.Color = color
text.Size =
text.Center =
text.Outline =
text.Visible =
.(drawings, text)
()
_, d (drawings) d:()
drawings = {}
_, t (tracerLines) t:()
tracerLines = {}
()
closestTarget =
smallestAngle = aimFOV
cameraLook = Camera.CFrame.LookVector
cameraPos = Camera.CFrame.Position
_, player (:():())
player ~= LocalPlayer player.Character
targetPart = player.Character:(aimPart)
targetPart
directionToTarget = (targetPart.Position - cameraPos).unit
angle = .(.(cameraLook:(directionToTarget)))
angle < smallestAngle
smallestAngle = angle
closestTarget = player
closestTarget
(target)
aimbotEnabled target target.Character
targetPart = target.Character:(aimPart)
targetPart
targetPos = targetPart.Position
currentPos = Camera.CFrame.Position
direction = (targetPos - currentPos).unit
newCFrame = .(currentPos, currentPos + direction)
Camera.CFrame = Camera.CFrame:(newCFrame, aimSmoothness)
EspTab = Window:(, )
AimbotTab = Window:(, )
InfoTab = Window:(, )
EspTab:()
EspTab:({Name = , CurrentValue = espEnabled, Flag = , Callback = (v) espEnabled = v v () })
EspTab:({Name = , CurrentValue = boxEspEnabled, Flag = , Callback = (v) boxEspEnabled = v })
EspTab:({Name = , CurrentValue = tracerEnabled, Flag = , Callback = (v) tracerEnabled = v })
EspTab:({Name = , CurrentValue = healthBarEnabled, Flag = , Callback = (v) healthBarEnabled = v })
EspTab:({Name = , CurrentValue = nameEspEnabled, Flag = , Callback = (v) nameEspEnabled = v })
AimbotTab:()
AimbotTab:({Name = , CurrentValue = aimbotEnabled, Flag = , Callback = (v) aimbotEnabled = v })
AimbotTab:({Name = , Range = {, }, Increment = , Suffix = , CurrentValue = aimFOV, Flag = , Callback = (v) aimFOV = v })
AimbotTab:({Name = , Range = {, }, Increment = , Suffix = , CurrentValue = aimSmoothness, Flag = , Callback = (v) aimSmoothness = v })
AimbotTab:({Name = , Options = {, }, CurrentOption = , Flag = , Callback = (opt)
aimPart = (opt == )
})
AimbotTab:({Name = , CurrentValue = fovCircleEnabled, Flag = , Callback = (v) fovCircleEnabled = v })
InfoTab:()
InfoTab:({Title = , Content = })
InfoTab:({Name = , Callback = ()
Rayfield:({Title = , Content = , Duration = })
})
RunService.RenderStepped:(()
()
espEnabled
()
_, player (:():())
player ~= LocalPlayer player.Character
char = player.Character
hum = char:()
root = char:()
head = char:()
hum root head hum.Health >
screenPos, onScreen = Camera:(head.Position)
onScreen
screenVec = .(screenPos.X, screenPos.Y)
healthPercent = hum.Health / hum.MaxHealth
espColor = (healthPercent > .(,,)) (healthPercent > .(,,)) .(,,)
boxEspEnabled
pos, size = (char)
pos size (pos, size, espColor, onScreen)
tracerEnabled (screenVec, espColor)
healthBarEnabled (screenVec, healthPercent, espColor)
nameEspEnabled (screenVec, player.Name, espColor)
aimbotEnabled
target = ()
target
(target)
)
Rayfield:({Title = , Content = , Duration = })Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu.
🩸 Eclipse Universal – Aim Bot Script 🩸 Um menu completo e estiloso com tema vermelho/preto, feito para entregar desempenho e praticidade. O Eclipse Universal conta com sistema adaptável que funciona em vários jogos, trazendo uma experiência fluida e profissional. Com funções avançadas como Aimbot inteligente, ajuste de FOV, Smoothness para mira humanizada e diversas opções de configuração, você pode personalizar tudo do seu jeito. Além disso, o menu possui recursos extras como Silent Aim, Trigger Bot, No Recoil e ESP, deixando tudo mais completo. A interface é moderna, organizada e fácil de usar, com suporte a keybinds, menu arrastável e design inspirado em mod menus profissionais. 🌍 Sistema Universal Compatível com vários jogos, com detecção automática e adaptação em diferentes mapas. ⚙️ Totalmente configurável Ajuste cada detalhe para o melhor desempenho.
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Universal